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Weapon Damage
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== Weapon Damage == The percentage of damage acquired through items and golden statues The formula for weapon damage is: <math>x_f = x_i * (1 + \sum_{i=1}^n \text{Shop Bonus} + \sum_{i=1}^n \text{Golden Statues})</math> <!--this is missing damage dropoff and bullet resist calc-->where: <math> \begin{align} x_f &= \text{final weapon damage,} \\ x_i &= \text{initial weapon damage,} \\ Shop Bonus &= \text{Increase based on the tier,} \\ Golden Statues &= \text{Golden Statue value} \end{align} </math> [[Golden Statue]]s can provide a permanent increase: +<b>3</b>% before 10 minutes, +<b>4</b>% before 30 minutes and +<b>7</b>% after 30 minutes. All [[Weapon|weapon items]] provide Weapon Damage based on their Tier. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items grant increased weapon damage:{{Item stat table|Weapon Damage}} * {{ItemIcon|Headshot Booster}} deals +40 bonus Weapon Damage with headshots. * {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%. * {{ItemIcon|Berserker}} increases Weapon Damage by +5% per [[stack]] for sustaining damage, where 120 receiving damage equals one stack, maxing at ten stacks. * {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots. * {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds. * {{ItemIcon|Pristine Emblem}} additionally increases Weapon Damage by +25% against enemies above 50% health. * {{ItemIcon|Alchemical Fire}} causes enemies to receive +50% Weapon Damage from the player's team. * {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks
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