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Module:ItemTables: Difference between revisions

From Deadlock Wiki
add move speed and sprint speed, fix signPrefix for 0 values and for values with "m"
update key when changed in Special:Diff/20177
 
(17 intermediate revisions by 2 users not shown)
Line 11: Line 11:
local function get_similar_items_array(property)
local function get_similar_items_array(property)
local similarItems = {}
local similarItems = {}
local hash = {}
local noDuplicates = {}
for _, v in pairs(data) do
for _, v in pairs(data) do
for _, value in ipairs(property) do
for _, value in ipairs(property) do
if (v[value] ~= nil and v["Disabled"] == false and v["Name"] ~= nil and v[value] ~= "0" ) then
if (v[value] ~= nil and v["IsDisabled"] == false and v["Name"] ~= nil and v[value] ~= "0" and v[value] ~= "0m") then
table.insert(similarItems, v)
table.insert(similarItems, v)
end
end
end
end
end
end
return similarItems
-- remove duplicate items if that item contains multiple keys of the same stat increase (eg. Fleetfoot has both "BonusMoveSpeed", "ActiveBonusMoveSpeed" in move speed).
-- there might be a more efficient way to prevent adding duplicate items in the first place in the above for loop
for _, v in pairs(similarItems) do
if (not hash[v]) then
noDuplicates[#noDuplicates+1] = v
hash[v] = true
end
end
return noDuplicates
end
end


Line 62: Line 73:
friendly_to_internal["ammo"] = { "BonusClipSizePercent", "BonusClipSize", "ActiveReloadPercent" }
friendly_to_internal["ammo"] = { "BonusClipSizePercent", "BonusClipSize", "ActiveReloadPercent" }
friendly_to_internal["weapon damage"] = { "BaseAttackDamagePercent", "CloseRangeBonusWeaponPower", "LongRangeBonusWeaponPower", "AttackDamageWhenShielded" }
friendly_to_internal["weapon damage"] = { "BaseAttackDamagePercent", "CloseRangeBonusWeaponPower", "LongRangeBonusWeaponPower", "AttackDamageWhenShielded" }
friendly_to_internal["spirit damage"] = { "ProcBonusMagicDamage" }
friendly_to_internal["bullet shield health"] = { "BulletShieldMaxHealth", "BulletShieldOnCast", "SaviorBulletShieldHealth", "FlyingBulletShield", "VexBarrierBulletMaxHealth" }
friendly_to_internal["bullet shield health"] = { "BulletShieldMaxHealth", "BulletShieldOnCast", "SaviorBulletShieldHealth", "FlyingBulletShield", "VexBarrierBulletMaxHealth" }
friendly_to_internal["spirit shield health"] = { "TechShieldMaxHealth", "TechShieldOnCast", "SaviorMagicShieldHealth", "FlyingTechShield", "VexBarrierTechMaxHealth" }
friendly_to_internal["spirit shield health"] = { "TechShieldMaxHealth", "TechShieldOnCast", "SaviorMagicShieldHealth", "FlyingTechShield", "VexBarrierTechMaxHealth" }
Line 76: Line 88:
friendly_to_internal["spirit power"] = { "TechPower", "BonusSpirit", "SpiritPower", "BonusSpiritWithMagicShield", "ImbuedTechPower", "AmbushBonusTechPower" }
friendly_to_internal["spirit power"] = { "TechPower", "BonusSpirit", "SpiritPower", "BonusSpiritWithMagicShield", "ImbuedTechPower", "AmbushBonusTechPower" }
friendly_to_internal["bullet lifesteal"] = { "BulletLifestealPercent", "ActiveBonusLifesteal" }
friendly_to_internal["bullet lifesteal"] = { "BulletLifestealPercent", "ActiveBonusLifesteal" }
friendly_to_internal["spirit lifesteal"] = { "AbilityLifestealPercentHero" }
friendly_to_internal["move speed"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed" }
friendly_to_internal["move speed"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed" }
friendly_to_internal["sprint speed"] = { "BonusSprintSpeed" }
friendly_to_internal["sprint speed"] = { "BonusSprintSpeed" }
friendly_to_internal["movement slow"] = { "SlowPercent", "MovementSpeedSlow" }
friendly_to_internal["reload time"] = { "ReloadSpeedMultipler" }
friendly_to_internal["heavy melee distance"] = { "MeleeDistanceScale" }
friendly_to_internal["bonus heavy damage"] = { "BonusHeavyMeleeDamage" }
friendly_to_internal["bonus melee damage"] = { "BonusMeleeDamagePercent" }
friendly_to_internal["melee resist"] = { "MeleeResistPercent" }
friendly_to_internal["stamina"] = { "Stamina" }
friendly_to_internal["stamina"] = { "Stamina" }
friendly_to_internal["slide distance"] = { "SlideScale" }
friendly_to_internal["stamina recovery"] = { "StaminaCooldownReduction" }
friendly_to_internal["stamina recovery"] = { "StaminaCooldownReduction" }
friendly_to_internal["healing reduction"] = { "HealAmpRegenPenaltyPercent" }


-- Returns a table of internal properties  
-- Returns a table of internal properties  
Line 102: Line 123:
"TechArmorDamageReduction", "MagicResistReduction",
"TechArmorDamageReduction", "MagicResistReduction",
"BonusBulletSpeedPercent",
"BonusBulletSpeedPercent",
"BulletLifestealPercent", "ActiveBonusLifesteal",
"BulletLifestealPercent", "ActiveBonusLifesteal", "AbilityLifestealPercentHero",
"HealLifePercentOutOfCombat",
"HealLifePercentOutOfCombat",
"StaminaCooldownReduction" },
"ReloadSpeedMultipler",
"MeleeDistanceScale", "BonusHeavyMeleeDamage", "BonusMeleeDamagePercent", "MeleeResistPercent",
"SlideScale",
"StaminaCooldownReduction",
"SlowPercent", "MovementSpeedSlow",
"HealAmpRegenPenaltyPercent" },
["m/s"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "BonusSprintSpeed" }
["m/s"] = { "BonusMoveSpeed", "ActiveBonusMoveSpeed", "BonusSprintSpeed" }
}
}