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{{plink|Stamina|pic=Springy boots icon|size=32}} is a stat that [[heroes]] start with and can obtain more through [[items]]. Stamina dictates the amount of dashes a hero can use. Stamina regenerates back over time, taking 5 seconds without items to regenerate 1 bar. | |||
== Notes == | == Notes == | ||
Most heroes begin the game with 3 bars of Stamina | Most heroes begin the game with 3 bars of Stamina. However, there are a few exceptions: | ||
* | * {{PageRef|Holliday}}, {{PageRef|McGinnis}} and {{PageRef|Vindicta}} begin with 2 bars. | ||
* | * {{PageRef|Grey Talon}}, {{PageRef|Ivy}} and {{PageRef|Vyper}} begin with 4 bars. | ||
See [[Hero Comparison]] for a full table of heroes' base stamina. | |||
A bar of stamina allows the player to perform several different maneuvers. In the following list, the Dash key by default refers to Shift, and Crouch key to Control: | A bar of stamina allows the player to perform several different maneuvers. In the following list, the Dash key by default refers to Shift, and Crouch key to Control: | ||
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{{Item stat table|Stamina}} | {{Item stat table|Stamina}} | ||
There are several items that affect Stamina usage, but do not increase Stamina bars. | There are several items that affect Stamina usage, but do not increase Stamina bars. | ||
* {{ItemIcon|Kinetic Dash}} provides the player with their next Dash-Jump not costing an extra stamina. | * {{ItemIcon|Kinetic Dash}} and {{ItemIcon|Arcane Surge}} provides the player with their next Dash-Jump not costing an extra stamina. | ||
* {{ItemIcon|Restorative Locket}} has an active that replenishes a stamina point by consuming all stacks. | * {{ItemIcon|Restorative Locket}} has an active that replenishes a stamina point by consuming all stacks. | ||