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Movement Slow is a status effect applied by many items and abilities that slows [[move speed]] by a percentage.
'''Movement Slow''' is a status effect applied by many items and abilities that slows [[move speed]] by a percentage.


Movement Slow cannot reduce a player's speed below 80 hammer units (which is displayed as 2.0 m/s in game).
Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).<!-- 1 hu approximately equal 1 inch, therefore 1 meter is approximately equal to 39.3701 hu or 1 hu is approximately equal to 0.0254 meters-->


== Stacking Movement Slow ==
== Notes ==
Slows from multiple sources are multiplicative with each other.  
* The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.


<math>\mathit{Actual Speed} = 1 - (1 - \mathit{Slow 1}) * (1 - \mathit{Slow 2}) * ... * (1 - \mathit{Slow N})</math>
== Math ==
Slows from multiple sources are stacked diminishingly. If the value of movement slow is large enough to reduce a player's speed below 2.0 m/s, it will bottom out to the minimum of 2.0 m/s.


For example, if the player was slowed by [[Slowing Bullets]] for 25% and [[Point Blank]] by another 25%, speed will be reduced by 43.6%.
The formula for movement slow is: <math>\text{Total Slow} = 1 - \prod_{i=1}^n (1 - \text{Slow}_i)</math><br/>
where <math>\text{Slow}_i</math> is the percent slow amount.
 
For example, multiple sources of movement slow:
* 25% movement slow from [[Slowing Bullets]]
* 25% movement slow from [[Point Blank]] results in:
<math>1 - (1 - 0.25) * (1 - 0.25) = 43.75% \text{ movement slow}</math>


== Movement Slow Resist ==
== Movement Slow Resist ==
Movement Slow Resist is applied after the final slow percentage is calculated.  
Movement Slow Resist is applied after the final slow percentage is calculated. Multiple sources of Movement Slow Resist are stacked additively.  


For example, if the player had [[Enduring Speed]] with 40% Movement Slow Resist in the above example of 43.6% slow, actual speed would be only be 26.4% slowed.
For example, if the player had [[Enduring Speed]] with 40% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 26.4% slowed.


== Sources ==
== Sources ==
=== Movement Slow ===
=== Movement Slow ===
==== Heroes ====
{| class="wikitable sortable"
|+ List of heroes
! Hero !! Ability !! Slow amount
|-
| rowspan="2" | {{HeroIcon|Bebop}}
| {{AbilityIcon|Hyper Beam}}
| 25%
|-
| {{AbilityIcon|Hyper Beam}} to self
| ?
|-
| {{HeroIcon|Dynamo}} || {{AbilityIcon|Kinetic Pulse}} (T1) || 35%
|-
| rowspan="2" | {{HeroIcon|Grey Talon}}
| {{AbilityIcon|Rain of Arrows}} (T2)
| 40%
|-
| {{AbilityIcon|Immobilizing Trap}}
| 50%
|-
| {{HeroIcon|Haze}} || {{AbilityIcon|Fixation}} (T1) || 15%
|-
| {{HeroIcon|Infernus}} || {{AbilityIcon|Catalyst}} || 40%
|-
| rowspan="2" | {{HeroIcon|Ivy}}
| {{AbilityIcon|Kudzu Bomb}}
| 35%
|-
| {{AbilityIcon|Air Drop}}
| 30%
|-
| rowspan="3" | {{HeroIcon|Kelvin}}
| {{AbilityIcon|Frost Grenade}}
| 40%
|-
| {{AbilityIcon|Arctic Beam}}
| 40%
|-
| {{AbilityIcon|Frozen Shelter}}
| 35%
|-
| {{HeroIcon|Lady Geist}} || {{AbilityIcon|Malice}} || 15% &times; n stacks
|-
| rowspan="3" | {{HeroIcon|Lash}}
| {{AbilityIcon|Ground Strike}} (T2)
| 50%
|-
| {{AbilityIcon|Flog}} (T1)
| 35%
|-
| {{AbilityIcon|Death Slam}}
| 50%
|-
| rowspan="4" | {{HeroIcon|McGinnis}}
| {{AbilityIcon|Mini Turret}} (T1)
| 25%
|-
| {{AbilityIcon|Spectral Wall}} (T1)
| 20%
|-
| {{AbilityIcon|Heavy Barrage}} (T1)
| 30%
|-
| {{AbilityIcon|Heavy Barrage}} to self
| ?
|-
| {{HeroIcon|Mirage}} || {{AbilityIcon|Djinn's Mark}} || 80%
|-
| {{HeroIcon|Mo & Krill}} || {{AbilityIcon|Sand Blast}} (T3) || 50%
|-
| rowspan="2" | {{HeroIcon|Paradox}}
| {{AbilityIcon|Pulse Grenade}}
| 30%
|-
| {{AbilityIcon|Time Wall}}
| 80%
|-
| {{HeroIcon|Pocket}} || {{AbilityIcon|Barrage}} || 30%
|-
| {{HeroIcon|Seven}} || {{AbilityIcon|Lightning Ball}} (T2) || 35%
|-
| {{HeroIcon|Shiv}} || {{AbilityIcon|Serrated Knives}} || 35%
|-
| {{HeroIcon|Vindicta}} || {{AbilityIcon|Stake}} || 30%
|-
| rowspan="3" | {{HeroIcon|Viscous}}
| {{AbilityIcon|Splatter}}
| 35%<!--verify, it does not appear in the ability card 11/5/2024-->
|-
| {{AbilityIcon|Puddle Punch}}
| 20%
|-
| {{AbilityIcon|Puddle Punch}} (T2)
| 40%
|-
| {{HeroIcon|Warden}} || {{AbilityIcon|Alchemical Flask}} || 20%
|-
| rowspan="2" | {{HeroIcon|Yamato}}
| {{AbilityIcon|Power Slash}} (T2)
| 40%
|-
| {{AbilityIcon|Flying Strike}}
| 30%
|}
==== Items ====
{{Item stat table|Movement Slow}}
{{Item stat table|Movement Slow}}


=== Movement Slow Resist ===
=== Movement Slow Resist ===
{| class = "wikitable sortable
==== Heroes ====
* {{HeroIcon|Kelvin}}'s {{AbilityIcon|Ice Path}} to self
 
{| class="wikitable sortable"
! Name !! {{Souls}} Cost !! Category !! Stat change  
! Name !! {{Souls}} Cost !! Category !! Stat change  
|-
|-
| {{ItemIcon|Enduring Speed}} || 1,750 || Vitality || +<b>35</b>% Movement Slow Resist
| {{ItemIcon|Enduring Speed}} || 1,750 || Vitality || +<b>30</b>% Movement Slow Resist
|}
|}


{{Stat navbox}}
{{Stat navbox}}