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[[File:Bullet and Spirit Shields.png|thumb|Pocket with 290 bullet shield and 550 spirit shield]] | |||
'''Damage Shields''' are pools of additional health that take damage before [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields, each of which blocks only the respective damage types. Melee Damage is also blocked by bullet shields. [[Damage Resistance]]s do not apply to shields. Once damaged or fully depleted, they will fully recover after some time. | '''Damage Shields''' are pools of additional health that take damage before [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields, each of which blocks only the respective damage types. Melee Damage is also blocked by bullet shields. [[Damage Resistance]]s do not apply to shields. Once damaged or fully depleted, they will fully recover after some time. | ||
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If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after the player has taken damage. | If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after the player has taken damage. | ||
Shields recover at a rate of 20% full shield health per second. This is the same regardless of whether a shield is fully depleted or not. | |||
== Sources of Damage Shields == | == Sources of Damage Shields == |