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Created page with "{{Update layout | prev_update = November 1, 2024 | current_update = November 7, 2024 | next_update = | source = https://forums.playdeadlock.com/threads/11-07-2024-update.44786/ | source_title = 11-07-2024 Update | notes = === General Changes === * Added {{HeroIcon|Trapper}} to Hero Labs * Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time * Various adjustments to Experimental Heroes are listed in the in-game no..." |
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{{Update layout | {{Update layout | ||
| prev_update = November | | prev_update = November 4, 2024 | ||
| current_update = November 7, 2024 | | current_update = November 7, 2024 | ||
| next_update = | | next_update = November 8, 2024 | ||
| source = https://forums.playdeadlock.com/threads/11-07-2024-update.44786/ | | source = https://forums.playdeadlock.com/threads/11-07-2024-update.44786/ | ||
| source_title = 11-07-2024 Update | | source_title = 11-07-2024 Update | ||
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* Renamed "Mouse Wheel" to "Chat Wheel" | * Renamed "Mouse Wheel" to "Chat Wheel" | ||
* Steam Input support: | * Steam Input support: | ||
* Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down) | ** Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down) | ||
* Added a "Replay Controls" action set | ** Added a "Replay Controls" action set | ||
* Allow Steam Deck to see the Key Bindings Screen | ** Allow Steam Deck to see the Key Bindings Screen | ||
* Improved Glyph Swapping behavior when mixing controller and keyboard inputs | ** Improved Glyph Swapping behavior when mixing controller and keyboard inputs | ||
* Added Controller tab to house Controller specific options. | ** Added Controller tab to house Controller specific options. | ||
* Added a Steam Input Configurator launch button. | ** Added a Steam Input Configurator launch button. | ||
* Added Glyph Locking options: <nowiki>{ Automatic | Keyboard & Mouse Only | Game Pad Only }</nowiki> | ** Added Glyph Locking options: <nowiki>{ Automatic | Keyboard & Mouse Only | Game Pad Only }</nowiki> | ||
* Fixed crash in spectator mode when querying controller button state | ** Fixed crash in spectator mode when querying controller button state | ||
* Fixed Controller not working until loading a level | ** Fixed Controller not working until loading a level | ||
* Official Steam Input configs for SteamDeck and DualSense have been updated | ** Official Steam Input configs for SteamDeck and DualSense have been updated | ||
* Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros. | ** Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros. | ||
=== Misc Gameplay === | === Misc Gameplay === | ||
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* Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations | * Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations | ||
* Replaced temp antennae with more "menacing" version to designate zap trigger locations | * Replaced temp antennae with more "menacing" version to designate zap trigger locations | ||
These changes were included early in the map update that came with the Halloween patch: | * These changes were included early in the map update that came with the Halloween patch: | ||
* New Hotel building art pass | ** New Hotel building art pass | ||
* Changed exit location from the player spawn area to the rest of the base to the angled walls | ** Changed exit location from the player spawn area to the rest of the base to the angled walls | ||
=== Weapon Items === | === Weapon Items === | ||
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* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Bullet Lifesteal spirit scaling increased from 0.2 to 0.3 | * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Bullet Lifesteal spirit scaling increased from 0.2 to 0.3 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} can now be cast while on the zipline | * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} can now be cast while on the zipline | ||
* {{HeroIcon|Lash}}: Fixed interaction between {{HeroIcon|Mirage}}'s tornado and {{AbilityIcon|Death Slam}} | * {{HeroIcon|Lash}}: Fixed interaction between {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado|tornado}}{{sic}} and {{AbilityIcon|Death Slam}} | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} now pulls enemies to the ground with you (similar to {{AbilityIcon|Stone Form}} recently) | * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} now pulls enemies to the ground with you (similar to {{AbilityIcon|Stone Form}} recently) | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}}s DPS reduced from 60 to 40 | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}}s DPS reduced from 60 to 40 | ||
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* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now heals for 30% hp (done after the dispel) | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now heals for 30% hp (done after the dispel) | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration now extends by 2s whenever you get a kill in it (for that session) | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration now extends by 2s whenever you get a kill in it (for that session) | ||
== Hero Labs == | |||
* {{HeroIcon|Holliday}} | |||
** {{AbilityIcon|Bounce Pad}}: Updated to only allow one Stomp per Bounce Pad | |||
** {{AbilityIcon|Bounce Pad}}: Allies no longer receive particle effects when hitting a Bounce Pad | |||
** Gun: Updated weapon kit VFX | |||
** {{AbilityIcon|Powder Keg}}: Reduce VFX visual obstructions when close | |||
** {{AbilityIcon|Crackshot}}: Reduce VFX visual obstructions for victim | |||
* {{HeroIcon|Magician}} | |||
** Now has an ultimate ability - Grand Finale | |||
** Gun: Increase bullet capacity from 20 to 22 | |||
** {{AbilityIcon|Vexing Bolt}}: Now applies 20% Fire Rate Slow, instead of Movement Slow | |||
** {{AbilityIcon|Vexing Bolt}}: Damage increased from 100 to 120, Spirit Scaling from 1.2 to 1.4 | |||
** {{AbilityIcon|Vexing Bolt}}: Debuff Duration increased from 2s to 5s | |||
** {{AbilityIcon|Vexing Bolt}}: T2 Spirit Shred increased from -15% to -20% | |||
** {{AbilityIcon|Vexing Bolt}}: T3 Upgrade now grants increased velocity | |||
** {{AbilityIcon|Vexing Bolt}}: Now has a UI hint when redirecting is available | |||
** {{AbilityIcon|Spectral Assistant}}: Now castable in the air | |||
** {{AbilityIcon|Rabbit Hex}}: No longer castable on allies | |||
* {{HeroIcon|Wrecker}} | |||
** Gun: Increase Clip Size from 10 to 15 | |||
** Gun: Increase Bullets Per Second from 2.86 to 4 | |||
** Gun: Reduce Bullet Damage from 25 to 21 | |||
** {{AbilityIcon|Wrecking Ball}}: Now explodes on impact | |||
** {{AbilityIcon|Wrecking Ball}}: Increase base Damage from 80 to 150 | |||
** {{AbilityIcon|Wrecking Ball}}: Increase Boulder speed from 1500 to 2000 | |||
** {{AbilityIcon|Wrecking Ball}}: Increase Boulder force from 280 to 1500 | |||
** {{AbilityIcon|Wrecking Ball}}: Increase Boulder cast time from 1.2s to 1.4s | |||
** {{AbilityIcon|Wrecking Ball}}: Increase the Spirit Scaling from 1.0 to 1.4 | |||
** {{AbilityIcon|Wrecking Ball}}: Increase the base cooldown from 21s to 31s | |||
** {{AbilityIcon|Consume}}: Updated ability to now be useable on all Enemies | |||
** {{AbilityIcon|Consume}}: No longer stuns or lifts targets | |||
** {{AbilityIcon|Consume}}: Reduce the base DPS from 80 to 40 | |||
** {{AbilityIcon|Consume}}: Change the T1 upgrade to grant 75% healing of damage done | |||
** {{AbilityIcon|Consume}}: Reduce the T2 upgrade to give +40 DPS from +80 DPS | |||
** {{AbilityIcon|Consume}}: Change the T3 upgrade to add +2 additional targets | |||
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