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Data:Changelog 2024-05-16.json
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[ { "Description": "\u003Ch4\u003EGeneral Changes\u003C/h4\u003E", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Redesigned the {{PageRef|Walker}} model and visuals", "Tags": [ "Objective", "Walker" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Added ambient sound effects", "Tags": [ "Other" ] }, { "Description": "* Added jar smash sound effects", "Tags": [ "Other" ] }, { "Description": "* Updated {{PageRef|Cold Front}} sound effects", "Tags": [ "Cold Front", "Item", "Spirit Item" ] }, { "Description": "* Improved NPC/minion weapon fire audio feedback for victims", "Tags": [ "Other" ] }, { "Description": "* Improved player damage received audio feedback", "Tags": [ "Other" ] }, { "Description": "* Updated {{PageRef|Lash}} {{PageRef|Death Slam}} sound effects", "Tags": [ "Death Slam", "Hero", "Ability", "Lash" ] }, { "Description": "* Various minor fixes to {{PageRef|Ground Strike}} and {{PageRef|Death Slam}} effects", "Tags": [ "Ground Strike", "Hero", "Ability", "Lash", "Death Slam" ] }, { "Description": "* {{PageRef|Warden}}'s {{PageRef|Last Stand}} has improved visual effects", "Tags": [ "Last Stand", "Hero", "Ability", "Warden" ] }, { "Description": "* Fixed a bug where the shopping book visuals could get stuck on your hero", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Vindicta}}'s {{PageRef|Crow Familiar}} projectile effect indicates the radius more accurately now", "Tags": [ "Crow Familiar", "Hero", "Ability", "Vindicta" ] }, { "Description": "* New voice for {{PageRef|Warden}} (in advance of upcoming model swap)", "Tags": [ "Warden", "Hero" ] }, { "Description": "* {{PageRef|Patron}}s will now play a voice warning when {{PageRef|Rejuvenator}} time is close to expiring as well as when it's expired", "Tags": [ "Objective", "Patron", "Rejuvenator" ] }, { "Description": "* Updated VO for {{PageRef|Amber Hand}}'s {{PageRef|Patron}}", "Tags": [ "Objective", "Patron", "Team", "Amber Hand" ] }, { "Description": "* Increased the duration of the item-used popup text a bit", "Tags": [ "Other" ] }, { "Description": "* Fixed a bug where {{PageRef|Warden}}'s second and third abilities were swapped VO wise", "Tags": [ "Warden", "Hero" ] }, { "Description": "* Fixed {{PageRef|Time Wall}} damaging units that don't move multiple times instead of once per walk through", "Tags": [ "Time Wall", "Hero", "Ability", "Paradox" ] }, { "Description": "* Added a short wall between {{PageRef|Shrine}}s level of the base and the Weakened {{PageRef|Patron}} level", "Tags": [ "Objective", "Patron", "Weakened Patron", "Shrine" ] }, { "Description": "* Moved the taxi back into the street to fix players getting stuck between the front and the building corner", "Tags": [ "Other" ] }, { "Description": "* Moved a truck away from the garage to give wide enough path for {{PageRef|Mo \u0026 Krill}}", "Tags": [ "Mo \u0026 Krill", "Hero" ] }, { "Description": "* Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing", "Tags": [ "Other" ] }, { "Description": "* Added clips at outer lane T1 stairs where you could get stuck doing a roll slide", "Tags": [ "Other" ] }, { "Description": "* Fixed {{PageRef|Vindicta}} being able to shoot above the base wall", "Tags": [ "Vindicta", "Hero" ] }, { "Description": "* Fixed gaps where you could climb outside of the map", "Tags": [ "Other" ] }, { "Description": "* Added a wall between the T1 {{PageRef|Shop|alt_name=shop}} and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage", "Tags": [ "Shop" ] }, { "Description": "* Fixed a couple of spots where Mo could get stuck between a truck and wall", "Tags": [ "Other" ] }, { "Description": "* Replaced news stand that was close to the T1 with different cover kiosk building to avoid {{PageRef|Shop|alt_name=shop}} confusion", "Tags": [ "Shop" ] }, { "Description": "* Fixed no collision on water tower on the garage