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DeadBot v0.3.0-beta.2-5458 |
DeadBot v0.3.0-beta.4-5480 |
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"AbilityCooldownBetweenCharge_label": "Charge Delay", | "AbilityCooldownBetweenCharge_label": "Charge Delay", | ||
"AbilityCooldownBetweenCharge_postfix": "s", | "AbilityCooldownBetweenCharge_postfix": "s", | ||
"AbilityCooldownPerHeadshotNPC_label": "Cooldown Per Headshot NPC", | |||
"AbilityCooldownPerHeadshotNPC_postfix": "s", | |||
"AbilityCooldownPerHeadshot_label": "Cooldown Per Headshot", | "AbilityCooldownPerHeadshot_label": "Cooldown Per Headshot", | ||
"AbilityCooldownPerHeadshot_postfix": "s", | "AbilityCooldownPerHeadshot_postfix": "s", | ||
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"Citadel_ReadyUp_InvalidGroupRoster": "Your roster overlaps too heavily with other players in your party. Try adding more heroes or changing the heroes in your roster", | "Citadel_ReadyUp_InvalidGroupRoster": "Your roster overlaps too heavily with other players in your party. Try adding more heroes or changing the heroes in your roster", | ||
"Citadel_ReadyUp_InvalidRoster": "You must have a valid roster before you can ready up", | "Citadel_ReadyUp_InvalidRoster": "You must have a valid roster before you can ready up", | ||
"Citadel_ReadyUp_TooManyLimitedHeroes": "Your roster contains mostly new heroes. In order to help form matches, we are currently requiring rosters to include some heroes that are not new. Please add some more heroes into your roster.", | |||
"Citadel_RecommendFriend_Comments": "Comments:", | "Citadel_RecommendFriend_Comments": "Comments:", | ||
"Citadel_RecommendFriend_CommentsPrompt": "Describe who this is briefly", | "Citadel_RecommendFriend_CommentsPrompt": "Describe who this is briefly", | ||
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"Citadel_StartMatchmaking_RankedNotUnlocked": "You have not yet unlocked ranked matchmaking", | "Citadel_StartMatchmaking_RankedNotUnlocked": "You have not yet unlocked ranked matchmaking", | ||
"Citadel_StartMatchmaking_TooFewPlayers": "There are not enough players in this party to enter match making in this mode", | "Citadel_StartMatchmaking_TooFewPlayers": "There are not enough players in this party to enter match making in this mode", | ||
"Citadel_StartMatchmaking_TooManyLimitedHeroes": "Your roster contains mostly new heroes. In order to help form matches, we are currently requiring rosters to include some heroes that are not new. Please add some more heroes into your roster.", | |||
"Citadel_StartMatchmaking_TooManyPlayers": "There are too many players in this party to enter match making in this mode", | "Citadel_StartMatchmaking_TooManyPlayers": "There are too many players in this party to enter match making in this mode", | ||
"Citadel_StartMatchmaking_TooManyPlayersOnTeam": "Too many players are on the same team", | "Citadel_StartMatchmaking_TooManyPlayersOnTeam": "Too many players are on the same team", | ||
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"ClipSizeOverride_label": "Ammo", | "ClipSizeOverride_label": "Ammo", | ||
"Cloaked": "Cloaked", | "Cloaked": "Cloaked", | ||
"CloneDamagePercentage_label": " | "CloneDamagePercentage_label": "Assistant Damage", | ||
"CloneDamagePercentage_postfix": "%", | "CloneDamagePercentage_postfix": "%", | ||
"CloneDamageTakenIncreasePercent_label": "Clone Damage Taken", | "CloneDamageTakenIncreasePercent_label": "Clone Damage Taken", | ||
"CloneDamageTakenIncreasePercent_postfix": "%", | "CloneDamageTakenIncreasePercent_postfix": "%", | ||
"CloneDamageTakenIncreasePercent_prefix": "{s:sign}", | "CloneDamageTakenIncreasePercent_prefix": "{s:sign}", | ||
"CloneHealthPercentage_label": "Copy Health", | "CloneHealthPercentage_label": "Copy Health", | ||
"CloneHealthPercentage_postfix": "%", | "CloneHealthPercentage_postfix": "%", | ||
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"MaxDPS_label": "Max DPS", | "MaxDPS_label": "Max DPS", | ||
"MaxDaggers_label": "Card Count", | "MaxDaggers_label": "Card Count", | ||
"MaxDamageTime_label": "Time for Max Damage", | |||
"MaxDamageTime_postfix": "s", | |||
"MaxDamage_label": "Max Damage", | "MaxDamage_label": "Max Damage", | ||
"MaxDistance_label": "Max Range", | "MaxDistance_label": "Max Range", | ||
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"MinChargeDamagePercent_label": "No Charge Damage", | "MinChargeDamagePercent_label": "No Charge Damage", | ||
