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m flash to flask |
#invoke cooldown |
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! style="background-color:#FCAC4D;" | [[File:Fleetfoot.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Fleetfoot.png|64x64px]] | ||
![[Fleetfoot]] | ![[Fleetfoot]] | ||
|Weapon | | style="text-align:center;font-weight:bold"|<!-- Type-->Weapon | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Fleetfoot}} | ||
|Gain bonus Movement Speed and Ammo. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Fleetfoot|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Alchemical Fire.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Alchemical Fire.png|64x64px]] | ||
![[Alchemical Fire]] | ![[Alchemical Fire]] | ||
|Weapon | | style="text-align:center;font-weight:bold"|<!-- Type-->Weapon | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Alchemical Fire}} | ||
|Throw a flask that explodes on contact, creating an area that does increasing | |||
spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. | spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. | ||
''Deals 40% less DPS vs non-heroes.'' | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Alchemical Fire|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Heroic Aura.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Heroic Aura.png|64x64px]] | ||
![[Heroic Aura]] | ![[Heroic Aura]] | ||
|Weapon | | style="text-align:center;font-weight:bold"|<!-- Type-->Weapon | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Heroic Aura}} | ||
|Provides bonus Movement Speed and Fire Rate to you and nearby allies. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Heroic Aura|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Warp Stone.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Warp Stone.png|64x64px]] | ||
![[Warp Stone]] | ![[Warp Stone]] | ||
|Weapon | | style="text-align:center;font-weight:bold"|<!-- Type-->Weapon | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Warp Stone}} | ||
|Teleport straight ahead, gaining Bullet Resist. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Warp Stone|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Shadow Weave.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Shadow Weave.png|64x64px]] | ||
![[Shadow Weave]] | ![[Shadow Weave]] | ||
|Weapon | | style="text-align:center;font-weight:bold"|<!-- Type-->Weapon | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Shadow Weave}} | ||
|Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Shadow Weave|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Silencer.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Silencer.png|64x64px]] | ||
![[Silencer]] | ![[Silencer]] | ||
|Weapon | | style="text-align:center;font-weight:bold"|<!-- Type-->Weapon | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Silencer}} | ||
|For the next 4s, all your bullets immediately apply Silence. | |||
Silence prevents targets from using abilities. | Silence prevents targets from using abilities. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Silencer|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Vampiric Burst.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Vampiric Burst.png|64x64px]] | ||
![[Vampiric Burst]] | ![[Vampiric Burst]] | ||
|Weapon | | style="text-align:center;font-weight:bold"|<!-- Type-->Weapon | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Vampiric Burst}} | ||
|Grants Lifesteal, Fire Rate, and Ammo. | |||
This added Ammo is not limited by your max magazine size. | This added Ammo is not limited by your max magazine size. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Vampiric Burst|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Healing Rite.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Healing Rite.png|64x64px]] | ||
![[Healing Rite]] | ![[Healing Rite]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Healing Rite}} | ||
|Grant Regen and Sprint Speed to the target. | |||
Gets dispelled if you take damage from enemy players or objectives. | Gets dispelled if you take damage from enemy players or objectives. | ||
Can be self-cast. | Can be self-cast. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Healing Rite|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Divine Barrier.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Divine Barrier.png|64x64px]] | ||
![[Divine Barrier]] | ![[Divine Barrier]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Divine Barrier}} | ||
|Provide the target with Bullet Shield, Spirit Shield, and Movement Speed. | |||
Can be self-cast. | Can be self-cast. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Divine Barrier|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Health Nova.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Health Nova.png|64x64px]] | ||
![[ | ![[Healing Nova]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Healing Nova}} | ||
|Heal yourself and nearby allies. | |||
Heals an additional 20% per ally. | ''Heals an additional 20% per ally.'' | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Healing Nova|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Restorative Locket.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Restorative Locket.png|64x64px]] | ||
![[Restorative Locket]] | ![[Restorative Locket]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Restorative Locket}} | ||
|Consume all stacks to heal target ally. | |||
If used at the max stacks it replenishes a stamina point on the target. | |||
Can be self-cast. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Restorative Locket|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Return Fire.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Return Fire.png|64x64px]] | ||
![[Return Fire]] | ![[Return Fire]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Return Fire}} | ||
|Automatically fire a bullet towards any attacker who damages you with their abilities or weapon. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Return Fire|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Debuff Remover.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Debuff Remover.png|64x64px]] | ||
![[Debuff Remover]] | ![[Debuff Remover]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Debuff Remover}} | ||
|Purge all negative effects currently applied to you. | |||
If any effects were removed, gain a movement speed bonus. | If any effects were removed, gain a movement speed bonus. | ||
Cannot be used while stunned or slept. | Cannot be used while stunned or slept. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Debuff Remover|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Majestic Leap.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Majestic Leap.png|64x64px]] | ||
![[Majestic Leap]] | ![[Majestic Leap]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Majestic Leap}} | ||
|Launch yourself high into the air. | |||
While in the air, you can use the active again to drop down faster. | While in the air, you can use the active again to drop down faster. | ||