roof.", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "\u003Ch4\u003EMisc Gameplay Changes\u003C/h4\u003E", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Medium and Hard {{PageRef|Denizen|alt_name=neutrals}} now spawn at 7 minutes", "Tags": [ "NPC", "Creep", "Denizen" ] }, { "Description": "* {{PageRef|Denizen|alt_name=Neutral}}s now have 20% Spirit Resist", "Tags": [ "NPC", "Creep", "Denizen" ] }, { "Description": "* {{PageRef|Basement}} {{PageRef|Denizen|alt_name=neutrals}} now have +2 Medium {{PageRef|Denizen|alt_name=neutrals}} and -4 Small {{PageRef|Denizen|alt_name=neutrals}}", "Tags": [ "Map", "Basement", "NPC", "Creep", "Denizen" ] }, { "Description": "* {{PageRef|Basement}} {{PageRef|Denizen|alt_name=neutrals}} are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)", "Tags": [ "Map", "Basement", "NPC", "Creep", "Denizen" ] }, { "Description": "* Fixed various abuses where you can shoot {{PageRef|Denizen|alt_name=neutrals}} without them being able to shoot back. {{PageRef|Denizen|alt_name=Neutral}}s now become invulnerable when they have no line of sight of you for 2 seconds.", "Tags": [ "NPC", "Creep", "Denizen" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)", "Tags": [ "Other" ] }, { "Description": "* Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Zipline}} Boost ability is now available at the start of the game (used to start on cooldown)", "Tags": [ "Zipline" ] }, { "Description": "* Shield break cooldown reduced from 80s to 60s", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Trooper}}s run speed increased from 10 m/s to 11 m/s", "Tags": [ "NPC", "Creep", "Trooper" ] }, { "Description": "* Medic {{PageRef|Trooper}} health increased from 200 to 240", "Tags": [ "NPC", "Creep", "Trooper" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "\u003Ch4\u003EItem Gameplay Changes\u003C/h4\u003E", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Added a new T3 Spirit {{PageRef|Item}}, Shifting Shroud. Innate: +10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your {{PageRef|Weapon|alt_name=gun}} is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s.", "Tags": [ "Hero", "Weapon", "Item" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Mystic Burst}}: Bonus damage reduced from +40 to +35", "Tags": [ "Mystic Burst", "Item", "Spirit Item" ] }, { "Description": "* Medic Bullets: Cooldown reduced from 5s to 4s", "Tags": [ "Item" ] }, { "Description": "* {{PageRef|Headshot Booster}}: Headshot damage increased from +30 to +50", "Tags": [ "Headshot Booster", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Close Quarters}}: Bullet Shield increased from 70 to 85", "Tags": [ "Close Quarters", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Close Quarters}}: Weapon Damage reduced from 30% to 25%", "Tags": [ "Close Quarters", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Healing Rite}}: Cooldown reduced from 90s to 80s", "Tags": [ "Healing Rite", "Item", "Vitality Item" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Kinetic Dash}}: No longer gives +1 Stamina", "Tags": [ "Kinetic Dash", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Kinetic Dash}}: Now causes your dash-jumps to only require 1 stamina", "Tags": [ "Kinetic Dash", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Berserker}}: Weapon Damage Per Stack increased from 5% to 6%", "Tags": [ "Berserker", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Mystic Shot}}: Cooldown increased from 3s to 5s", "Tags": [ "Mystic Shot", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Reactive Barrier}}: Now provides a Spirit Shield instead of a Bullet Shield", "Tags": [ "Reactive Barrier", "Item", "Vitality Item" ] }, { "Description": "* Health Nova: Now provides +50 Health", "Tags": [ "Item" ] }, { "Description": "* {{PageRef|Return Fire}}: Now also reflects 30% of Spirit damage (requires line of sight)", "Tags": [ "Return Fire", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Return Fire}}: Bullet damage returned reduced from 75% to 60%", "Tags": [ "Return Fire", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Return Fire}}: Fixed not returning fire to {{PageRef|McGinnis}}' sentries", "Tags": [ "Return Fire", "Item", "Vitality Item", "McGinnis", "Hero" ] }, { "Description": "* {{PageRef|Silence Glyph}}: Now applies 8% Spirit Amp instead of -15% Bullet Resist", "Tags": [ "Silence Glyph", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Silence Glyph}}: Cooldown increased from 20s to 35s", "Tags": [ "Silence Glyph", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Decay}}: Now does 2.2% Max HP DPS instead of flat DPS", "Tags": [ "Decay", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Restorative Locket}}: Now gives +4 Spirit", "Tags": [ "Restorative Locket", "Item", "Vitality Item" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Alchemical Fire}}: Moved from T2 to T3", "Tags": [ "Alchemical Fire", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Alchemical Fire}}: Now grants +150 Bullet Shield", "Tags": [ "Alchemical Fire", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Alchemical Fire}}: Now grants +12% Weapon Damage", "Tags": [ "Alchemical Fire", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Alchemical Fire}}: Min/Max DPS increased from 40/80 to 45/85", "Tags": [ "Alchemical Fire", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Majestic Leap}}: You can now use the active again while in the air to dive down faster", "Tags": [ "Majestic Leap", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Improved Burst}}: Max HP bonus damage reduced from 13% to 11%", "Tags": [ "Improved Burst", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Knockdown}}: Cast range increased from 40m to 50m", "Tags": [ "Knockdown", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Mystic Slow}}: Now requires {{PageRef|Suppressor}} as a component", "Tags": [ "Mystic Slow", "Item", "Spirit Item", "Suppressor" ] }, { "Description": "* {{PageRef|Mystic Slow}}: Now provides +75 Health, +3 Regen and +6 spirit", "Tags": [ "Mystic Slow", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Mystic Slow}}: Fire Rate slow increased from 20% to 35%", "Tags": [ "Mystic Slow", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Lifestrike}}: Cooldown reduced from 8s to 5s", "Tags": [ "Lifestrike", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Withering Whip}}: Now applies -25% Bullet Resist instead of 25% Spirit Amp", "Tags": [ "Withering Whip", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Withering Whip}}: Now grants +15% Ammo", "Tags": [ "Withering Whip", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Warp Stone}}: Removed cast time", "Tags": [ "Warp Stone", "Item", "Weapon Item" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Diviner's Kevlar}}: Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.", "Tags": [ "Diviner's Kevlar", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Echo Shard}}: No longer gives +20 Spirit for the second cast", "Tags": [ "Echo Shard", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Mystic Reverb}}: Extra damage on the reverb reduced from 40% to 35%", "Tags": [ "Mystic Reverb", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Frenzy}}: Bonus health increased from +150 to +200", "Tags": [ "Frenzy", "Item", "Weapon Item" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "\u003Ch4\u003EHero Gameplay Changes\u003C/h4\u003E", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} T3 now applies the silence on cast instead of detonation", "Tags": [ "Sticky Bomb", "Hero", "Ability", "Bebop" ] }, { "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} T3 silence duration reduced from 5s to 3.5s", "Tags": [ "Sticky Bomb", "Hero", "Ability", "Bebop" ] }, { "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.", "Tags": [ "Sticky Bomb", "Hero", "Ability", "Bebop" ] }, { "Description": "* {{PageRef|Kelvin}}: Now has +10% Base Spirit