Souls: Difference between revisions

Corrected the brackets in the formula for souls dropped
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; Local : These orbs grant Souls to the killer/attacker and are shared with any nearby allies. These are the most common kind of Soul Orb and are gained from killing Troopers and players
; Local : These orbs grant Souls to the killer/attacker and are shared with any nearby allies. These are the most common kind of Soul Orb and are gained from killing Troopers and players
; Global : These orbs grant Souls to the entire team of the killer/attacker, often with a boost to the last-hitter. These are earned from destroying [[Guardian]]s and [[Walker]]s as well as turning in the [[Soul Urn]]
; Global : These orbs grant Souls to the entire team of the killer/attacker, often with a boost to the last-hitter. These are earned from destroying [[Guardian]]s and [[Walker]]s as well as turning in the [[Soul Urn]]
===Local Soul Sharing===
When Souls are to be shared, the game checks two distances to add allied heroes to the "pool" of heroes to split the received souls:
* 45m from the soul orb itself when it is broken
* 30m from the hero that killed the Trooper
If an allied hero is within '''either''' of these distances, Souls are shared between the killer and those allied heroes.


== Gathering Souls ==
== Gathering Souls ==
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* Souls are only gained when the player lands the "Last hit" on a target that kills them. Troopers that are killed by other troopers or structures award '''no''' Souls
* Souls are only gained when the player lands the "Last hit" on a target that kills them. Troopers that are killed by other troopers or structures award '''no''' Souls
** After a Trooper reaches 0 HP, there is a very short time where a Last Hit may still be landed by a hero's attack.  
** After a Trooper reaches 0 HP, there is a very short time where a Last Hit may still be landed by a Hero's attack.
** Players cannot "deny" a last hit on a minion by killing their own minions, but they can deny the Soul Orb.
** Players cannot "deny" a last hit on a Trooper by killing their own Trooper, but they can deny the Soul Orb.
* Soul orbs are released by dying entities and can be shot to collect Souls. If not collected, the orbs eventually expire, awarding the same amount of Souls automatically.
* Soul Orbs are released by dying entities and can be shot to collect Souls. If not collected, the orbs eventually expire, awarding the same amount of Souls automatically.
* Shooting these orbs will Deny the kill and '''steal''' the Souls from the orb for yourself.
* Shooting these orbs will Deny the kill and '''steal''' the Souls from the orb for yourself.


===Lane Soul Distribution===
===Soul Distribution===


'''Before 8 minutes'''
'''Before 8 minutes (Lane Phase)'''
* When a [[Trooper]] is killed, the killer will receive 60% of the Trooper's souls at once, then 40% again when the Soul Orb is destroyed by themselves, an ally, or it expires.
* When a [[Trooper]] is killed, the killer will receive 65% of the Trooper's souls at once, then 35% again when the Soul Orb is destroyed by themselves, an ally, or it expires.
* For two players in lane, Souls from Troopers are 'duplicated' between both players (about 40m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player.
* For two players, Souls from Troopers are 'duplicated' between both players as long as they are within range (See range [[Souls#Local Soul Sharing|here]]. This means a Trooper kill worth 80 souls will grant 80 souls to ''each'' player.
** The range for Soul sharing from allied hero to allied hero is 40m, and from orb to allied hero 35m.
* If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount.
* If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount.
** For example: for a Trooper creep worth 50 Souls in a lane of 3 heroes, the killer will receive 50 Souls and both other players will receive 25 Souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper Soul split in lane before 8 minutes</ref>
** For example: for a Trooper creep worth 80 Souls in a lane of 3 heroes, the killer will receive 80 Souls and both other players will receive 40 Souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper Soul split in lane before 8 minutes</ref>
 
