User:RainbowGem2/Holliday/Development: Difference between revisions
Appearance
RainbowGem2 (talk | contribs) Created page |
RainbowGem2 (talk | contribs) Added descriptions |
||
(2 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
{{Removed content}} | {{Removed content}} | ||
== Abilities == | == Removed Abilities == | ||
<tabber> | <tabber> | ||
|-| | |-|Marksman= | ||
{{ | {{ | ||
Ability card v2/Card | Ability card v2/Card | ||
Line 72: | Line 67: | ||
{{Template:Ability card v2/Card/UpgradeBox | {{Template:Ability card v2/Card/UpgradeBox | ||
| cost = 2 | | cost = 2 | ||
| description = '''+ | | description = '''+5%''' Bonus Damage per Stack | ||
}} | }} | ||
Line 81: | Line 76: | ||
}} | }} | ||
}} | }} | ||
|-|(3) Hat Trick= | |||
{{ | |||
Ability card v2/Card | |||
| name=Hat Trick | |||
| icon=Guided Owl.png | |||
| range=20 | |||
| cooldown=25 | |||
| info1_desc=Throws out her '''hat''' to strike enemies, '''slowing''' and '''revealing''' them through walls. | |||
| info1_mainbox1= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=80 | |||
| key=Damage | |||
| type=tech_damage | |||
| icon_color=Purple | |||
| label=Damage | |||
| scale_type=spirit | |||
| scale_value=0.524 | |||
}} | |||
| upgrade1= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 1 | |||
| description = '''+3m''' Explosion Radius | |||
}} | |||
| upgrade2= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 2 | |||
| description = '''-7.5''' Cooldown | |||
}} | |||
| upgrade3= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 5 | |||
| description = '''+80''' Damage and '''+0.524''' Damage Scale | |||
}} | |||
| notes= This ability was replaced by '''Crackshot'''. | |||
}} | |||
|-|(3) Target Practice= | |||
{{ | |||
Ability card v2/Card | |||
| name=Target Practice | |||
| icon=Dying Star.png | |||
| range=20 | |||
| cooldown=25 | |||
| info1_desc=On activate, your next gun hit selects an enemy Hero as a target. Shoot them '''{s:ShotsToProc}''' times to deal a burst of spirit damage. Every Headshot will increase the burst | |||
| info1_mainbox1= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=80 | |||
| key=Damage | |||
| type=tech_damage | |||
| icon_color=Purple | |||
| label=Damage | |||
| scale_type=spirit | |||
| scale_value=0.524 | |||
}} | |||
| upgrade1= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 1 | |||
| description = '''+3m''' Explosion Radius | |||
}} | |||
| upgrade2= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 2 | |||
| description = '''-7.5''' Cooldown | |||
}} | |||
| upgrade3= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 5 | |||
| description = '''+80''' Damage and '''+0.524''' Damage Scale | |||
}} | |||
}} | |||
|-|(2) Decoy= | |||
{{ | {{ | ||
Ability card v2/Card | Ability card v2/Card | ||
| name= | | name=Decoy | ||
| icon=Dying Star.png | | icon=Dying Star.png | ||
| range=20 | | range=20 | ||
| cooldown=25 | | cooldown=25 | ||
| info1_desc= | | info1_desc='''Holliday''' creates a temporary decoy that will run towards the target location and shoot at any nearby enemies. | ||
| info1_mainbox1= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=80 | |||
| key=Damage | |||
| type=tech_damage | |||
| icon_color=Purple | |||
| label=Damage | |||
| scale_type=spirit | |||
| scale_value=0.524 | |||
}} | |||
| upgrade1= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 1 | |||
| description = '''+3m''' Explosion Radius | |||
}} | |||
| upgrade2= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 2 | |||
| description = '''-7.5''' Cooldown | |||
}} | |||
| upgrade3= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 5 | |||
| description = '''+80''' Damage and '''+0.524''' Damage Scale | |||
}} | |||
}} | |||
|-| Shooting Star= | |||
{{ | |||
Ability card v2/Card | |||
| name=Shooting Star | |||
| icon= | |||
| range=20 | |||
| cooldown=25 | |||
| info1_desc=Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star. | |||
| info1_mainbox1= | | info1_mainbox1= | ||
{{Template:Ability card v2/Card/MainBox | {{Template:Ability card v2/Card/MainBox |
Latest revision as of 13:02, 2 February 2025
“Dead.”
This page contains game content that has been removed from the game.
Removed Abilities[edit | edit source]
[[File:|45px|link=]]Shooting Star
20m
25s
Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.