Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Discord server
Recent changes
Random page
Community
Discord
Steam
Search
Search
English
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Weapon Damage
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Languages
English
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Damage Falloff == The amount of weapon damage reduction a hero experiences in relation to their distance from a target entity. The greater the distance between the attacker and their target, the less weapon damage they are able to do. All heroes have a Falloff Range, comprised of two distances that mark the start and end, in which their weapon damage is linearly reduced. Damage Falloff makes Weapon Damage drop from 100% (<math>Distance < FalloffRangeStart</math>) to 10% (<math>Distance > FalloffRangeEnd</math>) for all heroes, the only difference between heroes being their respective Weapon Falloff Ranges. When aiming at an enemy hero, the percentage of inflicted Weapon Damage can be approximated by the player through a dot located at the left side of the enemies health bar that gradually turns from yellow to red. {| class="wikitable" |+ ''Dot colors and their approximate Weapon Damage percentage ranges.<ref name="Weapon Damage Explained by Yapistism">[https://youtu.be/xGTD-bBA57M "Weapon Damage Explained" by Yapistism] 7:21</ref>'' |- ! Dot Color !! Damage Percentage |- | <span style="color:#fe6160">'''Red'''</span>||10% - 20% |- | <span style="color:#feab44">'''Orange'''</span>||20% - 35% |- | <span style="color:#f9f926">'''Yellow'''</span>||35% - 75% |- | <span style="color:#6f6f6f">'''Transparent'''</span>||75% - 100% |} Falloff Range can be increased by buying [[Sharpshooter]], a Tier 3 [[Weapon Item]]. Bebop is able to increase his Falloff Range by upgrading his first skill: {| class="wikitable" |+ !Hero !Ability !{{Ap|0}} !{{Ap|1}} !{{Ap|2}} !{{Ap|5}} |- |{{Hero Icon List|Bebop=true}} |{{AbilityIcon|Exploding Uppercut}} | | |On Uppercut enemy Hero, gain '''fast spin-up time, 2x range, and +60% weapon damage''' for 12s | |} However, Exploding Uppercut bonus Falloff Range can't be stacked with [[Sharpshooter]]. Damage Falloff affects all types of damage listed so far, these being: * {{Plink|Base Bullet Damage|pic=Bullet damage|size=18}} * Weapon Damage * Damage Bonus * {{Plink|Flat Weapon Damage|pic=Damage|size=18}} Damage Falloff does not affect the Weapon Damage done by {{HeroIcon|Holliday}}s third ability {{AbilityIcon|Crackshot}}.
Summary:
Please note that all contributions to Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
Deadlock:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)