'''After 8 minutes (Post-lane Phase)'''
* Trooper Souls are no longer granted on kill, instead 100% souls are granted when the Soul Orb is destroyed or expires.
* Souls are no longer duplicated between sharing players, and are instead distributed with the following formula:
** 100/60/35/25/20/16% (for 1/2/3/4/5/6 players)
*** EX: 120 Souls between 4 players would grant each player 30 Souls (120 * 25%)
<!-- THIS IS HOW IT WAS PRIOR TO SEPT 26th PATCH
<!-- THIS IS HOW IT WAS PRIOR TO SEPT 26th PATCH
KEEP AROUND IN CASE IT CHANGES AGAIN
KEEP AROUND IN CASE IT CHANGES AGAIN
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* If 3+ players in a Duo lane OR 2+ players in a Solo lane attempt to receive Souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount.
* If 3+ players in a Duo lane OR 2+ players in a Solo lane attempt to receive Souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount.
** For example: for a Trooper creep worth 50 Souls in a lane of 3 heroes in a Duo lane, the killer will receive 50 Souls and both other players will receive 25 Souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper soul split in lane before 10 minutes</ref> -->
** For example: for a Trooper creep worth 50 Souls in a lane of 3 heroes in a Duo lane, the killer will receive 50 Souls and both other players will receive 25 Souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper soul split in lane before 10 minutes</ref> -->
'''After 8 minutes'''
* Trooper Souls are divided evenly among nearby players. There is no longer any "duplication" of Souls.
* Trooper Souls are no longer granted on kill, instead all the souls are granted when the Soul Orb is destroyed or expires.


===Denizens (Jungle Creeps)===
===Denizens (Jungle Creeps)===


* Jungle camps contain [[Denizens]] that give Souls to players on kill. They do not release Soul orbs.   
* Jungle camps contain [[Denizens]] that give Souls to players on kill. They do not release Soul Orbs.   
** In order for jungle creeps to give Souls to both players, both players must deal damage to the creep.
** In order for Denizens to give Souls to both players, both players must deal damage to the Denizen.
** Souls from jungle creeps are split between all allied players who dealt damage to said creeps.
** Souls from Denizens are split between all allied players who dealt damage to said Denizens.
*Souls from Denizens are '''Unsecured''' souls
*Souls from Denizens are '''Unsecured''' Souls


===Breakables===
===Breakables===
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** Chance for any given crate to drop Souls when broken is approximately 40%
** Chance for any given crate to drop Souls when broken is approximately 40%
** Amount of Souls dropped is a function of in-game time:
** Amount of Souls dropped is a function of in-game time:
*** ''[Souls Dropped] = 45 + 3*([Game Time in Minutes) - 3)''
*** ''[Souls Dropped] = 45 + 3*([Game Time in Minutes] - 3)''
*** For example: At 25:00 game time, a broken crate will drop 111 Souls.
*** For example: At 25:00 game time, a broken crate will drop 111 Souls.


Be aware that Soul orbs can be denied from events like [[Soul Urn]] turn-ins, Guardian destruction, or [[Sinner's Sacrifice]] Safes.
Be aware that Soul Orbs can be denied from events like [[Soul Urn]] turn-ins, Guardian destruction, or [[Sinner's Sacrifice]] machines.


==Unsecured Souls==
==Unsecured Souls==


Souls earned from killing Denizens are '''Unsecured'''. These Souls will be dropped on death and may be collected by any player. Dropped Unsecured Souls will despawn after 3 minutes.
Souls earned from killing Denizens and destroying Sinner's Sacrifice machines are '''Unsecured'''. These Souls will be dropped on death, allowing any player to collect the Soul Container. Dropped Unsecured Souls will despawn after 3 minutes.


Unsecured Souls are converted into Secured Souls at a standard rate, meaning they will no longer be dropped on death.  
Unsecured Souls are converted into Secured Souls at a standard rate, meaning they will no longer be dropped on death.  
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[[Image:Unsecured_Souls_HUD.png|thumbnail|300px|Souls UI for Heroes]]
[[Image:Unsecured_Souls_HUD.png|thumbnail|300px|Souls UI for Heroes]]


Unsecured Souls may be spent in the shop, but are spent ''after'' Secured Souls. They are indicated by the silver-green ball on the Hero's hip, as well as in the number on the HUD with a red icon
Unsecured Souls may be spent in the shop, but are spent ''after'' Secured Souls. They are indicated by the silver-green ball on the Hero's hip known internally as a Soul Container, as well as in the number on the HUD with a red icon