"MinChargeDamagePercent_postfix": "%", | "MinChargeDamagePercent_postfix": "%", | ||
"MinDamage_label": "Minimum Damage", | |||
"MinDistance_label": "Min Range", | "MinDistance_label": "Min Range", | ||
"MinDistance_postfix": "m", | "MinDistance_postfix": "m", | ||
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"MyRosterRosterDesc": "In order to enter Matchmaking, you’ll need to add at least 3 Heroes to your Roster.", | "MyRosterRosterDesc": "In order to enter Matchmaking, you’ll need to add at least 3 Heroes to your Roster.", | ||
"MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes", | "MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes", | ||
"MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new", | |||
"MyRosterRosterEmpty": "ROSTER EMPTY", | "MyRosterRosterEmpty": "ROSTER EMPTY", | ||
"MyRosterSaveAndBack": "Save and Back", | "MyRosterSaveAndBack": "Save and Back", | ||
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"Steam_RP_hero_krill": "Mo \u0026 Krill", | "Steam_RP_hero_krill": "Mo \u0026 Krill", | ||
"Steam_RP_hero_lash": "Lash", | "Steam_RP_hero_lash": "Lash", | ||
"Steam_RP_hero_magician": "THE MAGNIFICENT SINCLAIR", | |||
"Steam_RP_hero_mechaguy": "Mecha Guy", | "Steam_RP_hero_mechaguy": "Mecha Guy", | ||
"Steam_RP_hero_mirage": "Mirage", | "Steam_RP_hero_mirage": "Mirage", | ||
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"Steam_RP_hero_rutger": "Rutger", | "Steam_RP_hero_rutger": "Rutger", | ||
"Steam_RP_hero_sapper": "Sapper", | "Steam_RP_hero_sapper": "Sapper", | ||
"Steam_RP_hero_shieldguy": "Shield Guy", | |||
"Steam_RP_hero_shiv": "Shiv", | "Steam_RP_hero_shiv": "Shiv", | ||
"Steam_RP_hero_skymonk": "Sky Monk", | "Steam_RP_hero_skymonk": "Sky Monk", | ||
Line 4,361: | Line 4,370: | ||
"Steam_RP_hero_thumper": "Thumper", | "Steam_RP_hero_thumper": "Thumper", | ||
"Steam_RP_hero_tokamak": "Tokamak", | "Steam_RP_hero_tokamak": "Tokamak", | ||
"Steam_RP_hero_trapper": "Trapper", | |||
"Steam_RP_hero_vampire": "Vampire", | "Steam_RP_hero_vampire": "Vampire", | ||
"Steam_RP_hero_vandal": "Vandal", | |||
"Steam_RP_hero_viper": "Vyper", | |||
"Steam_RP_hero_viscous": "Viscous", | "Steam_RP_hero_viscous": "Viscous", | ||
"Steam_RP_hero_warden": "Warden", | "Steam_RP_hero_warden": "Warden", | ||
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"ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan style=\"font-weight: bold;\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan style=\"font-weight: bold;\"\u003Eperfect accuracy\u003C/span\u003E and added \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage.\u003C/span\u003E", | "ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan style=\"font-weight: bold;\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan style=\"font-weight: bold;\"\u003Eperfect accuracy\u003C/span\u003E and added \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage.\u003C/span\u003E", | ||
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you", | "ability_bullet_flurry_quip": "Unleash a flurry of bullets around you", | ||
"ability_bullet_flurry_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ | "ability_bullet_flurry_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+60%\u003C/span\u003E Bullet Evasion and \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E+3m/s\u003C/span\u003E Dance Movespeed", | ||
"ability_burrow": "Burrow", | "ability_burrow": "Burrow", | ||
"ability_burrow_cancel_channel": "Unburrow", | "ability_burrow_cancel_channel": "Unburrow", | ||
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"ability_charged_shot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-3s\u003C/span\u003E Charge Delay", | "ability_charged_shot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-3s\u003C/span\u003E Charge Delay", | ||
"ability_crackshot": "Crackshot", | "ability_crackshot": "Crackshot", | ||
"ability_crackshot_desc": "Headshots deal bonus \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and applies a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E. This effect can only occur when off cooldown. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECrackshot ignores range damage fall-off.\u003C/span\u003E", | "ability_crackshot_desc": "Headshots deal bonus \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and applies a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E. This effect can only occur when off cooldown. \u003Cbr\u003E\u003Cbr\u003ECooldown is reduced by 50% on NPC hits. \u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECrackshot ignores range damage fall-off and does not apply to objectives.\u003C/span\u003E", | ||
