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Update:October 11, 2024
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{{Update layout | prev_update = October 10, 2024 | current_update = October 11, 2024 | next_update = October 15, 2024 | source = https://forums.playdeadlock.com/threads/10-11-2024-update.37641/ | source_title = 10-11-2024 Update | notes = * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} no longer has a cap (was 15 stacks) * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%) * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} still loses 2 stacks on death * {{HeroIcon|Bebop}}: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} collision against troopers reduced to 12 (default is 33) * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} no longer kills troopers (so you can bomb/uppercut/melee them) * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration increased from 10s to 11s * {{HeroIcon|Vindicta}}: Movespeed increased from 8.3 to 9 * {{ItemIcon|Torment Pulse}} now scales with cooldown again * {{ItemIcon|Torment Pulse}} Spirit power scaling reduced from 0.33 to 0.3 * Fixed {{ItemIcon|Ethereal Shift}} scaling with duration * Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes) * Updated {{AbilityIcon|Heavy Barrage}} sound }}
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