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Toxic Bullets
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== Buildup Per Shot == The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed. {| class="wikitable sortable mw-collapsible" |+Buildup Per Shot !Hero !% per shot |- |{{HeroIcon|Abrams}} |41 |- |{{HeroIcon|Bebop}} |8.1 |- |{{HeroIcon|Dynamo}} |22 |- |{{HeroIcon|Grey Talon}} |39 |- |{{HeroIcon|Haze}} |9.9 |- |{{HeroIcon|Infernus}} |9.9 |- |{{HeroIcon|Ivy}} |7.1 |- |{{HeroIcon|Kelvin}} |22 |- |{{HeroIcon|Lady Geist}} |34 |- |{{HeroIcon|Lash}} |15.3 |- |{{HeroIcon|McGinnis}} |8.1 |- |{{HeroIcon|Mirage}} |28 |- |{{HeroIcon|Mo & Krill}} |16.6 |- |{{HeroIcon|Paradox}} |12.2 |- |{{HeroIcon|Pocket}} |36 |- |{{HeroIcon|Seven}} |15.3 |- |{{HeroIcon|Shiv}} |37 |- |{{HeroIcon|Vindicta}} |19.6 |- |{{HeroIcon|Viscous}} |18.1 |- |{{HeroIcon|Warden}} |22 |- |{{HeroIcon|Wraith}} |9 |- |{{HeroIcon|Yamato}} |31 |}
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