More actions
m link |
Gammaton32 (talk | contribs) renamed Sinclair |
||
(40 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
An '''Update''' is a new version of the build of a game that adds and adjusts content. Said content typically includes new or adjusted game modes, balance changes, and bug fixes. ''[[Deadlock]]'' gets updated several times a week and not all changes are recorded in patch notes. This page lists only changes mentioned on the [https://forums.playdeadlock.com Official Deadlock forum] patch notes, and some notable unlisted changes discovered by players. Update times are based on the Pacific Standard Time zone (PST) of [https://www.valvesoftware.com/ Valve Corporation's] headquarters in Bellevue, Washington. | |||
'''Update''' times are based on the PST | |||
''Deadlock'' is currently in an [[Early Development Build|open alpha]] state. | |||
'' | |||
From August 1 2024 to December 6, the game had a schedule where a major update was released once every 2 weeks, usually on a Thursday. On January 8 2025 it was announced that this schedule was dropped in favor of having more time between major updates, for better testing and more internal development time. | |||
== Previous Updates == | == Previous Updates == | ||
{| class="wikitable mw-collapsible | This is a list of all documented updates to the current build. | ||
|- style="text-align: center | {| class="wikitable mw-collapsible" | ||
|- style="text-align: center;" | |||
| style="text-align:center; width:20%;|'''Update''' | | style="text-align:center; width:20%;|'''Update''' | ||
| style="text-align:center; width:50%;" |'''Summary''' | | style="text-align:center; width:50%;" |'''Summary''' | ||
| style="text-align:center; width:30%;" | '''Hero Changes''' | | style="text-align:center; width:30%;" | '''Hero Changes''' | ||
|- | |- | ||
| style="vertical-align:text-top;" |[[Update:February 25, 2025|'''February 25, 2025 Update''']] | |||
| style="vertical-align:text-top;" | | |||
* Map overhaul (3 lanes) | |||
* Soul orb changes | |||
* Gameplay changes | |||
* Various visual and audio improvements | |||
| style="vertical-align:text-top;" | | |||
* Nerfs to {{PageRef|Holliday|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |[[Update:February 11, 2025|'''February 11, 2025 Update''']] | |||
| style="vertical-align:text-top;" | | |||
* Various item rebalances | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* Nerfs to {{PageRef|Calico|size=20px}}. | |||
* Nerfs to {{PageRef|Holliday|size=20px}}. | |||
* Adjustments to {{PageRef|Sinclair|size=20px}}. | |||
* Nerfs to {{PageRef|Wraith|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |[[Update:January 27, 2025|'''January 27, 2025 Update''']] | |||
| style="vertical-align:text-top;" | | |||
* All objectives take 50% less damage from Spirit Damage | |||
* Shrines are no longer vulnerable to Spirit Damage when out of range | |||
* Various item rebalances | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* Buff to {{PageRef|Abrams|size=20px}}. | |||
* Nerf to {{PageRef|Bebop|size=20px}}. | |||
* Adjustments to {{PageRef|Calico|size=20px}}. | |||
* Buff to {{PageRef|Dynamo|size=20px}}. | |||
* Buff to {{PageRef|Grey Talon|size=20px}}. | |||
* Buff to {{PageRef|Haze|size=20px}}. | |||
* Adjustments to {{PageRef|Holliday|size=20px}}. | |||
* Buff to {{PageRef|Kelvin|size=20px}}. | |||
* Buff to {{PageRef|Seven|size=20px}}. | |||
* Buff to {{PageRef|Shiv|size=20px}}. | |||
* Adjustments to {{PageRef|Sinclair|size=20px}}. | |||
* Nerf to {{PageRef|Vindicta|size=20px}}. | |||
* Buff to {{PageRef|Viscous|size=20px}}. | |||