"ability_crackshot_quip": "Deal bonus damage with headshots", | "ability_crackshot_quip": "Deal bonus damage with headshots", | ||
"ability_crackshot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-4s\u003C/span\u003E Cooldown on Hero Headshots. -2s on NPC Headshots", | |||
"ability_death_tax": "Death Tax", | "ability_death_tax": "Death Tax", | ||
"ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.", | "ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.", | ||
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"ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso", | "ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso", | ||
"ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Spirit Lasso", | "ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Spirit Lasso", | ||
"ability_gravity_lasso_desc": "Throw out your lasso, dealing \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and grabbing the first enemy hit. Grabbed enemies are \u003Cspan style=\"font-weight: bold;\"\u003EStunned\u003C/span\u003E and dragged along behind you. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EWhile Spirit Lasso is active, Holliday cannot melee or shoot.\u003C/span\u003E", | "ability_gravity_lasso_desc": "Throw out your lasso, dealing \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and grabbing the first enemy hit. Grabbed enemies are \u003Cspan style=\"font-weight: bold;\"\u003EStunned\u003C/span\u003E and dragged along behind you.\u003Cbr\u003EUsing a bounce pad extends the duration by 1.5s. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EWhile Spirit Lasso is active, Holliday cannot melee or shoot.\u003C/span\u003E", | ||
"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you", | "ability_gravity_lasso_quip": "Grab an enemy and drag them behind you", | ||
"ability_guided_arrow": "Guided Owl", | "ability_guided_arrow": "Guided Owl", | ||
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"ability_magician_copyult/ultcopied": "Ultimate Copied...!", | "ability_magician_copyult/ultcopied": "Ultimate Copied...!", | ||
"ability_magician_copyult_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECopy the Ultimate\u003C/span\u003E of an enemy hero for a limited time. Reactivating the ability will use the \u003Cspan style=\"font-weight: bold;\"\u003ECopied Ultimate\u003C/span\u003E instead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECopies will inherit this ability's upgrade points.\u003Cbr\u003ECopies will not gain benefits from Imbue.\u003Cbr\u003EAudience Participation will also copy the cooldown.", | "ability_magician_copyult_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECopy the Ultimate\u003C/span\u003E of an enemy hero for a limited time. Reactivating the ability will use the \u003Cspan style=\"font-weight: bold;\"\u003ECopied Ultimate\u003C/span\u003E instead.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECopies will inherit this ability's upgrade points.\u003Cbr\u003ECopies will not gain benefits from Imbue.\u003Cbr\u003EAudience Participation will also copy the cooldown.", | ||
"ability_magician_copyult_quip": "Copy an | "ability_magician_copyult_quip": "Copy an enemy's Ultimate for a limited time", | ||
"ability_magician_copyult_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EUpgrade\u003C/span\u003E the Copy.", | "ability_magician_copyult_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EUpgrade\u003C/span\u003E the Copy.", | ||
"ability_magician_copyult_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EUpgrade\u003C/span\u003E the Copy AGAIN!", | "ability_magician_copyult_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EUpgrade\u003C/span\u003E the Copy AGAIN!", | ||
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"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Alt-Cast]\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E", | "ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Alt-Cast]\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E", | ||
"ability_magician_magicbolt": "Vexing Bolt", | "ability_magician_magicbolt": "Vexing Bolt", | ||
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E | "ability_magician_magicbolt_desc": "Fire a bolt of magic that deals \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E, \u003Cspan style=\"font-weight: bold;\"\u003Eincreasing as it travels\u003C/span\u003E. If you have an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan style=\"font-weight: bold;\"\u003E1\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.", | ||
