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User:Sleuth/SinnersSacrifice
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== Behavior == === Interacting with the Machine === Each machine has 500 health, which is reduced by 50 on a light melee attack or 100 on a heavy melee attack. They cannot be damaged by any other means. Abilities that deal melee The machine's health is indicated by the lightbulbs at the top of the machine. A melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs. === Jackpot === After being reduced to one or zero bulbs, the Sinner's Sacrifice will enter a looping timing minigame. The lights will begin turning on from left to right accompanied by a count of 8 sound effects. Hitting the machine timed to when all the bulbs are on will cause a "Jackpot" represented by the last hit dealing 99 damage regardless of melee type, fanfare playing, and the slot rolls landing on three red eyes. Depending on what melee was used will grant different amounts of [[Golden Statue]] buffs. A timed last hit with a heavy melee gives 3 buffs while a timed light melee gives 1 buff. === Souls === Each Sinner's Sacrifice internally holds a value of {{Souls|300}} souls that increases at a rate of {{Souls|25}} souls per 8 minutes from the beginning of the match. For example, when the machine first spawns at the 8 minute mark, it is "worth" {{Souls|325}} souls. A heavy melee grants the "payout" value divided by 10 and rounded to the nearest number. A light melee grants the "payout" value divided by 20 and rounded to the nearest number. The final hit will give the "payout" divided by 2 as well as one heavy melee payout. Winning a "Jackpot" will also grant 1 additional soul for unknown reasons. The payout is intended to grant half of its souls from the melee attacks and the other half when the machine is destroyed. However, due to how the the "payout" is handled, it is possible to gain more or less than the internal value.
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