* Adjustments to {{PageRef|Vyper|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |[[Update:January 19, 2025|'''January 19, 2025 Update''']] | |||
| style="vertical-align:text-top;" | | |||
* All heroes' base gun damage and growth reduced by 10% | |||
* Various item rebalances | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* Buff to {{PageRef|name=Calico|size=20px}}. | |||
* Nerf to {{PageRef|name=Bebop|size=20px}}. | |||
* Adjustments to {{PageRef|name=Holliday|size=20px}}. | |||
* Buff to {{PageRef|name=Kelvin|size=20px}}. | |||
* Adjustments to {{PageRef|name=Mirage|size=20px}}. | |||
* Adjustments to {{PageRef|name=Shiv|size=20px}}. | |||
* Adjustments to {{PageRef|name=Sinclair|size=20px}}. | |||
* Nerf to {{PageRef|name=Vindicta|size=20px}}. | |||
* Nerf to {{PageRef|name=Vyper|size=20px}}. | |||
* Adjustments to {{PageRef|name=Wraith|size=20px}}. | |||
* Nerf to {{PageRef|name=Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |[[Update:January 17, 2025|'''January 17, 2025 Update''']] | |||
| style="vertical-align:text-top;" | | |||
* '''New Heroes:''' '''{{PageRef|name=Calico|size=20px}}, {{PageRef|name=Holliday|size=20px}}, {{PageRef|name=THE MAGNIFICENT SINCLAIR|size=20px}}''' and '''{{PageRef|name=Vyper|size=20px}}''' moved from Hero Labs to the main roster. | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:January 12, 2025|January 12, 2025 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Various item rebalances | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* Nerf to {{PageRef|name=Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |[[Update:December 31, 2024|'''December 31, 2024 Update''']] | |||
| style="vertical-align:text-top;" | | |||
* Rapid Recharge buffs | |||
* Hero changes | |||
| style="vertical-align:text-top;" | | |||
* Adjustments to {{PageRef|Infernus|size=20px}}. | |||
* Adjustments to {{PageRef|Kelvin|size=20px}}. | |||
* Adjustments to {{PageRef|Mirage|size=20px}}. | |||
* Adjustments to {{PageRef|Shiv|size=20px}}. | |||
* Adjustments to {{PageRef|Vindicta|size=20px}}. | |||
* Adjustments to {{PageRef|Warden|size=20px}}. | |||
* Adjustments to {{PageRef|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:December 21, 2024|December 21, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Fixed move speed bugs near minimum (2 m/s) | |||
* T4 [[Item]] cost reduced from {{Souls|6,200}} to {{Souls|6,000}} | |||
* Various item rebalances | |||
* Various ability rebalances | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:December 17, 2024|December 17, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Winter-themed visual [[Seasonal events|update]] | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:December 6, 2024|December 6, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
*Added Raven to Hero Labs. | |||
*Map changes. | |||
**Added park theming to purple lane | |||
**Added park backdrop to park side of map | |||
**Updated tree models to new visual style and added player collision to canopies | |||
| style="vertical-align:text-top;" | | |||
* Adjustments to {{HeroIcon|Abrams|size=20px}}. | |||
* Adjustments to {{HeroIcon|Bebop|size=20px}}. | |||
* Adjustments to {{HeroIcon|Dynamo|size=20px}}. | |||
* Adjustments to {{HeroIcon|Grey Talon|size=20px}}. | |||
* Adjustments to {{HeroIcon|Haze|size=20px}}. | |||
* Adjustments to {{HeroIcon|Infernus|size=20px}}. | |||
* Adjustments to {{HeroIcon|Ivy|size=20px}}. | |||
* Adjustments to {{HeroIcon|Kelvin|size=20px}}. | |||
* Adjustments to {{HeroIcon|Lady Geist|size=20px}}. | |||
* Adjustments to {{HeroIcon|Lash|size=20px}}. | |||
