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Module:SoulUnlock: Difference between revisions

From Deadlock Wiki
Sur (talk | contribs)
m get_max example and parameters now support invoke options
Sur (talk | contribs)
m translate Individual and Accumulative in write_table
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
local p = {}
local p = {}
local util_module = require('Module:Utilities')
local util_module = require('Module:Utilities')
local dictionary_module = require('Module:Dictionary')
local soul_unlocks_data = mw.loadJsonData("Data:SoulUnlockData.json")
local soul_unlocks_data = mw.loadJsonData("Data:SoulUnlockData.json")
local localization_map = {
local localization_map = {
["RequiredGold"] = "Citadel_Hero_Stats_Souls",
["RequiredSouls"] = "Citadel_Hero_Stats_Souls",
["AbilityUnlocks"] = "Citadel_Player_Level_AbilityUnlock",
["AbilityUnlocks"] = "Citadel_Player_Level_AbilityUnlock",
["AbilityPoints"] = "guide_upgrades_killing_guardians_header",
["AbilityPoints"] = "guide_upgrades_killing_guardians_header",
Line 36: Line 37:
-- Sum the value, but not for gold because its already summed
-- Sum the value, but not for gold because its already summed
if key == 'RequiredGold' then
if key == 'RequiredSouls' then
sums[key] = num
sums[key] = num
else
else
Line 98: Line 99:
last_value = accumulated_data[last_index][soul_unlock_key]
last_value = accumulated_data[last_index][soul_unlock_key]
return last_value
return last_value
end
function to_tick(bool)
if bool == nil or not bool then
return ''
else
return '{{Tick}}'
end
end
function p.write_table(frame)
local debug_mode = frame.args['debug_mode']
if debug_mode == nil then debug_mode = false end
local ret = ''
-- Add header categories
local tr = ''
tr = tr .. '<th>' .. '' .. '</th>'
tr = tr .. '<th colspan="3">' .. dictionary_module.translate('Individual') .. '</th>'
tr = tr .. '<th colspan="3">' .. dictionary_module.translate('Accumulative') .. '</th>'
ret = ret .. '<tr>' .. tr .. '</tr>'
-- Add header record, will be soul + each other record twice
local required_souls_header = '<th>' .. p.localize('RequiredSouls') .. '</th>'
local non_souls_tr = ''
for su_key, lang_key in pairs(localization_map) do
if su_key ~= 'RequiredSouls' then
non_souls_tr = non_souls_tr .. '<th>' .. p.localize(su_key) .. '</th>'
end
end
local tr = '<tr>' .. required_souls_header .. non_souls_tr .. non_souls_tr .. '</tr>'
ret = ret .. tr
-- Add data agg_records
for i, agg_record in ipairs(accumulated_data) do
local tr = ''
-- Retrieve souls agg_record
local required_souls = agg_record['RequiredSouls']
local souls_str = '{{Souls|' .. required_souls .. '}}'
tr = tr .. '<td>' .. souls_str .. '</td>'
-- Retrieve non-aggregate agg_record
local non_agg_record = soul_unlocks_data[i]
for su_key, lang_key in pairs(localization_map) do
if su_key ~= 'RequiredSouls' then
local value = to_tick(non_agg_record[su_key])
td = '<td>' .. value .. '</td>'
tr = tr .. td
end
end
-- Retrieve aggregate agg_record
for su_key, lang_key in pairs(localization_map) do
if su_key ~= 'RequiredSouls' then
local value = agg_record[su_key]
-- Display blank instead of nil if missing
if value == nil then value = '' end
td = '<td>' .. value .. '</td>'
tr = tr .. td
end
end
ret = ret .. '<tr>' .. tr .. '</tr>'
end
ret = '<table class="wikitable defaultcenter" style="text-align:center">' .. ret .. '</table>'
if debug_mode then
return ret
else
return frame:preprocess(ret)
end
end
end


return p
return p