Powerup: Difference between revisions

reword, add update history
Changed starts and ends at text to be consistent.
 
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'''Powerups''' are temporary buffs that spawn on the bridges near the [[Urn]] spawn and dropoff points.
'''Powerups''' are temporary buffs that spawn on the bridges near the [[Urn]] spawn and dropoff points starting at 10 minutes and then every 5 minutes thereafter. They require a heavy melee to claim.


Exact values are the following:
Powerups start weaker and grow stronger (from 10 minutes to 40 minutes). Exact values are the following:


* Gun: +20% [[Fire Rate]] and +40% [[Ammo]] for 160s
* Gun:  
* Survival: +400 [[Health|Bonus Health]] and +1% [[Health Regen|Max Health Regen]] for 160s
** Starts at +10% [[Fire Rate]] and +30% [[Ammo]] for 160s
* Casting: +25 [[Spirit Power]] and +20% Cooldown Reduction for 160s
** Ends at +30% Fire Rate and +60% Ammo for 160s
* Movement: +2 [[Stamina]], +3m/s [[Sprint Speed]], +30% Stamina Regeneration Rate, and +50% zipline boost for 160s
* Survival:
** Starts at +250 [[Health|Bonus Health]] and +1% [[Health Regen|Max Health Regen]] for 160s
** End at +700 Bonus Health and +1.5% Max Health Regen for 160s
* Casting:
** Starts at +20 [[Spirit Power]] and +15% Cooldown Reduction for 160s
** Ends at +40 Spirit Power and +25% Cooldown Reduction for 160s
* Movement:
** Starts at +1 [[Stamina]], +2m/s [[Sprint Speed]], +20% Stamina Regeneration Rate, and +40% Zipline Boost for 160s
** Ends at +4 Stamina, +4m/s Sprint Speed, +50% Stamina Regeneration Rate and +80% Zipline Boost for 160s


These temporary stat increases do not appear in the ingame stats.
These temporary stat increases do not appear in the ingame stats.
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{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = November 21, 2024
| changes =
[Misc Gameplay]
* Powerups now require a heavy melee to claim (art visuals updated)
* Powerups now start weaker and grow stronger (from 10 minutes to 40 minutes)
* Gun Powerup:
* Previously was +20% Fire Rate and +40% Ammo for 160s.
* Now starts at "+10% Fire Rate and +30% Ammo" and ends at "30% Fire Rate and +60% Ammo"
* Survival Powerup:
* Previously was +400 Health and +1% Max Health Regen for 160s.
* Now starts at "+250 Health and 1% Max Health Regen" and ends at "+700 Health and 1.5% Max Health Regen"
* Casting Powerup:
* Previously was +25 Spirit Power and +20% Cooldown Reduction for 160s.
* Now starts at "+20 Spirit Power and +15% Cooldown Reduction" and ends at "+40 Spirit Power and +25% Cooldown Reduction"
* Movement Powerup:
* Previously was +2 Stamina, +3 Sprint, +30% Stamina Regen and +50% Zipline Boost for 160s.
* Now starts at "+1 Stamina, +2 Sprint, +20% Stamina Regen and +40% Zipline Boost" and ends at "+4 Stamina, +4 Sprint, +50% Stamina Regen and +80% Zipline Boost"
}}
{{Update history table/row
{{Update history table/row
| update = September 26, 2024
| update = September 26, 2024