* Adjustments to {{HeroIcon|McGinnis|size=20px}}. | |||
* Adjustments to {{HeroIcon|Mirage|size=20px}}. | |||
* Adjustments to {{HeroIcon|Mo & Krill|size=20px}}. | |||
* Adjustments to {{HeroIcon|Paradox|size=20px}}. | |||
* Adjustments to {{HeroIcon|Pocket|size=20px}}. | |||
* Adjustments to {{HeroIcon|Seven|size=20px}}. | |||
* Adjustments to {{HeroIcon|Shiv|size=20px}}. | |||
* Adjustments to {{HeroIcon|Vindicta|size=20px}}. | |||
* Adjustments to {{HeroIcon|Viscous|size=20px}}. | |||
* Adjustments to {{HeroIcon|Warden|size=20px}}. | |||
* Adjustments to {{HeroIcon|Wraith|size=20px}}. | |||
* Adjustments to {{HeroIcon|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 29, 2024|November 29, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Guardians take more damage from [[Trooper]]s and [[Hero]]es | |||
* Guardians deal more damage to Troopers | |||
* Soul sharing range reduced | |||
* Respawn time adjustment | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 21, 2024|November 21, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Matchmaking rework. | |||
* Heal/Anti-heal rebalance. | |||
* General gameplay changes. | |||
** Walker attacks deal additional max HP damage, provide nearby heroes with 25% resistance and has resistance based on nearby enemy heroes. | |||
** Powerups require heavy melee to claim, and now scales from 10 minutes to 40 minutes. | |||
* Map changes. | |||
** Moved rooftop neutral camp closer to the Guardian | |||
** Added a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings | |||
** Redesigned Radio Station interior to be more open | |||
** Changed entrance to the Armory/Warehouse to be more direct | |||
** Moved the side lane teleporters to the crawl space under the Hard camp | |||
** Removed Rope inside the Police Station/Garment Building | |||
* Item changes. | |||
** New items: Spellslinger Headshots, Spirit Snatch, Arcane Surge. | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Adjustments to {{HeroIcon|Abrams|size=20px}}. | |||
* Adjustments to {{HeroIcon|Bebop|size=20px}}. | |||
* Adjustments and QOL to {{HeroIcon|Dynamo|size=20px}}. | |||
* Adjustments to {{HeroIcon|Grey Talon|size=20px}}. | |||
* Adjustments to {{HeroIcon|Haze|size=20px}}. | |||
* Adjustments to {{HeroIcon|Infernus|size=20px}}. | |||
* Adjustments to {{HeroIcon|Ivy|size=20px}}. | |||
* Nerf to {{HeroIcon|Kelvin|size=20px}}. | |||
* Nerf to {{HeroIcon|Lady Geist|size=20px}}. | |||
* QOL to {{HeroIcon|Lash|size=20px}}. | |||
* Adjustments to {{HeroIcon|McGinnis|size=20px}}. | |||
* Nerf and QOL to {{HeroIcon|Mirage|size=20px}}. | |||
* Adjustments to {{HeroIcon|Mo & Krill|size=20px}}. | |||
* Adjustments to {{HeroIcon|Paradox|size=20px}}. | |||
* Buff to {{HeroIcon|Seven|size=20px}}. | |||
* Adjustments to {{HeroIcon|Shiv|size=20px}}. | |||
* Adjustments to {{HeroIcon|Vindicta|size=20px}}. | |||
* Nerf to {{HeroIcon|Viscous|size=20px}}. | |||
* Adjustments to {{HeroIcon|Warden|size=20px}}. | |||
* Nerf to {{HeroIcon|Wraith|size=20px}}. | |||
* Adjustments to {{HeroIcon|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 13, 2024|November 13, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Troopers now do 20% more damage to each other | |||
* Post-lane soul sharing ratios reduced | |||
* First Urn of the game now always has the neutral delivery location | |||
* Guardian resistance changes | |||
* Heavy Melee cancelling can no longer be done with certain abilties | |||
* Team vs Team NW comeback formula toned down | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Buff to {{HeroIcon|Haze}} {{AbilityIcon|Bullet Dance}}. | |||
