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Weapon Damage
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== Flat Weapon Damage == An extra amount of damage obtained through the use of second abilities on particular [[heroes]]. Flat Weapon Damage is not affected by Weapon Damage, it's an additive damage source and it's not multiplied with the total multiplication that comes from Base Bullet Damage, Weapon Damage and Damage Bonus, but added in top of it. However, it is later multiplied by Damage Falloff, Bullet Resist, Bullet Damage and Crit Multipliers Some sources of Flat Weapon Damage are: {| class="wikitable" !Hero !Ability !{{Ap|0}} !{{Ap|1}} !{{Ap|2}} !{{Ap|5}} |- |{{Hero Icon List|Abrams=true}} |{{AbilityIcon|Shoulder Charge}} | | | |{{Plink|+5.5|pic=Damage|size=18}} Weapon Damage for '''8s''' after colliding with an enemy |- |{{Hero Icon List|Grey Talon=true}} |{{AbilityIcon|Rain of Arrows}} |{{Plink|+4|pic=Damage|size=18}}Weapon Damage | |While airborne, {{Plink|+5|pic=Damage|size=18}} Weapon Damage and weapon damage applies '''40%''' movement slow for 1.5s | |- |{{Hero Icon List|Lash=true}} |{{AbilityIcon|Grapple}} | | |'''+20m''' Cast Range and gain {{Plink|+6|pic=Damage|size=18}} Weapon Damage for 10s (Able to stack) | |- |{{Hero Icon List|Pocket=true}} |{{AbilityIcon|Flying Cloak}} | | | |'''{{Plink|+7|pic=Damage|size=18}} Weapon Damage''' for 10s after teleporting with Flying Cloak. |- |{{Hero Icon List|Yamato=true}} |{{AbilityIcon|Flying Strike}} | | | |Can Grapple to ally '''Heroes''' and '''{{Plink|+6|pic=Damage|size=18}}''' Weapon Damage for '''10s''' |}
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