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Weapon Damage
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== Bullet Resist - Bullet Resist Reduction == === Bullet Resist === Bullet Resist is a reduction of the damage taken by a hero. The formula for Damage Resist is: <math>BulletResist = 1 - \prod_{i=1}^n (1-p_i)</math> <math> \begin{align} p_i &= \text{each instance of Bullet Resist} \\ 1 &= \text{Damage recieved from a gun} \\ n &= \text{Number of total Bullet Resist sources} \\ i &= \text{the index of the item that is giving Bullet Resist} \end{align} </math> ===== Explanation of the formula: ===== Each instance of Bullet Resist is deducted from 100% of the damage received from a gun. This calculation is then repeated for each instance of Bullet Resist the hero has on. Once all these deductions have been calculated, the results are multiplied. The result of this multiplication is then deducted from 100% of the damage given initially. The result of this process is the Bullet Resist. === Bullet Resist Reduction === Bullet Resist Reduction is a reduction inflicted upon an enemy. The formula for Damage Resist Reduction is similar to the Bullet Resist one: <math>BulletResistReduction = 1 - \prod_{i=1}^n (1-p_i)</math> <math> \begin{align} p_i &= \text{each instance of Bullet Resist Reduction} \\ 1 &= \text{Damage recieved from a gun} \\ n &= \text{Number of total Bullet Resist Reduction sources} \\ i &= \text{the index of the item that is giving Bullet Resist Reduction} \end{align} </math> ===== Explanation of the formula: ===== Each instance of Bullet Resist reduction is deducted from 100% of the damage received from a gun. This calculation is then repeated for each instance of Bullet Resist Reduction the hero has on. Once all these deductions have been calculated, the results are multiplied. The result of this multiplication is then deducted from 100% of the damage given initially. The result of this process is the Bullet Resist Reduction. === Result === To calculate the final Bullet Resist you have to calculate the difference between Bullet Resist and Bullet Resist Reduction
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