* Nerfs to {{HeroIcon|Paradox}} {{AbilityIcon|Time Wall}}. | |||
* Slight nerf to {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}}. | |||
* Nerfs to {{HeroIcon|Yamato}} {{AbilityIcon|Shadow Transformation}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 10, 2024|November 10, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Post-lane soul sharing ratios reduced | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Nerfs to {{HeroIcon|Yamato}} {{AbilityIcon|Shadow Transformation}}. | |||
* Slight adjustment to {{HeroIcon|Paradox}} {{AbilityIcon|Paradoxical Swap}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 8, 2024|November 8, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* {{HeroIcon|Trapper}} bug fix | |||
| style="vertical-align:text-top;" | | |||
* Bug fix to {{HeroIcon|Trapper}}'s {{AbilityIcon|Silktrap}} | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 7, 2024|November 7, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Added Trapper to Hero Labs. | |||
* Added Quickbuy. | |||
* General gameplay changes. | |||
** Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls) | |||
** Hero Kill gold increased from 150->1400 to 175->2000 (0 min to 45 min) | |||
** Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian | |||
* Map changes. | |||
** Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes | |||
** Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out | |||
** Redesigned warehouse interior | |||
** Various changes to stairs and roof props | |||
* Item changes. | |||
** Removed Soul Rebirth | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Adjustments to {{HeroIcon|Abrams|size=20px}}. | |||
* Adjustments to {{HeroIcon|Bebop|size=20px}}. | |||
* Adjustments to {{HeroIcon|Dynamo|size=20px}}. | |||
* Nerf to {{HeroIcon|Grey Talon|size=20px}}. | |||
* Adjustments to {{HeroIcon|Haze|size=20px}}. | |||
* Nerf to {{HeroIcon|Infernus|size=20px}}. | |||
* Buff to {{HeroIcon|Ivy|size=20px}}. | |||
* Buff and QOL to {{HeroIcon|Lash|size=20px}}. | |||
* Nerf to {{HeroIcon|McGinnis|size=20px}}. | |||
* Nerf to {{HeroIcon|Mirage|size=20px}}. | |||
* Buff to {{HeroIcon|Mo & Krill|size=20px}}. | |||
* Adjustments to {{HeroIcon|Paradox|size=20px}}. | |||
* Buff to {{HeroIcon|Pocket|size=20px}}. | |||
* Adjustments to {{HeroIcon|Vindicta|size=20px}}. | |||
* Buff and bug fix to {{HeroIcon|Viscous|size=20px}}. | |||
* Adjustments to {{HeroIcon|Warden|size=20px}}. | |||
* Nerf to {{HeroIcon|Wraith|size=20px}}. | |||
* Rework to {{HeroIcon|Yamato|size=20px}} {{AbilityIcon|Shadow Transformation}} . | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 1, 2024|November 1, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* {{ItemIcon|Metal Skin}}: Cooldown increased from 21s to 28s | |||
* {{ItemIcon|Siphon Bullets}}: Max HP Steal is now affected by falloff | |||
* {{ItemIcon|Improved Burst}}: Damage threshold requirement reduced from 200 to 175. | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Buff to {{HeroIcon|Bebop|size=20px}}. | |||
* Nerf to {{HeroIcon|Grey Talon|size=20px}}. | |||
* Nerf to {{HeroIcon|Mirage|size=20px}}. | |||
* Nerf to {{HeroIcon|Paradox|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:October 27, 2024|October 27, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Urn net worth lead requirement increased from 8% to 10% | |||
* {{ItemIcon|Majestic Leap}}: Cooldown reduced from 45s to 40s | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Adjustments to {{HeroIcon|Bebop|size=20px}} {{AbilityIcon|Sticky Bomb}}. | |||