On the character UI, the large Souls number is the TOTAL number of Secured and Unsecured Souls added together.
On the character UI, the large Souls number is the TOTAL number of Secured and Unsecured Souls added together.
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! Source !! Soul Value (Kill) !! Soul Value (Orb) !! Combined Soul Gain (/m)  
! Source !! Soul Value (Kill) !! Soul Value (Orb) !! Combined Soul Gain (/m)  
|-
|-
| [[Heroes]] || colspan="2" | 150 Total || +26
| [[Heroes]] || colspan="2" | 175 Total || +31.6
|-
|-
| [[Trooper]]* || colspan="2" | 75 Total || +1.10
| [[Trooper]] || colspan="2" | 75 Total || +1.10
|-
|-
| Small [[Denizen]] || colspan="2" | 44 Total || +0.528
| Small [[Denizen]] || colspan="2" | 44 Total || +0.528
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| [[Sinner's Sacrifice]]  || colspan="2" | 330 Total || +3.96
| [[Sinner's Sacrifice]]  || colspan="2" | 330 Total || +3.96
|-
|-
| [[Soul Urn]]** || colspan="2" | 1500 Total || +200
| [[Soul Urn]]* || colspan="2" | 1500 Total || +200
|-
|-
| [[Guardian]]*** || {{#var:GuardianKill}} || {{#var:GuardianOrb}} || N/A
| [[Guardian]]** || {{#var:GuardianKill}} || {{#var:GuardianOrb}} || N/A
|-
|-
| [[Walker]]*** || {{#var:WalkerKill}} || {{#var:WalkerOrb}} || N/A
| [[Walker]]** || {{#var:WalkerKill}} || {{#var:WalkerOrb}} || N/A
|-
|-
| [[Guardian|Base Guardian]] || {{#var:BaseGuardianKill}} || {{#var:BaseGuardianOrb}} || N/A
| [[Guardian|Base Guardian]] || {{#var:BaseGuardianKill}} || {{#var:BaseGuardianOrb}} || N/A
|-
|-
| [[Shrine]]*** || {{#var:ShrineKill}} || {{#var:ShrineOrb}} || N/A
| [[Shrine]]** || {{#var:ShrineKill}} || {{#var:ShrineOrb}} || N/A
|-
|-
| [[Patron|Weakened Patron]] || {{#var:WeakenedPatronKill}} || {{#var:WeakenedPatronOrb}} || N/A
| [[Patron|Weakened Patron]] || {{#var:WeakenedPatronKill}} || {{#var:WeakenedPatronOrb}} || N/A
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|}
|}


&#42; Troopers gain +19 Soul value at the 10 minute mark.
&#42; Soul Gain for Urns is divided amongst the team. The Courier gets slightly more souls.
 
&#42;&#42; Soul Gain for Urns is divided amongst the team. The Courier gets slightly more souls.


&#42;&#42;&#42; Soul Gain for structures is given to ''every'' allied hero in-game
&#42;* Soul Gain for structures is given to ''every'' allied hero in-game


===Comeback Mechanic===
===Comeback Mechanics===


When a team is behind on Souls (the losing team), there are two "comeback mechanics" that come into play to allow the losing team to quickly catch up.
When a team is behind on Souls, there are two "comeback mechanics" that come into play to allow the losing team to quickly catch up.


* Killing an enemy hero will award more souls if your team is behind.
* Killing an enemy Hero will award more Souls if your team is behind.
* Killing an enemy hero that has a Kill Streak will reward a "Bounty" of extra Souls.
* Killing an enemy Hero that has a Kill Streak will reward a "Bounty" of extra Souls.
* The Soul urn will give additional Sprint Speed if the courier is on the losing team.
* The Soul Urn will give additional Sprint Speed if the courier is on the losing team.
* The Soul urn will give additional souls to a team that is behind.  
* The Soul Urn will give additional Souls to a team that is behind.


==References==
==References==