Cannot be used for 5s if attacked by enemy Hero. | Cannot be used for 5s if attacked by enemy Hero. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Majestic Leap|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Metal Skin.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Metal Skin.png|64x64px]] | ||
![[Metal Skin]] | ![[Metal Skin]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Metal Skin}} | ||
|Become immune to bullets and melee attacks. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Metal Skin|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Rescue Beam.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Rescue Beam.png|64x64px]] | ||
![[Rescue Beam]] | ![[Rescue Beam]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Rescue Beam}} | ||
|Heals a target allied hero and yourself for a percentage of Max Health. | |||
Once while healing, you can Pull the target towards you. | Once while healing, you can Pull the target towards you. | ||
Can be self-cast. | Can be self-cast. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Rescue Beam|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Colossus.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Colossus.png|64x64px]] | ||
![[Colossus]] | ![[Colossus]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Colossus}} | ||
|Gain 40% Bullet Resist and 40% Spirit Resist, and slow the movement and dash speed of enemies nearby by 35%. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Colossus|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Phantom Strike.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Phantom Strike.png|64x64px]] | ||
![[Phantom Strike]] | ![[Phantom Strike]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Phantom Strike}} | ||
|Teleport to the target applying Disarm for 3 seconds, 50% movement Slow for 3 seconds, and dealing 75 Spirit Damage. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Phantom Strike|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#86C921;" | [[File:Unstoppable.png|64x64px]] | ! style="background-color:#86C921;" | [[File:Unstoppable.png|64x64px]] | ||
![[Unstoppable]] | ![[Unstoppable]] | ||
|Vitality | | style="text-align:center;font-weight:bold"|<!-- Type-->Vitality | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Unstoppable}} | ||
|Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Unstoppable|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Infuser.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Infuser.png|64x64px]] | ||
![[Infuser]] | ![[Infuser]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Infuser}} | ||
|Gain [[Spirit Power]] and [[Spirit Lifesteal]]. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Infuser|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Cold Front.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Cold Front.png|64x64px]] | ||
![[Cold Front]] | ![[Cold Front]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Cold Front}} | ||
|Release an expanding ice blast that deals [[Spirit Damage]] and Slows targets it hits. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Cold Front|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Decay.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Decay.png|64x64px]] | ||
![[Decay]] | ![[Decay]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Decay}} | ||
|Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Decay|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Slowing Hex.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Slowing Hex.png|64x64px]] | ||
![[Slowing Hex]] | ![[Slowing Hex]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Slowing Hex}} | ||
|Deals [[Spirit Damage]] and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Slowing Hex|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Withering Whip.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Withering Whip.png|64x64px]] | ||
![[Withering Whip]] | ![[Withering Whip]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Withering Whip}} | ||
|Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Withering Whip|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Ethereal Shift.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Ethereal Shift.png|64x64px]] | ||
![[Ethereal Shift]] | ![[Ethereal Shift]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Ethereal Shift}} | ||
!You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. | |!You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. | ||
Afterwards you instantly reload and gain bonus Spirit Power. | Afterwards you instantly reload and gain bonus Spirit Power. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Ethereal Shift|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Knockdown.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Knockdown.png|64x64px]] | ||
![[Knockdown]] | ![[Knockdown]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Knockdown}} | ||
|Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Knockdown|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Silence Glyph.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Silence Glyph.png|64x64px]] | ||
![[Silence Glyph]] | ![[Silence Glyph]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Silence Glyph}} | ||
|Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Silence Glyph|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Curse.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Curse.png|64x64px]] | ||
![[Curse]] | ![[Curse]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Curse}} | ||
|Curses an enemy - Interrupting, Silencing, Disarming, and preventing item usage. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Curse|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Echo Shard.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Echo Shard.png|64x64px]] | ||
![[Echo Shard]] | ![[Echo Shard]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Echo Shard}} | ||
|Reset the cooldown of your most recently used non-ultimate ability. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Echo Shard|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Magic Carpet.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Magic Carpet.png|64x64px]] | ||
![[Magic Carpet]] | ![[Magic Carpet]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Magic Carpet}} | ||
|Summon a Magic Carpet that will fly you away. Gain Bullet and Spirit shields while flying. | |||
Cannot use abilities while the carpet is being summoned. While flying doing any action will dismiss the carpet. | Cannot use abilities while the carpet is being summoned. While flying doing any action will dismiss the carpet. | ||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Magic Carpet|AbilityCooldown}}s | ||
|- | |- | ||
! style="background-color:#DE9CFF;" | [[File:Refresher.png|64x64px]] | ! style="background-color:#DE9CFF;" | [[File:Refresher.png|64x64px]] | ||
![[Refresher]] | ![[Refresher]] | ||
|Spirit | | style="text-align:center;font-weight:bold"|<!-- Type-->Spirit | ||
| | | style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Refresher}} | ||
|Reset the cooldown of all your abilities and restore all your charges. | |||
| | | style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Refresher|AbilityCooldown}}s | ||
|} | |} |