* Nerf to {{HeroIcon|Grey Talon|size=20px}}. | |||
* Nerf to {{HeroIcon|Kelvin|size=20px}}. | |||
* Nerf to {{HeroIcon|McGinnis|size=20px}}. | |||
* Nerf to {{HeroIcon|Paradox|size=20px}}. | |||
* Buff to {{HeroIcon|Seven|size=20px}}. | |||
* Buff to {{HeroIcon|Shiv|size=20px}} {{AbilityIcon|Killing Blow}}. | |||
* Buff to {{HeroIcon|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:October 24, 2024|October 24, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Added Hero Lab mode with 6 new heroes (Holliday, Calico, Wrecker, Fathom, Viper and Magician). | |||
* Added Commends. | |||
* General gameplay changes. | |||
** AP no longer granted for Walkers, AP/Souls no longer granted for Shrines and Patron (redestributed along soul reward line) | |||
** Urn comeback properties now at 8% net work lead, drop-off location now variable based on team ahead being closer to losing team side. | |||
** Guardian resist vs troopers scales from 60% to -35% at 8 minutes. | |||
** Guardians resist vs players scales from 40% to -35% at 8 minutes. | |||
** Walkers not have resist vs troopers and players scales from 60% to -30% at 14 minutes. | |||
* Map changes. | |||
** Redesigned stairs from central canal to the outer lanes (near Urn spawn). | |||
** Connection hallways behind the Chapel and Firehouse now has an option to continue inside to the Walker arena, with added a Bounce Pad and Neutral camps moved from the ground floor to the upper floor. | |||
** Redesigned traversal from ground floor to upper floor of the Garage and Night Club to get to the Sinner's Sacrifice neutrals. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Nerf and bug fixes to {{HeroIcon|Abrams|size=20px}}. | |||
* Adjustments to {{HeroIcon|Bebop|size=20px}}. | |||
* Buff to {{HeroIcon|Grey Talon|size=20px}}. | |||
* Nerf to {{HeroIcon|Infernus|size=20px}}. | |||
* Adjustments to {{HeroIcon|Ivy|size=20px}}. | |||
* Nerf and bug fix to {{HeroIcon|Kelvin|size=20px}}. | |||
* Nerf to {{HeroIcon|Lady Geist|size=20px}}. | |||
* Adjustments to {{HeroIcon|McGinnis|size=20px}}. | |||
* Buff to {{HeroIcon|Mirage|size=20px}}. | |||
* Buff to {{HeroIcon|Mo & Krill|size=20px}}. | |||
* Buff to {{HeroIcon|Paradox|size=20px}}. | |||
* Adjustments to {{HeroIcon|Seven|size=20px}}. | |||
* Nerf to {{HeroIcon|Shiv|size=20px}}. | |||
* Buff to {{HeroIcon|Vindicta|size=20px}}. | |||
* Nerf to {{HeroIcon|Viscous|size=20px}}. | |||
* Adjustments to {{HeroIcon|Warden|size=20px}}. | |||
* Nerf to {{HeroIcon|Wraith|size=20px}}. | |||
* Adjustments and bug fixes to {{HeroIcon|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:October 18, 2024|October 18, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Ranked Matchmaking Update: | |||
**Adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more simplified as well, as there is no more user selection component. | |||
**Ranked now has weekend specific hours (starts 5 hours earlier) | |||
** Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:October 15, 2024|October 15, 2024 Update]]''' | | style="vertical-align:text-top;" |'''[[Update:October 15, 2024|October 15, 2024 Update]]''' | ||
| style="vertical-align:text-top;" | | | style="vertical-align:text-top;" | | ||
Line 233: | Line 542: | ||
** Teleporters moved. (and closed for the first 10 minutes) | ** Teleporters moved. (and closed for the first 10 minutes) | ||
* Item changes. | * Item changes. | ||
* New Item: {{ItemIcon|Headhunter}}. | **New Item: {{ItemIcon|Headhunter}}. | ||
* Hero changes. | * Hero changes. | ||
| style="vertical-align:text-top;"| | | style="vertical-align:text-top;"| |