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic", | "ability_magician_magicbolt_quip": "Launch a guided bolt of magic", | ||
"ability_magician_magicbolt_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ | "ability_magician_magicbolt_t2_desc": "Bolts apply \u003Cspan style=\"font-weight: bold;\"\u003E-25%\u003C/span\u003E Fire Rate Slow for \u003Cspan style=\"font-weight: bold;\"\u003E5\u003C/span\u003Es.", | ||
"ability_magician_magicbolt_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+150\u003C/span\u003E Max Damage. +\u003Cspan style=\"font-weight: bold;\"\u003E50%\u003C/span\u003E Assistant Damage.", | |||
"ability_magician_shadowclone": "The Great Homonculus!", | "ability_magician_shadowclone": "The Great Homonculus!", | ||
"ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E", | "ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E", | ||
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"ability_nano_catform": "Ava", | "ability_nano_catform": "Ava", | ||
"ability_nano_catform/modifier_catform": "Ava", | "ability_nano_catform/modifier_catform": "Ava", | ||
"ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain \u003Cspan style=\"font-weight: bold;\"\u003EMovement Speed\u003C/span\u003E and become \u003Cspan style=\"font-weight: bold;\"\u003EHidden on the Minimap\u003C/span\u003E, but cannot attack or cast abilities. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECannot be used for 5s after taking damage from an enemy hero.\u003C/span\u003E", | "ability_nano_catform_desc": "Turn to shadows and possess Ava. You gain \u003Cspan style=\"font-weight: bold;\"\u003EMovement Speed\u003C/span\u003E and become \u003Cspan style=\"font-weight: bold;\"\u003EHidden on the Minimap\u003C/span\u003E, but cannot attack or cast abilities. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECannot be used for 5s after taking damage from an enemy hero.\u003Cbr\u003EAva's speed bonus is reduced by 50% after taking damage from an enemy hero.\u003C/span\u003E", | ||
"ability_nano_catform_quip": "Take control of Ava", | "ability_nano_catform_quip": "Take control of Ava", | ||
"ability_nano_catform_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan style=\"font-weight: bold;\"\u003E30\u003C/span\u003E Health Regen during Ava.", | "ability_nano_catform_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-15s\u003C/span\u003E Cooldown. Gain \u003Cspan style=\"font-weight: bold;\"\u003E30\u003C/span\u003E Health Regen during Ava.", | ||
Line 4,991: | Line 5,005: | ||
"ability_nano_clustergrenade_quip": "Throw out cluster bombs", | "ability_nano_clustergrenade_quip": "Throw out cluster bombs", | ||
"ability_nano_dash": "Leaping Slash", | "ability_nano_dash": "Leaping Slash", | ||
"ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one | "ability_nano_dash_desc": "Dash forward before slashing all enemies in a circle, dealing \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EIf the ability hits at least one hero, heal a small amount of health.", | ||
"ability_nano_dash_quip": "Dash forward and slash enemies", | "ability_nano_dash_quip": "Dash forward and slash enemies", | ||
"ability_nano_dash_t3_desc": "-50% Cooldown On Hit", | "ability_nano_dash_t3_desc": "-50% Cooldown On Hit", | ||
Line 5,154: | Line 5,168: | ||
"ability_viper_petrifybola": "Petrifying Bola", | "ability_viper_petrifybola": "Petrifying Bola", | ||
"ability_viper_petrifybola/petrifybola_petrify": "Petrified", | "ability_viper_petrifybola/petrifybola_petrify": "Petrified", | ||
"ability_viper_petrifybola_desc": "Throw an explosive bola. On exploding, the bola \u003Cspan style=\"font-weight: bold;\"\u003ESlows\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EDamages\u003C/span\u003E all enemies in the area. \u003Cbr\u003E\u003Cbr\u003EDirect hits deal | "ability_viper_petrifybola_desc": "Throw an explosive bola. On exploding, the bola \u003Cspan style=\"font-weight: bold;\"\u003ESlows\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EDamages\u003C/span\u003E all enemies in the area. \u003Cbr\u003E\u003Cbr\u003EDirect hits deal \u003Cspan style=\"font-weight: bold;\"\u003EAdditional Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003EPetrify\u003C/span\u003E instead. \u003Cspan style=\"font-weight: bold;\"\u003EPetrified\u003C/span\u003E units block all damage, but cannot take actions.", | ||
