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{{Removed content}}
{{Removed content}}


== Abilities ==
== Removed Abilities ==
 
===Second Slot===
 
===Third Slot===
All of these abilities would end up being replaced by '''Crackshot'''.
<tabber>
<tabber>
|-|(1) Marksman=
|-|Marksman=
{{
{{
Ability card v2/Card
Ability card v2/Card
Line 72: Line 67:
     {{Template:Ability card v2/Card/UpgradeBox
     {{Template:Ability card v2/Card/UpgradeBox
       | cost = 2
       | cost = 2
       | description = '''+0.5''' Channel Duration
       | description = '''+5%''' Bonus Damage per Stack
     }}
     }}
      
      
Line 81: Line 76:
     }}
     }}
}}
}}
|-|(2) Dying Star=


|-|(3) Hat Trick=
{{
Ability card v2/Card
  | name=Hat Trick
  | icon=Guided Owl.png
  | range=20
  | cooldown=25
 
  | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.
  | info1_mainbox1=
    {{Template:Ability card v2/Card/MainBox
      | value=80
      | key=Damage
      | type=tech_damage
      | icon_color=Purple
      | label=Damage
      | scale_type=spirit
      | scale_value=0.524
    }}
  | upgrade1=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 1
      | description = '''+3m''' Explosion Radius
    }}
   
  | upgrade2=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 2
      | description = '''-7.5''' Cooldown
    }}
   
  | upgrade3=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 5
      | description = '''+80''' Damage and '''+0.524''' Damage Scale
    }}
    | notes= This ability was replaced by '''Crackshot'''.
}}
|-|(3) Target Practice=
{{
{{
Ability card v2/Card
Ability card v2/Card
Line 91: Line 125:
    
    
   | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.
   | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.
  | info1_mainbox1=
    {{Template:Ability card v2/Card/MainBox
      | value=80
      | key=Damage
      | type=tech_damage
      | icon_color=Purple
      | label=Damage
      | scale_type=spirit
      | scale_value=0.524
    }}
  | upgrade1=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 1
      | description = '''+3m''' Explosion Radius
    }}
   
  | upgrade2=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 2
      | description = '''-7.5''' Cooldown
    }}
   
  | upgrade3=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 5
      | description = '''+80''' Damage and '''+0.524''' Damage Scale
    }}
}}
|-|(2) Decoy=
{{
Ability card v2/Card
  | name=Dying Star
  | icon=Dying Star.png
  | range=20
  | cooldown=25
 
  | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.
  | info1_mainbox1=
    {{Template:Ability card v2/Card/MainBox
      | value=80
      | key=Damage
      | type=tech_damage
      | icon_color=Purple
      | label=Damage
      | scale_type=spirit
      | scale_value=0.524
    }}
  | upgrade1=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 1
      | description = '''+3m''' Explosion Radius
    }}
   
  | upgrade2=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 2
      | description = '''-7.5''' Cooldown
    }}
   
  | upgrade3=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 5
      | description = '''+80''' Damage and '''+0.524''' Damage Scale
    }}
}}
|-| Shooting Star=
{{
Ability card v2/Card
  | name=Shooting Star
  | icon=
  | range=20
  | cooldown=25
 
  | info1_desc=Toss a Shooting Star that will fire slowing bullets at nearby enemies.  Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down).  Weapon upgrades apply to Shooting Star.
   | info1_mainbox1=
   | info1_mainbox1=
     {{Template:Ability card v2/Card/MainBox
     {{Template:Ability card v2/Card/MainBox

Latest revision as of 13:05, 26 January 2025

This is a test page for development pages. Unused abilities, development history and the sort will be tracked here.

“Dead.”
This page contains game content that has been removed from the game.

Removed Abilities[edit | edit source]

Marksman






Number of Charges 4

Charge Cooldown 2s

Cooldown 10s

Equip a Rifle that deals spirit damage to hit Heroes and gives Holliday a stacking damage bonus against them.

Spirit Power#Spirit Power Scalingx0.47

48

Damage

+15%

Hot DPS

link={{{icon_link}}} 99  DPS


link={{{icon_link}}} 99  DPS

link={{{icon_link}}} 99  DPS

Ability Point 1
Applies a 15% slow on hit. Lasts 1s per stack
Ability Point 2
+5% Bonus Damage per Stack
Ability Point 5
+48 Damage with improved scaling

Hat Trick


Cast Range 20m






Cooldown 25s

Launch forward damaging all enemies near where you land, knocking them into the air.

Spirit Power#Spirit Power Scalingx0.524

80

Damage
Ability Point 1
+3m Explosion Radius
Ability Point 2
-7.5 Cooldown
Ability Point 5
+80 Damage and +0.524 Damage Scale
Notes

This ability was replaced by Crackshot.

Dying Star


Cast Range 20m






Cooldown 25s

Launch forward damaging all enemies near where you land, knocking them into the air.

Spirit Power#Spirit Power Scalingx0.524

80

Damage
Ability Point 1
+3m Explosion Radius
Ability Point 2
-7.5 Cooldown
Ability Point 5
+80 Damage and +0.524 Damage Scale

Dying Star


Cast Range 20m






Cooldown 25s

Launch forward damaging all enemies near where you land, knocking them into the air.

Spirit Power#Spirit Power Scalingx0.524

80

Damage
Ability Point 1
+3m Explosion Radius
Ability Point 2
-7.5 Cooldown
Ability Point 5
+80 Damage and +0.524 Damage Scale

[[File:|45px|link=]]Shooting Star


Cast Range 20m






Cooldown 25s

Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.

Spirit Power#Spirit Power Scalingx0.524

80

Damage
Ability Point 1
+3m Explosion Radius
Ability Point 2
-7.5 Cooldown
Ability Point 5
+80 Damage and +0.524 Damage Scale