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* Replaced the recent soul duplication hotfix with new behavior. Pre 10 min, lanes now always split orbs when there are more heroes than the assigned participants for that lane (3+ people in a dual lane, 2+ people in a solo). Previously it only split with 3+ people regardless of the lane, which is what allowed soul abuses when dipping into a solo lane. | * Replaced the recent soul duplication hotfix with new behavior. Pre 10 min, lanes now always split orbs when there are more heroes than the assigned participants for that lane (3+ people in a dual lane, 2+ people in a solo). Previously it only split with 3+ people regardless of the lane, which is what allowed soul abuses when dipping into a solo lane. | ||
* Private lobbies can now assign players to duo and solo lanes | * Private lobbies can now assign players to duo and solo lanes | ||
* Fixed some recent bugs with {{HeroIcon|Vindicta}} {{AbilityIcon|Flight | * Fixed some recent bugs with {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} that could cause some large bursts in a direction | ||
* Fixed being able to shoot while using {{ItemIcon|Ethereal Shift}} and flying with {{HeroIcon|Vindicta}} | * Fixed being able to shoot while using {{ItemIcon|Ethereal Shift}} and flying with {{HeroIcon|Vindicta}} | ||
* {{ItemIcon|Veil Walker}}: Fire Rate reduced from 30% to 20% | * {{ItemIcon|Veil Walker}}: Fire Rate reduced from 30% to 20% | ||
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