"ability_viper_petrifybola_quip": "Toss a petrifying bola", | "ability_viper_petrifybola_quip": "Toss a petrifying bola", | ||
"ability_viper_petrifybola_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E1.0s\u003C/span\u003E Petrify Duration. Petrifies all enemies in the area.\u003C/span\u003E", | "ability_viper_petrifybola_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E1.0s\u003C/span\u003E Petrify Duration. Petrifies all enemies in the area.\u003C/span\u003E", | ||
Line 5,160: | Line 5,174: | ||
"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E", | "ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E", | ||
"ability_viper_snakedash_quip": "Increase the agility of your Slide", | "ability_viper_snakedash_quip": "Increase the agility of your Slide", | ||
"ability_viper_snakedash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+ | "ability_viper_snakedash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+25% Spirit \u0026 Bullet Resist\u003C/span\u003E while Sliding", | ||
"ability_viper_ult": "Petrify", | "ability_viper_ult": "Petrify", | ||
"ability_viper_ult/viper_ult_petrify": "Petrified", | "ability_viper_ult/viper_ult_petrify": "Petrified", | ||
"ability_viper_ult_desc": "Create a hexed area on the ground. After a delay, ALL units in the cylindrical area are \u003Cspan id=\"TestID\"/\u003E\u003C/span\u003E\u003Cspan class=\"highlight\"\u003EPetrified\u003C/span\u003E. Enemies also suffer \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. | "ability_viper_ult_desc": "Create a hexed area on the ground. After a delay, ALL units in the cylindrical area are \u003Cspan id=\"TestID\"/\u003E\u003C/span\u003E\u003Cspan class=\"highlight\"\u003EPetrified\u003C/span\u003E. Enemies also suffer \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. Petrified units block all damage, but cannot take actions.", | ||
"ability_viper_ult_quip": "Turn both allies and enemies into stone", | "ability_viper_ult_quip": "Turn both allies and enemies into stone", | ||
"ability_viper_venom": "Lethal Venom", | "ability_viper_venom": "Lethal Venom", | ||
"ability_viper_venom/viper_venom_modifier_subclass": "Lethal Venom", | "ability_viper_venom/viper_venom_modifier_subclass": "Lethal Venom", | ||
"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\ | "ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ELethal Venom will ignore Petrify's damage block.\u003C/span\u003E", | ||
"ability_viper_venom_quip": "Inject your enemies with a deadly venom", | "ability_viper_venom_quip": "Inject your enemies with a deadly venom", | ||
"ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan style=\"font-weight: bold;\"\u003ELethal Venom\u003C/span\u003E", | "ability_viper_venom_t3_desc": "Bullets also build up \u003Cspan style=\"font-weight: bold;\"\u003ELethal Venom\u003C/span\u003E", | ||
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"citadel_ability_hook_desc": "Launch out a hook that \u003Cspan style=\"font-weight: bold;\"\u003Egrabs and reels in\u003C/span\u003E the first hero it hits and deals damage to enemies. Target will be placed where you are facing.", | "citadel_ability_hook_desc": "Launch out a hook that \u003Cspan style=\"font-weight: bold;\"\u003Egrabs and reels in\u003C/span\u003E the first hero it hits and deals damage to enemies. Target will be placed where you are facing.", | ||
"citadel_ability_hook_quip": "Pull in a target to you", | "citadel_ability_hook_quip": "Pull in a target to you", | ||
"citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan style=\"font-weight: bold;\"\ | "citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan style=\"font-weight: bold;\"\u003E25% more weapon damage\u003C/span\u003E against hooked enemies for 10s", | ||
"citadel_ability_hornet_chain": "Stake", | "citadel_ability_hornet_chain": "Stake", | ||
"citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground", | "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground", | ||
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"citadel_ability_stomp_t1_desc": "Hit enemies are \u003Cspan style=\"font-weight: bold;\"\u003Efire rate and movement slowed\u003C/span\u003E by \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E for \u003Cspan style=\"font-weight: bold;\"\u003E4s\u003C/span\u003E.", | "citadel_ability_stomp_t1_desc": "Hit enemies are \u003Cspan style=\"font-weight: bold;\"\u003Efire rate and movement slowed\u003C/span\u003E by \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E for \u003Cspan style=\"font-weight: bold;\"\u003E4s\u003C/span\u003E.", | ||
