Rejuvenator: Difference between revisions

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[[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]]
[[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]]
The '''Rejuvenator''' is a rune that spawns above the ''[[Mid-Boss]]'' after it is slain. It appears as a large, green crystal. After the ''Mid-Boss'' is killed, the Rejuvenator descends and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can claim it with a Heavy [[Melee attack|melee attack]], granting their team the "Rejuvenation Credit" buff.
The '''Rejuvenator''' is a rune that spawns above the ''[[Mid-Boss]]'' after it is slain. It appears as a large, green crystal. After the ''Mid-Boss'' is killed, the Rejuvenator descends over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can smash it with a heavy [[Melee attack|melee attack]], granting their team the "Rejuvenation Credit" buff.


==Rejuvenation Credit==
== Rejuvenation Credit ==
Each player of the team that claimed the Rejuvenator, will be granted the "Rejuvenation Credit" buff. The buff lasts three minutes or lost upon death, whichever comes first. It also provides the following benefit:
Each player of the team that claims the Rejuvenator will be granted the "Rejuvenation Credit" buff. The buff lasts {{#invoke:GenericData|get_rejuv_param|RejuvinatorBuffDuration}} seconds or until respawn, whichever comes first.  
*Halves each player's next respawn time
**Currently-dead players will consume the credit immediately to halve their 'remaining' respawn time


The following benefits apply to the entire team for 3 minutes, regardless of whether the credit is available:
When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left, Heroes are warned that it will expire soon.
*Converts [[Trooper|Troopers]] into Super Troopers (50% HP Buff). {{Citation needed}}
 
*Increases fire rate by 20% for the player and the player's allies. {{Citation needed}}
This buff scales up with the number of total Mid-Boss deaths in the match, regardless of the team that killed it.
*Increases max health by 200HP for the player and the player's allies. {{Citation needed}}
 
*Increases movement speed by 1m/s for the player and the player's allies. {{Citation needed}}
The buff reduces the player's next respawn time, boosts all the team's [[Trooper]] health, grants Heroes additional Fire Rate, max Health, and Move Speed:
 
=== Buff values ===
<!--See [[Module:GenericData]] for how the {{#invoke}} works-->
{| class="wikitable"
|-
! Source !! Death 1 !! Death 2 !! Death 3+
|-
| [[Trooper]] health || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|2}}x || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|3}}x
|-
| [[Hero]] Respawn Time|| {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|2}}x || {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|3}}x
|-
| [[Hero]] Fire Rate || +20% || +20%  || +20%
|-
| [[Hero]] Maximum Health || +200hp || +200hp  || +200hp 
|-
| [[Hero]] Move Speed  || +1m/s || +1m/s  || +1m/s  
|}


{{Navbox gameplay}}
{{Navbox gameplay}}