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Add info about buildup |
m Recommended Removal, removed: == Recommended heroes == * {{HeroIcon|Lady Geist}} * {{HeroIcon|Mirage}} * {{HeroIcon|Seven}} |
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{{Infobox item | {{Infobox item | ||
| item_name = Spiritual Overflow | | item_name = Spiritual Overflow | ||
| item_type = Weapon | | item_type = Weapon | ||
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| has_active1 = false | | has_active1 = false | ||
| has_iscomponentof = false | | has_iscomponentof = false | ||
| item_stat1 = + | | item_stat1 = +12% [[Cooldown]] Reduction | ||
| item_stat2 = +10% [[Spirit Lifesteal]] | |||
| | | item_stat3 = +225 [[Bullet Shield]] Health | ||
| | | souls = 6,000 | ||
| souls = 6, | | passive1_description = Gain bonus '''Fire Rate''' and [[Spirit Power]] by '''charging up''' with your bullets on enemy heroes. | ||
| passive1_description = Gain bonus [[Spirit Power]] by charging up with your bullets on enemy | | passive1_stat1 = +35% [[Fire Rate]] (Conditional) | ||
| | | passive1_stat2 = +50 [[Spirit Power]] (Conditional) | ||
| | | passive1_stat3 = 0.8% Buildup Per Shot | ||
| | | passive1_stat4 = 18s Duration | ||
| | |||
}} | }} | ||
'''Spiritual Overflow''' | '''Spiritual Overflow''' is a Tier 4 [[Weapon]] [[item]] that temporarily provides bonus [[Spirit Power]] and [[Fire Rate]] by charging up with your bullets on enemy [[heroes]]. | ||
It can be purchased from the [[The Curiosity Shop| | It also provides [[Cooldown Reduction]], [[Spirit Lifesteal]], and [[Damage Shield|Bullet Shield]]. | ||
It can be purchased from the [[The Curiosity Shop|shop]] for {{Souls|6,000}}. | |||
== Buildup Per Shot == | == Buildup Per Shot == | ||
The item has a different buildup per shot depending on which hero purchased the item. The Overflow status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Once Overflowing, subsequent shots do not buildup or trigger another Overflow until the current Overflow expires | The item has a different buildup per shot depending on which hero purchased the item. The Overflow status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot. | ||
Once Overflowing, subsequent shots do not buildup or trigger another Overflow until the current Overflow expires. | |||
{| class="wikitable sortable" | {| class="wikitable sortable mw-collapsible" | ||
|+ | |+Buildup Per Shot | ||
!Hero | !Hero | ||
!% per shot | !% per shot | ||
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|- | |- | ||
|{{HeroIcon|Grey Talon}} | |{{HeroIcon|Grey Talon}} | ||
| | |47 | ||
|- | |- | ||
|{{HeroIcon|Haze}} | |{{HeroIcon|Haze}} | ||
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|- | |- | ||
|{{HeroIcon|McGinnis}} | |{{HeroIcon|McGinnis}} | ||
| | |9.9 | ||
|- | |- | ||
|{{HeroIcon|Mirage}} | |{{HeroIcon|Mirage}} | ||
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|- | |- | ||
|{{HeroIcon|Vindicta}} | |{{HeroIcon|Vindicta}} | ||
| | |28 | ||
|- | |- | ||
|{{HeroIcon|Viscous}} | |{{HeroIcon|Viscous}} | ||
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|} | |} | ||
* {{HeroIcon|Wraith}} | |||
* | |||
{{ | |||
== Update history == | == Update history == | ||
{{ | {{Main|Spiritual Overflow/Update history|l1=Update history}} | ||
| | {{Update history}} | ||
{{Item Navbox}} | |||
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}} | |||
{{Update history | |||
}} | |||
{{ | |||