Rejuvenator: Difference between revisions
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[[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]] | [[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]] | ||
The '''Rejuvenator''' is a rune that spawns above the ''[[Mid-Boss]]'' after it is slain. It appears as a large, green crystal. After the ''Mid-Boss'' is killed, the Rejuvenator descends and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can | The '''Rejuvenator''' is a rune that spawns above the ''[[Mid-Boss]]'' after it is slain. It appears as a large, green crystal. After the ''Mid-Boss'' is killed, the Rejuvenator descends over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can smash it with a heavy [[Melee attack|melee attack]], granting their team the "Rejuvenation Credit" buff. | ||
==Rejuvenation Credit== | == Rejuvenation Credit == | ||
Each player of the team that | Each player of the team that claims the Rejuvenator will be granted the "Rejuvenation Credit" buff. The buff lasts {{#invoke:GenericData|get_rejuv_param|RejuvinatorBuffDuration}} seconds or until respawn, whichever comes first. | ||
When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left, Heroes are warned that it will expire soon. | |||
This buff scales up with the number of total Mid-Boss deaths in the match, regardless of the team that killed it. | |||
The buff reduces the player's next respawn time, boosts all the team's [[Trooper]] health, grants Heroes additional Fire Rate, max Health, and Move Speed: | |||
=== Buff values === | |||
<!--See [[Module:GenericData]] for how the {{#invoke}} works--> | |||
{| class="wikitable" | |||
|- | |||
! Source !! Death 1 !! Death 2 !! Death 3+ | |||
|- | |||
| [[Trooper]] health || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|2}}x || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|3}}x | |||
|- | |||
| [[Hero]] Respawn Time|| {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|2}}x || {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|3}}x | |||
|- | |||
| [[Hero]] Fire Rate || +20% || +20% || +20% | |||
|- | |||
| [[Hero]] Maximum Health || +200hp || +200hp || +200hp | |||
|- | |||
| [[Hero]] Move Speed || +1m/s || +1m/s || +1m/s | |||
|} | |||
{{Navbox gameplay}} | {{Navbox gameplay}} |