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{{Update history table
{{Update history table
| contents =
| contents =
{{Update history table/row
| update = December 6, 2024
| changes =
* {{AbilityIcon|Mini Turret}} HP gain per [[Level#Boons_from_Patron|boon]] increased from 20 to 30
* {{AbilityIcon|Mini Turret}} no longer limit the damage they take to 33% of HP per second
* {{AbilityIcon|Mini Turret}} now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
* {{AbilityIcon|Mini Turret}} fire Rate reduced by 20%
}}
{{Update history table/row
| update = November 21, 2024
| changes =
* Bullet Velocity increased from 533 to 590
* Fixed {{AbilityIcon|Spectral Wall}} triggering {{ItemIcon|Reactive Barrier}} before T3 stun
* {{AbilityIcon|Medicinal Specter}} T3 reduced from 5% to 4.5%
* {{AbilityIcon|Mini Turret}} health no longer scales with your hero's health.
* {{AbilityIcon|Mini Turret}} Spirit Resist reduced from 70% to 30%
* {{AbilityIcon|Mini Turret}} base health increased from 75 to 150 (roughly same overall health as previous start of game)
* {{AbilityIcon|Mini Turret}}s now gain +20 Health per [[Level#Boons_from_Patron|boon]]
* {{AbilityIcon|Mini Turret}}s now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
* Fixed {{AbilityIcon|Mini Turret}}s dying causing you to lose sprint
* {{AbilityIcon|Mini Turret}} cycle time reduced from 0.5 to 0.25 (DPS unchanged)
* {{AbilityIcon|Mini Turret}} bullet velocity increased from 406 to 500
Mini Turret no longer limit the damage they take to 33% of HP per second
Mini Turret now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
Fixed Mini Turrets dying causing you to lose sprint
Mini Turret cycle time reduced from 0.5 to 0.25 (DPS unchanged)
Mini Turret bullet velocity increased from 406 to 500
Fixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first).
Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate).