Module:HeroData: Difference between revisions

Sur (talk | contribs)
m only call lang if not nil
Gammaton32 (talk | contribs)
edited to include labs heroes
 
(88 intermediate revisions by 2 users not shown)
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local heroes_data = mw.loadJsonData("Data:HeroData.json")
local heroes_data = mw.loadJsonData("Data:HeroData.json")
local attributes_data = mw.loadJsonData("Data:AttributeData.json")
local attributes_data = mw.loadJsonData("Data:AttributeData.json")
local attribute_orders = mw.loadJsonData("Data:StatBoxAttrs.json")
local attribute_orders = mw.loadJsonData("Data:StatInfoboxOrder.json")
local util_module = require('Module:Utilities')
local util_module = require('Module:Utilities')
local lang_module = require('Module:Lang')
local lang_module = require('Module:Lang')
local dictionary_module = require('Module:Dictionary')
local attribute_module = require('Module:AttributeData')
local attribute_module = require('Module:AttributeData')


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end
end


-- Returns an array of item tables that have the same properties
-- @function  get_similar_items
-- @param      {string}
-- @return    {array of tables}
local function get_similar_items(property)
local similarItems = {}
for _, v in pairs(heroes_data) do
if (v[property] ~= nil) then
table.insert(similarItems, v)
end
end
return similarItems
end


--{{#invoke:HeroData|get_hero_stat|HERO_NAME|STAT_NAME}}--
-- returns the key of the specified hero's english name
p.get_hero_stat = function(frame)
function p.get_hero_key(name)
for i,v in pairs(heroes_data) do
if (v["Name"] == name) then
return i
end
end
return nil
end
 
 
--{{#invoke:HeroData|get_hero_var|HERO_NAME|STAT_NAME|sig_figs_or_localize}}--
--sig_figs optional for rounding floats
p.get_hero_var = function(frame)
local hero_name = frame.args[1]
local hero_name = frame.args[1]
local hero_stat_key = frame.args[2]
local hero_stat_key = frame.args[2]
local sig_figs_or_localize = frame.args[3]
local hero = p.get_json_item(hero_name)
local hero = heroes_data[hero_name] --check if hero key is passed instead
if(hero == nil) then return "Hero Not Found" end
if(hero == nil) then hero = p.get_json_item(hero_name) end --check if hero name is passed
if(hero == nil) then return "Hero Not Found" end --both invalid, error
local var_value = hero[hero_stat_key]
local var_value = hero[hero_stat_key]
if(var_value == nil) then return 0 end
if(var_value == nil) then return 0 end
--round
if (sig_figs_or_localize ~= nil and tonumber(sig_figs_or_localize) ~= nil) then
var_value = util_module.round_to_sig_fig(var_value, sig_figs_or_localize)
if (var_value == nil) then return "get_hero_var() error with rounding" end
end
--localize
if (sig_figs_or_localize == "true") then
return lang_module.get_string(var_value)
end


return var_value
return var_value
end
end


--{{#invoke:HeroData|get_list_elem|HERO_NAME|VAR|NUMBER|LOCALIZE}}
p.get_list_elem = function(frame)
local hero_name = frame.args[1]
local var = frame.args[2]
local number_str = frame.args[3]
local number_int = tonumber(number_str)
local localize = frame.args[4]
local hero = heroes_data[hero_name] --check if hero key is passed instead
if(hero == nil) then hero = p.get_json_item(hero_name) end --check if hero name is passed
if(hero == nil) then return "Hero Not Found" end --both invalid, error
if (hero == nil) then return "Hero " .. hero_name .. " not found" end
local list = hero[var]
if (list == nil) then return "" end
local element = list[number_int]
if (element == nil) then return "" end
if localize=="true" then
element = lang_module.get_string(element)
end
return element
end
p.get_ability_key = function(frame)
local hero_key = frame.args[1]
local bound_slot_number = frame.args[2]
local hero_data = heroes_data[hero_key]
if (hero_data == nil) then return "Hero key "..hero_key.. " not found" end
local bound_abilities_data = hero_data["BoundAbilities"]
if (bound_abilities_data == nil) then return "Hero key " .. hero_key.. " has no BoundAbilities" end
return bound_abilities_data[tonumber(bound_slot_number)]["Key"]
end
p.write_role_playstyle_quote = function(frame)
local hero_key = frame.args[1]
local hero_data = heroes_data[hero_key]
if (hero_data == nil) then return hero_key.." not found" end
local role_key = hero_data["Role"]
local role_localized = lang_module.get_string(role_key, nil, 'en')
local playstyle_key = hero_data["Playstyle"]
local playstyle_localized = lang_module.get_string(playstyle_key, nil, 'en')
local str = "<b>" .. role_localized .. '</b><br>' .. playstyle_localized
local template_args = {}
template_args[1] = ""
template_args[2] = str
return frame:expandTemplate{title = 'Quotation', args = template_args}
end
p.write_default_items = function(frame)
local hero_key = frame.args[1] --unlocalized
if (hero_key == nil) then return "No hero key provided" end
local str = ""
local hero = heroes_data[hero_key]
if (hero == nil) then return "Hero not found, must be unlocalized" end
local template_title = 'PageRef'
for i, item_key in ipairs(hero["RecommendedItems"]) do
template_args = {}
template_args[1] = lang_module.get_string(item_key, 'en')
template_args['alt_name'] = localize(item_key, item_key)
local expanded_template = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
str = str .. "* " .. expanded_template .. "\n"
end
return str
end


--If the hero scales with the stat, it returns {{Ss|value}} or {{Ls|value}}, else blank string
--If the hero scales with the stat, it returns {{Ss|value}} or {{Ls|value}}, else blank string
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end
end


function p.get_hero_scalar_str(hero, hero_stat_key)
-- Retrieve scaling string of a hero's given stat, if it has scaling, else return blank
-- Scaling string meaning the expanded template {{Ss|scalar}} or {{Ls|scalar}}
function p.get_hero_scalar_str(scaling_value, scaling_type)
local scaling_abbrevs = {Spirit = "Ss", Level = "Ls"}
-- Return blank if it doesnt scale
if (scaling_value == 0) then return "" end
-- Round it
scaling_value = util_module.round_to_sig_fig(scaling_value, 3)
--The hero has a scaling value with this stat
local template_title = "Template:" .. scaling_abbrevs[scaling_type] --scaling type's abbreviation
local template_args = {}
template_args["1"] = scaling_value --store in 1st arg for {{{1}}} to grab it from {{SS}} or {{LS}} template
local template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
return template_call
end
 
-- Retrieve scaling value and type of a hero's given stat, if it has scaling, else return 0
function p.get_hero_scalar(hero_data, hero_stat_key)
local scaling_type_full
local scaling_type_full
local scaling_data
local scaling_data
local scaling_value
local scaling_value
local scaling_types = {"Spirit", "Level"}
local scaling_types = {"Spirit", "Level"}
local scaling_abbrevs = {"Ss", "Ls"}
local scaling_data_returned = {}
for index, scaling_type in ipairs(scaling_types) do
for index, scaling_type in ipairs(scaling_types) do
scaling_type_full = scaling_type .. "Scaling"
scaling_type_full = scaling_type .. "Scaling"
scaling_data = hero[scaling_type_full]
scaling_data = hero_data[scaling_type_full]
--If the scaling data exists
--If the scaling data exists
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--If the stat scales
--If the stat scales
if (scaling_value ~= nil) then
if (scaling_value ~= nil) then
scaling_value = util_module.round_to_sig_fig(scaling_value, 3)
scaling_data_returned[scaling_value] = scaling_type
--The hero has a scaling value with this stat
local template_title = "Template:" .. scaling_abbrevs[index] --scaling type's abbreviation
local template_args = {}
template_args["1"] = scaling_value --store in 1st arg for {{{1}}} to grab it from {{SS}} or {{LS}} template
local template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
return template_call
end
end
end
end
end
end
-- Otherwise return empty string
return scaling_data_returned
return ""
end
end


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p.write_infobox = function(frame)
p.write_infobox = function(frame)
-- Get hero data
-- Get hero data
     hero_name = frame.args[1]
     hero_key = frame.args[1]
     hero_data = p.get_json_item(hero_name)
     hero_data = heroes_data[hero_key]
     if(hero_data == nil) then return "Hero Not Found" end
     if(hero_data == nil) then return "Hero " .. hero_key .. " Not Found" end
      
      
     local infobox_attributes = {
     local infobox_attributes = {
         Weapon = {'DPS','ClipSize','RoundsPerSecond','ReloadTime'},
         Weapon = {'DPS','ClipSize','RoundsPerSecond','ReloadTime'},
         Vitality = {'MaxHealth','BulletArmorDamageReduction','TechArmorDamageReduction','MaxMoveSpeed'}
         Vitality = {'MaxHealth','BulletResist','TechResist','MaxMoveSpeed'}
     }
     }
      
      
Line 107: Line 224:
      
      
     -- Add the main parameters
     -- Add the main parameters
     template_args["name"] = lang_module.search_string(hero_name)
     template_args["name_english"] = lang_module.get_string(hero_key, 'en')
   
     template_args["name_localized"] = localize(hero_key, hero_key)
    local wep_name = hero_data["WeaponName"]
    if (wep_name ~= nil) then template_args["weapon_name"] = lang_module.get_string(wep_name) end
   
     local wep_desc = hero_data["WeaponDescription"]
    if (wep_desc ~= nil) then template_args["weapon_description"] = lang_module.get_string(wep_desc) end
   
    local role = hero_data["Role"]
    if (role ~= nil) then template_args["role"] = lang_module.get_string(role) end
   
    local playstyle = hero_data["Playstyle"]
    if (playstyle ~= nil) then template_args["playstyle"] = lang_module.get_string(playstyle) end
      
      
     -- Iterate attribute categories
     -- Iterate attribute categories
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-- get label and postfix
-- get label and postfix
label = lang_module._get_string(stat_data["label"])
label = localize(stat_data["label"], stat_name)
postfix = stat_data["postfix"]
postfix = stat_data["postfix"]
if (postfix == nil) then  
if (postfix == nil) then  
postfix = ""
postfix = ""
else
else
postfix = lang_module._get_string(postfix)
-- light grey for postfixes
postfix = lang_module.get_string(postfix)
if (postfix == nil) then
postfix = ""
end
postfix = '<span style="color: #666666;">' .. postfix .. "</span>"
end
end
-- if a language is missing the postfix, use no postfix
-- Check if icon file exists, and if not, don't use any image
-- Check if icon file exists, and if not, don't use any image
image_file_name = 'File:AttributeIcon' .. stat_name .. '.png'
image_file_name = 'File:AttributeIcon' .. stat_name .. '.png'
-- 15px and link to stat name (page name might not match perfectly yet)
image_file = util_module.get_image_file(image_file_name, 15, stat_name)
image_file = util_module.get_image_file(image_file_name, 15, stat_name)
-- Create the template'd icon
-- Create the template'd icon
local icon_color
local icon_color = attribute_module.get_attr_icon_color(stat_name)
if (category == "Weapon") then
icon_color = "Brown"
elseif (category == "Vitality") then
icon_color = "Grey"
end
icon_template_title = mw.title.new("Template:Icon/" .. icon_color)
icon_template_title = mw.title.new("Template:Icon/" .. icon_color)
icon_template_args = {}
icon_template_args = {}
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icon_template_args[2] = stat_value .. postfix
icon_template_args[2] = stat_value .. postfix
icon_and_value_str = mw.getCurrentFrame():expandTemplate{ title = icon_template_title, args = icon_template_args }
icon_and_value_str = mw.getCurrentFrame():expandTemplate{ title = icon_template_title, args = icon_template_args }
label =  ',<span style="color: #999999; background-color: #2F2F2F; display: inline-flex; width: 100%; height: 100%; justify-content: center; align-items: center;">' .. label .. '</span>'
-- First add localized stat name for left column
-- First add localized stat name for left column
stat_values[category] = stat_values[category] .. ',<span style="color: #999999; background-color: #2F2F2F; display: inline-flex; width: 100%; height: 100%; justify-content: center; align-items: center;">' .. label .. '</span>'
stat_values[category] = stat_values[category] .. label
-- Then add icon and stat value for right column
-- Then add icon and stat value for right column
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--{{#invoke:HeroData|write_stat_boxes|HERO_NAME}}
--{{#invoke:HeroData|write_stat_infoboxes|HERO_KEY}}
--Creates {{StatBox}}'s' for the 3 categories Weapon, Vitality, Spirit
--Creates {{Infobox_stat}}'s' for the 3 categories Weapon, Vitality, Spirit
p.write_stat_boxes = function(frame)
p.write_stat_infoboxes = function(frame)
local hero_name = frame.args[1]
local hero_key = frame.args[1]
if(hero_name == nil) then return "Hero parameter missing" end
if(hero_key == nil) then return "Hero parameter missing" end
-- Use expandTemplate to evaluate the Infobox_hero template
-- Use expandTemplate to evaluate the Infobox_hero template
     local template_title = mw.title.new("Template:StatBox") --name of the template
     local template_title = mw.title.new("Template:Infobox_stat") --name of the template
     local template_calls = "" --all template calls concatenated
     local template_calls = '<div style="display: flex; flex-direction: column;">' --all template calls concatenated
     local template_call --current template call
     local template_call --current template call
local template_args = {} --current template arguments
local template_args = {} --current template arguments
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local postfix --current stat's postfix
local postfix --current stat's postfix
local stat_value --current stat's numerical value in the hero data
local stat_value --current stat's numerical value in the hero data
local hero_data = p.get_json_item(hero_name)
local hero_data = heroes_data[hero_key]
local stats --stats of the current category
local stats --stats of the current category
local image_file_name --name of the image_file to check
local image_file_name --name of the image_file to check
local image_file --mw returned image file
local image_file --mw returned image file
local extra_blank_cell --add a blank cell after certain stats
local extra_blank_cell --add a blank cell after certain stats
local stats_to_add_blank_after = {BulletLifesteal = true, CritDamageReceivedScale = true}
local stats_to_add_blank_after = {CritDamageReceivedScale = true}
if (hero_data == nil) then return "Hero Not Found in AttrData" end
if (hero_data == nil) then return "Hero Not Found" end
local category_data = attribute_module.get_category_data()
local category_data = attribute_module.get_category_data()
local should_display
local should_display
for _, category in ipairs(attribute_orders["_category_order"]) do
for _, category in ipairs(attribute_orders["category_order"]) do
stats = attributes_data[category]
if (category ~= "Spirit") then --hide Spirit section for now
local category_values = category_data[category]
stats = attributes_data[category]
template_args["box_name"] = category_values.unlocalized_name
local category_values = category_data[category]
template_args["box_rgb"] = category_values.rgb
template_args["box_name"] = category_values.unlocalized_name
template_args["num_cols"] = 2
template_args["box_rgb"] = category_values.rgb
cell_values = ""
template_args["num_cols"] = 2
cell_values = ""
-- Determine cell values
for _, stat_name in ipairs(attribute_orders[category]["_attribute_order"]) do
stat_data = stats[stat_name]
-- Confirm its meant to be displayed in hero statbox
should_display = stat_data['display_regions']['hero_statbox']
if (should_display ~= nil) then
-- Determine cell values
for _, stat_name in ipairs(attribute_orders[category]["attribute_order"]) do
local stat_data = stats[stat_name]
if stat_data == nil then return "Stat " .. stat_name .. " from StatInfoboxOrder has no data in AttributeData" end
-- gets the stat's value if it has that stat, default to 0 if not
-- gets the stat's value if it has that stat, default to 0 if not
stat_value = hero_data[stat_name]
stat_value = hero_data[stat_name]
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-- get label and postfix
-- get label and postfix
label = lang_module._get_string(stat_data["label"])
label = localize(stat_data["label"], stat_name)
postfix = stat_data["postfix"]
postfix = stat_data["postfix"]
if (postfix == nil) then  
if (postfix == nil) then  
postfix = ""
postfix = ""
else
else
postfix = lang_module._get_string(postfix)
-- light grey for postfixes
postfix = '<span style="color: #666666;">' .. lang_module.get_string(postfix) .. "</span>"
end
-- if a language is missing the postfix, use no postfix
if (postfix == nil) then
postfix = ""
end
end
-- Check if icon file exists, and if not, don't use any image
-- Check if icon file exists, and if not, don't use any image
image_file_name = 'File:AttributeIcon' .. stat_name .. '.png'
image_file_name = 'File:AttributeIcon' .. stat_name .. '.png'
image_file = util_module.get_image_file(image_file_name)
-- 15px and link to stat name (page name might not match perfectly yet)
image_file = util_module.get_image_file(image_file_name, 15, stat_name)
-- Create the template'd icon
local icon_color = attribute_module.get_attr_icon_color(stat_name)
if (icon_color == "Brown") then
image_file = '<span style="position: relative; bottom: 2px; filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(351deg) brightness(90%) contrast(87%);">' .. image_file .. '</span>'
end
-- use white instead of grey if grey is returned
-- Add an empty cell following some stats to align them correctly as seen in game
-- Add an empty cell following some stats to align them correctly as seen in game
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extra_blank_cell = ""
extra_blank_cell = ""
end
end
-- slightly lighter color for stat name
label = '<span style="color: #3d3d3d;">' .. label .. '</span>'
-- Add the scaling str if it scales
-- Add the scaling str if it scales
local scalar_str = p.get_hero_scalar_str(hero_data, stat_name)
local scaling_data = p.get_hero_scalar(hero_data, stat_name)
local scaling_strs = ""
if (scaling_data ~= nil) then
for scaling_value, scaling_type in pairs(scaling_data) do
local scaling_str = p.get_hero_scalar_str(scaling_value, scaling_type)
if (scaling_str ~= "") then scaling_str = " " .. scaling_str end
scaling_strs = scaling_strs .. scaling_str
end
end
-- Set cell value as "Icon StatvaluePostfix Statname Scaling,"
-- Set cell value as "Icon StatvaluePostfix Statname Scaling,"
-- If icon file already exists, set it to #REDIRECT to the duplicate file page
-- If icon file already exists, set it to #REDIRECT to the duplicate file page
cell_value = image_file .. " " .. stat_value  .. postfix .. " " .. label .. " " .. scalar_str .. "," .. extra_blank_cell
cell_value = image_file .. " " .. stat_value  .. postfix .. " " .. label .. scaling_strs .. "," .. extra_blank_cell
cell_values = cell_values .. cell_value --add value to values list
cell_values = cell_values .. cell_value --add value to values list
end
end
template_args["cell_values"] = cell_values
-- Write current call
template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
-- Add call to the set of calls
template_calls = template_calls .. "\n" .. template_call
end
end
template_args["cell_values"] = cell_values
end
return template_calls .. "</div>"
-- Write current call
end
template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
 
--writes the massive hero comparison table for a specific PI and SP
-- scaling icons are shown only if PI and SP are both 0 or both not provided
--{{#invoke:HeroData|write_hero_comparison_table|POWER_INCREASES|SPIRIT_POWER}}
p.write_hero_comparison_table = function(frame)
-- process inputs
local power_increases = frame.args[1]
if (power_increases == nil) then power_increases = 0 end
local spirit_power = frame.args[2]
if (spirit_power == nil) then spirit_power = 0 end
-- Add call to the set of calls
-- Show scaling icons if power/increases/spirit power are 0/not specified
template_calls = template_calls .. "\n" .. template_call
local display_scaling_icons = false
if (power_increases == 0 and spirit_power == 0) then
display_scaling_icons = true
end
end
-- Add a few newlines below the template calls to give space for the hover box
-- Initializations and declarations
template_calls = template_calls .. "\n\n"
local row_str = ""
local body_str = ""
local in_development
local is_disabled
local template_title = ""
local template_args = {}
local hero_icon
local hero_td_style
local scalar_str
return template_calls
-- Add hero comp stats to
end
local stats_to_include = {
 
Weapon = {
 
"DPS",
 
            "SustainedDPS",
            "BulletDamage",
            "RoundsPerSecond",
            "FireRate",
            "ClipSize",
            "ReloadTime",
            "ReloadDelay",
            "BulletsPerShot",
            "BulletsPerBurst",
            "BurstInterShotInterval",
            "LightMeleeDamage",
            "HeavyMeleeDamage",
            "ReloadSingle",
            "BulletSpeed",
            "BulletGravityScale",
            "FalloffStartRange",
            "FalloffEndRange",
            "BonusAttackRange",
            "RoundsPerSecondAtMaxSpin",
            "SpinAcceleration",
            "SpinDeceleration"
},
Vitality = {
"MaxHealth",
            "BaseHealthRegen",
            "BulletResist",
            "TechResist",
            "CritDamageReceivedScale",
            "MaxMoveSpeed",
            "SprintSpeed",
            "StaminaCooldown",
            "Stamina"
}
}
-- Iterate heroes
for hero_key, hero_data in pairs(heroes_data) do
-- Ensure they are not in development and they are an active hero
in_development = hero_data["InDevelopment"]
is_disabled = hero_data["IsDisabled"]
if (not is_disabled) then
--Add the row's stats
row_str = ""
-- Retrieve hero's localized name
hero_name = localize(hero_key, hero_key)
-- Retrieve hero's english name, used for hero icon
hero_name_en = hero_data["Name"]
-- Expand hero icon
template_title = "Template:HeroIcon"
template_args[1] = hero_name_en
template_args[2] = hero_name
hero_icon = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
-- First column in each row is hero name
row_str = row_str .. "<td>" .. hero_icon .. "</td>"
-- Consecutive columns are then stats
-- Iterate categories
for _, category in ipairs(attribute_orders["category_order"]) do
category_attrs = attributes_data[category]
-- Iterate attributes within the category
if (stats_to_include[category] ~= nil) then
for _, attr_key in ipairs(stats_to_include[category]) do
--Retrieve the stats value from hero data
stat_value = hero_data[attr_key]
if (stat_value == nil) then stat_value = 0 end
-- Retrieve scaling val and str if it scales
local scaling_data = p.get_hero_scalar(hero_data, attr_key)
local scaling_strs = ""
if (scaling_data ~= nil) then
for scaling_value, scaling_type in pairs(scaling_data) do
local scaling_str = p.get_hero_scalar_str(scaling_value, scaling_type)
if (scaling_str ~= "") then scaling_str = " " .. scaling_str end
if (scaling_str ~= nil) then
scaling_strs = scaling_strs .. scaling_str
end
-- Scale the stat value
if (scaling_type == "Spirit") then
stat_value = stat_value + (spirit_power * scaling_value)
elseif (scaling_type == "Level") then
if attr_key == 'TechResist' or attr_key == 'BulletResist' then
-- each PI for resists is multiplicative
stat_value = (stat_value/100 + 1 - (1-scaling_value/100)^power_increases)*100
else
stat_value = stat_value + (power_increases * scaling_value)
end
end
end
end
if (not display_scaling_icons) then scaling_strs = "" end
-- Convert from boolean to string, or round it
if (type(stat_value)) == 'boolean' then
stat_value = tostring(stat_value)
else
stat_value = util_module.round_to_sig_fig(stat_value, 3)
end
-- Add it to the row
row_str = row_str .. "<td>" .. stat_value .. scaling_strs .. "</td>"
end
end
end
-- Add row to the body
row_str = "<tr>" .. row_str .. "</tr>"
body_str = body_str .. row_str
first_hero = false
end
end
-- First header is Hero
local headers_str = "<th>" .. "Hero" .. "</th>"
local header_style = ""
local category_data = attribute_module.get_category_data()
local postfix
-- Used for keys that are not localized by Valve
local postfix_key_map = {
["ReloadDelay"] = "StatDesc_ReloadTime_postfix",
["BulletsPerShot"] = "",
["BulletsPerBurst"] = "",
["BurstInterShotInterval"] = "StatDesc_ReloadTime_postfix",
["ReloadSingle"] = "",
["BonusAttackRange"] = "StatDesc_WeaponRangeFalloffMax_postfix",
["SustainedDPS"] = "DPS_postfix",
["RoundsPerSecondAtMaxSpin"] = "",
["SpinAcceleration"] = "BonusFireRate_postfix",
["SpinDeceleration"] = "BonusFireRate_postfix"
}
-- Iterate stats again for displaying headers with their respective color
for _, category in ipairs(attribute_orders["category_order"]) do
category_attrs = attributes_data[category]
category_rgb = category_data[category]["rgb"]
-- Iterate attributes within the category
if (stats_to_include[category] ~= nil) then
for _, attr_key in ipairs(stats_to_include[category]) do
attr_data = category_attrs[attr_key]
if (attr_data ~= nil) then
-- Localize, fallback to attr_key with proper spaces
attr_localized = lang_module.get_string(attr_data["label"])
if (attr_localized == nil or attr_localized == "") then attr_localized = util_module.add_space_before_cap(attr_key) end
-- Get postfix
postfix = lang_module.get_string(attr_data["postfix"])
if (postfix == nil or postfix == "") then
postfix = ""
else
postfix = " (" .. postfix .. ")"
end
else -- If not in attributes data, use dictionary translate and postfix
attr_localized = dictionary_module.translate(attr_key)
postfix = lang_module.get_string(postfix_key_map[attr_key])
if postfix == nil then
return "attr_key " .. attr_key .. " must be added to postfix_key_map"
end
if postfix ~= "" then
postfix = " (" .. postfix .. ")"
end
end
header_style = ' style="background-color: ' .. "rgb(" .. category_rgb .. ') ;"'
headers_str = headers_str .. "<th" .. header_style .. ">" .. attr_localized .. postfix .. "</th>"
end
end
end
headers_str = "<tr>" .. headers_str .. "</tr>"


local table_str = '<table class="wikitable sortable" style="table-layout: auto; width: 100%;">' .. headers_str .. body_str .. "</table>"
local output_str = '<div style="overflow-x: auto; width: 100%;">' .. table_str .. '</div>'
return output_str
end


function localize(key, fallback)
local result = lang_module.get_string(key)
if (result == "") or (result == nil) then
result = util_module.add_space_before_cap(fallback) .. mw.getCurrentFrame():expandTemplate{title="MissingValveTranslationTooltip"}
end
return result
end


return p
return p