Resistance", "Tags": [ "Kelvin", "Hero" ] }, { "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frozen Shelter}} T1 increased from +35% to +40% Fire Rate Slow", "Tags": [ "Frozen Shelter", "Hero", "Ability", "Kelvin" ] }, { "Description": "* {{PageRef|Kelvin}}: {{PageRef|Ice Path}} T3 Now gains 1 Spirit per meter of {{PageRef|Ice Path}} trail created. Max of 40 Spirit.", "Tags": [ "Ice Path", "Hero", "Ability", "Kelvin" ] }, { "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Charged Shot}} cooldown reduced from 18s to 16s", "Tags": [ "Charged Shot", "Hero", "Ability", "Grey Talon" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} cooldown increased from 25s to 27s", "Tags": [ "Sleep Dagger", "Hero", "Ability", "Haze" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} cooldown reduced from 45s to 35s", "Tags": [ "Smoke Bomb", "Hero", "Ability", "Haze", "Smoke", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} T1 changed to +4 Invis Sprint", "Tags": [ "Smoke Bomb", "Hero", "Ability", "Haze", "Smoke", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} T2 is now -20s Cooldown", "Tags": [ "Smoke Bomb", "Hero", "Ability", "Haze", "Smoke", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Infernus}}: {{PageRef|Afterburn}} T2 now reduces enemy Spirit damage by 30%", "Tags": [ "Afterburn", "Hero", "Ability", "Infernus" ] }, { "Description": "* {{PageRef|Ivy}}: True Form cooldown reduced from 50s to 40s", "Tags": [ "Ivy", "Hero" ] }, { "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Soul Exchange}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.", "Tags": [ "Soul Exchange", "Hero", "Ability", "Lady Geist", "Souls" ] }, { "Description": "* {{PageRef|Lash}}: {{PageRef|Ground Strike}} Stomp Damage reduced from 125 to 110", "Tags": [ "Ground Strike", "Hero", "Ability", "Lash" ] }, { "Description": "* {{PageRef|Lash}}: {{PageRef|Death Slam}} cooldown increased from 110s to 130s", "Tags": [ "Death Slam", "Hero", "Ability", "Lash" ] }, { "Description": "* {{PageRef|Lash}}: {{PageRef|Grapple}} Bullet Damage bonus increased from +4 to +6", "Tags": [ "Grapple", "Hero", "Ability", "Lash" ] }, { "Description": "* {{PageRef|Lash}}: {{PageRef|Grapple}} cooldown decreased from 45s to 40s", "Tags": [ "Grapple", "Hero", "Ability", "Lash" ] }, { "Description": "* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}} T1 is now +1 Charge and +25% Movement Slow", "Tags": [ "Mini Turret", "Hero", "Ability", "McGinnis" ] }, { "Description": "* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}} T2 is now +10m Attack Range and +10% Fire Rate", "Tags": [ "Mini Turret", "Hero", "Ability", "McGinnis" ] }, { "Description": "* {{PageRef|McGinnis}}: {{PageRef|Spectral Wall}} cooldown reduced from 40s to 35s", "Tags": [ "Spectral Wall", "Hero", "Ability", "McGinnis" ] }, { "Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Combo}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.", "Tags": [ "Mo \u0026 Krill", "Hero", "Combo", "Ability" ] }, { "Description": "* {{PageRef|Paradox}}: {{PageRef|Kinetic Carbine}} T3 reduced from +75% to +50%", "Tags": [ "Kinetic Carbine", "Hero", "Ability", "Paradox" ] }, { "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)", "Tags": [ "Vindicta", "Hero", "Flight", "Ability" ] }, { "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} spirit damage per bullet increased from 8 to 12", "Tags": [ "Vindicta", "Hero", "Flight", "Ability" ] }, { "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} T2 bonus spirit damage per bullet increased from 8 to 12", "Tags": [ "Vindicta", "Hero", "Flight", "Ability" ] }, { "Description": "* {{PageRef|Warden}}: {{PageRef|Last Stand}} no longer goes on cooldown when it is interrupted during its initial cast delay", "Tags": [ "Last Stand", "Hero", "Ability", "Warden" ] }, { "Description": "* {{PageRef|Yamato}}: Shadow Explosion cooldown reduced from 120s to 90s", "Tags": [ "Yamato", "Hero" ] } ]
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