"citadel_ability_stomp_t2_desc": "Dynamo deals \u003Cspan style=\"font-weight: bold;\"\u003E30% more Weapon Damage\u003C/span\u003E to hit enemies for \u003Cspan style=\"font-weight: bold;\"\u003E8s\u003C/span\u003E", | "citadel_ability_stomp_t2_desc": "Dynamo deals \u003Cspan style=\"font-weight: bold;\"\u003E30% more Weapon Damage\u003C/span\u003E to hit enemies for \u003Cspan style=\"font-weight: bold;\"\u003E8s\u003C/span\u003E", | ||
"citadel_ability_stomp_t3_desc": "+125 Damage and +1 Charge", | |||
"citadel_ability_storm_cloud": "Storm Cloud", | "citadel_ability_storm_cloud": "Storm Cloud", | ||
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan style=\"font-weight: bold;\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E during the channel.", | "citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan style=\"font-weight: bold;\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E during the channel.", | ||
"citadel_ability_storm_cloud_lightning_strike": "Lightning Strike", | "citadel_ability_storm_cloud_lightning_strike": "Lightning Strike", | ||
"citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press {{Mouse|1}} to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan style=\"font-weight: bold;\"\u003Eknocks enemies away\u003C/span\u003E after a | "citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press {{Mouse|1}} to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan style=\"font-weight: bold;\"\u003Eknocks enemies away\u003C/span\u003E after a 0.25s delay. One use per cast.", | ||
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area", | "citadel_ability_storm_cloud_quip": "Fry all enemies in a large area", | ||
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | "citadel_ability_storm_cloud_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud", | ||
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"citadel_ability_uppercut_desc": "Deal \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee\u003C/span\u003E damage to nearby units and send them \u003Cspan style=\"font-weight: bold;\"\u003Eflying back\u003C/span\u003E, causing \u003Cspan style=\"font-weight: bold;\"\u003Earea damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Efire rate slow\u003C/span\u003E where they land. Does not damage allies.", | "citadel_ability_uppercut_desc": "Deal \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee\u003C/span\u003E damage to nearby units and send them \u003Cspan style=\"font-weight: bold;\"\u003Eflying back\u003C/span\u003E, causing \u003Cspan style=\"font-weight: bold;\"\u003Earea damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Efire rate slow\u003C/span\u003E where they land. Does not damage allies.", | ||
"citadel_ability_uppercut_quip": "Punch someone away from you", | "citadel_ability_uppercut_quip": "Punch someone away from you", | ||
"citadel_ability_uppercut_t2_desc": "On Uppercut enemy Hero, gain \u003Cspan style=\"font-weight: bold;\"\u003Efast spin-up time, 2x range, and + | "citadel_ability_uppercut_t2_desc": "On Uppercut enemy Hero, gain \u003Cspan style=\"font-weight: bold;\"\u003Efast spin-up time, 2x range, and +50% weapon damage\u003C/span\u003E for 12s", | ||
"citadel_ability_uppercut_t3_desc": "On Uppercut enemy Hero, set \u003Cspan style=\"font-weight: bold;\"\u003EHook cooldown to 0\u003C/span\u003E and instantly \u003Cspan style=\"font-weight: bold;\"\u003E+100% bullets\u003C/span\u003E to your current clip", | "citadel_ability_uppercut_t3_desc": "On Uppercut enemy Hero, set \u003Cspan style=\"font-weight: bold;\"\u003EHook cooldown to 0\u003C/span\u003E and instantly \u003Cspan style=\"font-weight: bold;\"\u003E+100% bullets\u003C/span\u003E to your current clip", | ||
"citadel_ability_viscous_ball_boost": "Slam Ball", | "citadel_ability_viscous_ball_boost": "Slam Ball", | ||
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"item_info_no_shop": "No Nearby Shop", | "item_info_no_shop": "No Nearby Shop", | ||
"item_info_sell": "Sell", | "item_info_sell": "Sell", | ||
"item_info_tier_tier1": "T1", | |||
"item_info_tier_tier2": "T2", | |||
"item_info_tier_tier3": "T3", | |||
"item_info_tier_tier4": "T4", | |||
"kill_hype_FirstBlood": "first blood", | "kill_hype_FirstBlood": "first blood", | ||
"kill_hype_KillStreak:p{kills}": "{i:kills} kill streak#|#{i:kills} kill streak", | "kill_hype_KillStreak:p{kills}": "{i:kills} kill streak#|#{i:kills} kill streak", |