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* Dying with {{ItemIcon|Siphon Bullets}} stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back) | * Dying with {{ItemIcon|Siphon Bullets}} stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back) | ||
* Fixed {{ItemIcon|Siphon Bullets}} acting as spirit damage for procs | * Fixed {{ItemIcon|Siphon Bullets}} acting as spirit damage for procs | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop | * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now silences the ally being carried until they are released | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting | * {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} incoming damage deferred reduced from 40% to 35% | ||
* Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies | * Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies | ||
* Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after | * Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after | ||
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