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Update:January 27, 2025
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{{Update layout | prev_update = January 19, 2025 | current_update = January 27, 2025 | source = https://forums.playdeadlock.com/threads/01-27-2025-update.54590/ | source_title = 1-27-2025 Update | notes = * All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this) * Shrines are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage) * Can no longer stand on top of Walkers * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} increased from 11% to 12% * {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} air control lockout period reduced from 0.5s to 0.3s * {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} damage spirit scaling increased from 1.4 to 1.8 * {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T3 now also adds +1 Charge * {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} now has updated impact SFX * {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} now has an arming effect for when they are about to detonate * {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} only heals when hitting heroes * {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} fixed VFX to match the damage area more accurately * {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} updated to break breakables in the area * {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} fixed a bug where calico's slash would deal no damage near walls * {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} duration reduced from 20s to 15s * {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} cooldown reduced from 50s to 45s * {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} now gets slowed by 30% for 1s anytime she takes damage * {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} speed reduced from 75% to 65% * {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} T2 speed increased from +35% to +45% * {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} no longer replenishes your Stamina * {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} can now meow with m1 * {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} cooldown increased from 80s to 90s * {{HeroIcon|Calico}}: Fixed {{AbilityIcon|Leaping Slash}} doing bonus damage from Melee Charge * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} cooldown reduced from 37s to 34s * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} T2 increased from +0.5s to +0.75s * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 increased from +40% Evasion to +60% * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 increased from +2 Dance Move Speed to +3 * {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} will no longer arm instantly if the player has the Bounce Pad modifier * {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} Charge Time increased from 1s to 2s * {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} knock up time reduced by 15% * {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} no will no longer expire after 5 seconds in the air * {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} spirit scaling reduced from 0.9 to 0.4 * {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} will now play a different sound on the player's first bounce when the stomp modifier is active * {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} VFX and lifetime display improved * {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} will now be more responsive for the player when landing and dealing damage * {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} duration reduced from 2.5s to 2.25s * {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} duration now lasts 1.5s longer when using Bounce Pad * {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} Fixed an issue where the lasso animation would get stuck on sometimes * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} now also slows roll distances by 20% * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} secondary ability delay reduced from 2s to 0.25s * {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} no longer stops after hitting a Soul Orb * {{HeroIcon|Sinclair}}: No longer has -35% Headshot Damage Reduction * {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} damage mechanics reworked, increases damage as the bolt travels, various values adjusted (150 max damage, 75 min damage, 2s time for max damage, assistant does 50% damage. T3 is now +150 max damage, +50% assistant damage) * {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} T2 updated to remove base fire rate debuff, add as t2 upgrade, remove spirit shred t2 * {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} allow for retarget to try to find targets through walls and to bend around corners * {{HeroIcon|Sinclair}}: Rabbit can now use jump * {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} projectile updated to better track targets that have recently changes models * {{HeroIcon|Sinclair}}: {{AbilityIcon|Spectral Assistant}} update VFX radius & lifetimes to scale off of clone damage * {{HeroIcon|Sinclair}}: {{AbilityIcon|Audience Participation}} cooldown with successful usage reduced from 100% to 50% * {{HeroIcon|Sinclair}}: {{AbilityIcon|Audience Participation}} stolen ultimate duration increased from 10s to 20s * {{HeroIcon|Sinclair}}: {{AbilityIcon|Audience Participation}} VFX updated steal effect to feel snappier * {{HeroIcon|Sinclair}}: {{AbilityIcon|Audience Participation}} fixed a typo in the ability description * {{HeroIcon|Vindicta}}: Bullet damage reduced from 11.7 to 11.4 * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} projectile speed reduced from 4750 to 4250 * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} T2 reduced from +120 to +110 * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} turn rate improved by 10% * {{HeroIcon|Vyper}}: Bullet damage growth increased from 0.32 to 0.36 * {{HeroIcon|Vyper}}: {{AbilityIcon|Petrifying Bola}} changed the petrify to no longer be breakable * {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} updated to deal damage through petrify, rather than cleanse the petrify and damage * {{HeroIcon|Vyper}}: Fixed {{AbilityIcon|Lethal Venom}} T2 anti-heal not working properly * {{ItemIcon|Ammo Scavenger}}: Ammo reduced from 15% to 10% * {{ItemIcon|Swift Striker}}: Fire Rate reduced from 22% to 20% * {{ItemIcon|Alchemical Fire}}: Base damage reduced from 50 to 45 * {{ItemIcon|Spellslinger Headshots}}: Amp per headshot increased from 4% to 6% * {{ItemIcon|Spellslinger Headshots}}: Max Stacks reduced from 12 to 10 * {{ItemIcon|Bullet Lifesteal}}: Lifesteal reduced from 26% to 24% * {{ItemIcon|Heroic Aura}}: Lifesteal reduced from 18% to 16% * {{ItemIcon|Berserker}}: Damage to gain stack increased from 100 to 120 }}
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