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Module:HeroDataArrays
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local p = {} local allHeroData = mw.loadJsonData("Data:HeroData.json") local inGameHeroData = {} -- Just get heroes that are playable for i, heroData in pairs(allHeroData) do if heroData["IsDisabled"] == false then table.insert(inGameHeroData, heroData) end end -- heroDataArray takes as argument a table of any length containing keys or -- paths of keys in the HeroData JSON, e.g. {Name, MaxHealth, LevelScaling>Health}. -- A path of keys should be specified as such, with the ">" character separating -- subsequent keys. local heroDataArray = function(args) local outData = {} for i, heroData in ipairs(inGameHeroData) do -- Iterate over each hero local out = {} -- First creating a table to hold data for j, key in pairs(args) do -- Iterate over each key: if string.find(key, ">") ~= nil then -- If the key is actually a path of keys, local node = heroData -- start with the biggest node heroData, and for k in string.gmatch(key, "([^>]+)") do -- iterate over each key, splitting on ">", if node[k] ~= nil then -- trying the key as a string e.g. "1", node = node[k] else -- else using the key as numeric, node = node[tonumber(k)] end -- drilling down the JSON node after node end out[key] = node -- until outputting the final node else out[key] = heroData[key] -- or just grab the data if not a path end end outData[heroData["Name"]] = out -- Save data in the big table of heroes end return(outData) end p.heroHealthTable = function(frame) -- Pull data heroHealthData = heroDataArray({"Name", "MaxHealth", "LevelScaling>MaxHealth"}) -- Input table will be called a, output wikitable will be called z -- From a to z, haha get it z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n".. "|+ Hero Base Health Stats \n".. "! Hero !! Starting !! Added per PI !! At Max PI \n" -- Iterate over heroes adding a new row to the wikitable for each for i,a in pairs(heroHealthData) do z = z.. "|- \n".. "| style=\"text-align:left;\" | ".. frame:expandTemplate{title="PageRef", args={a["Name"]}}.. " || "..a["MaxHealth"].." || +"..a["LevelScaling>MaxHealth"].." || ".. tostring(tonumber(a["MaxHealth"])+tonumber(a["LevelScaling>MaxHealth"])*14).." \n" end -- Cap it off z = z.."|}" return z end p.heroRegenTable = function(frame) heroRegenData = heroDataArray({"Name", "BaseHealthRegen"}) z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n".. "|+ Hero Base Health Regen \n".. "! Hero !! HP/s \n" for i,a in pairs(heroRegenData) do z = z.. "|- \n".. "| style=\"text-align:left;\" | ".. frame:expandTemplate{title="PageRef", args={a["Name"]}}.. " || "..a["BaseHealthRegen"].." \n" end z = z.."|}" return z end p.heroDpsTable = function(frame) heroDpsData = heroDataArray({"Name","ReloadSingle","ReloadDelay","ReloadTime", "ClipSize","RoundsPerSecond","BulletDamage","BulletsPerShot"}) z = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n".. "|+ Hero Base Damage \n".. "! Hero !! Reload Delay (s) !! Reload Time (s) !! Ammo !! Bullets per sec !! Bullet Damage !! Bullets Per Shot \n" for i,a in pairs(heroDpsData) do z = z.. "|- \n".. "| style=\"text-align:left;\" | ".. frame:expandTemplate{title="PageRef", args={a["Name"]}}.. " || "..a["ReloadDelay"].." || "..a["ReloadTime"].." || "..a["ClipSize"].. " || "..a["RoundsPerSecond"].." || "..a["BulletDamage"].." || "..a["BulletsPerShot"].." \n" end z = z.."|}" return z end return p
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