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{{Stub}}
An '''Update''' is a new version of the build of a game that adds and adjusts content. Said content typically includes new or adjusted game modes, balance changes, and bug fixes. ''[[Deadlock]]'' gets updated several times a week and not all changes are recorded in patch notes. This page lists only changes mentioned on the [https://forums.playdeadlock.com Official Deadlock forum] patch notes, and some notable unlisted changes discovered by players. Update times are based on the Pacific Standard Time zone (PST) of [https://www.valvesoftware.com/ Valve Corporation's] headquarters in Bellevue, Washington.
'''Update''' times are based on the PST time zone of [https://www.valvesoftware.com/ Valve Corporation's] headquarters in Bellevue, Washington.


== Previous Builds ==
''Deadlock'' is currently in an [[Early Development Build|open alpha]] state.
''[[Deadlock]]'' is currently in an [[Early Development Build|open alpha]] state running on '''Build 5,255''' - last updated Oct. 10th 2024.


''Deadlock'' gets updated several times a week and some changes are not recorded in patch notes. This page contains only changes what are listed on the [https://forums.playdeadlock.com Official Deadlock forum].
From August 1 2024 to December 6, the game had a schedule where a major update was released once every 2 weeks, usually on a Thursday. On January 8 2025 it was announced that this schedule was dropped in favor of having more time between major updates, for better testing and more internal development time.


== Previous Updates ==
== Previous Updates ==
{| class="wikitable mw-collapsible" style="background-color:#f7f4ee;"
This is a list of all documented updates to the current build.
|- style="text-align: center; background-color:#e1d2b3;"
{| class="wikitable mw-collapsible"
|- style="text-align: center;"
| style="text-align:center; width:20%;|'''Update'''
| style="text-align:center; width:20%;|'''Update'''
| style="text-align:center; width:50%;" |'''Summary'''
| style="text-align:center; width:50%;" |'''Summary'''
| style="text-align:center; width:30%;" | '''Hero Changes'''
| style="text-align:center; width:30%;" | '''Hero Changes'''
|-
|-
 
| style="vertical-align:text-top;" |[[Update:February 25, 2025|'''February 25, 2025 Update''']]
| style="vertical-align:text-top;" |
* Map overhaul (3 lanes)
* Soul orb changes
* Gameplay changes
* Various visual and audio improvements
| style="vertical-align:text-top;" |
* Nerfs to {{PageRef|Holliday|size=20px}}.
|-
| style="vertical-align:text-top;" |[[Update:February 11, 2025|'''February 11, 2025 Update''']]
| style="vertical-align:text-top;" |
* Various item rebalances
* Hero changes
| style="vertical-align:text-top;" |
* Nerfs to {{PageRef|Calico|size=20px}}.
* Nerfs to {{PageRef|Holliday|size=20px}}.
* Adjustments to {{PageRef|Sinclair|size=20px}}.
* Nerfs to {{PageRef|Wraith|size=20px}}.
|-
| style="vertical-align:text-top;" |[[Update:January 27, 2025|'''January 27, 2025 Update''']]
| style="vertical-align:text-top;" |
* All objectives take 50% less damage from Spirit Damage
* Shrines are no longer vulnerable to Spirit Damage when out of range
* Various item rebalances
* Hero changes
| style="vertical-align:text-top;" |
* Buff to {{PageRef|Abrams|size=20px}}.
* Nerf to {{PageRef|Bebop|size=20px}}.
* Adjustments to {{PageRef|Calico|size=20px}}.
* Buff to {{PageRef|Dynamo|size=20px}}.
* Buff to {{PageRef|Grey Talon|size=20px}}.
* Buff to {{PageRef|Haze|size=20px}}.
* Adjustments to {{PageRef|Holliday|size=20px}}.
* Buff to {{PageRef|Kelvin|size=20px}}.
* Buff to {{PageRef|Seven|size=20px}}.
* Buff to {{PageRef|Shiv|size=20px}}.
* Adjustments to {{PageRef|Sinclair|size=20px}}.
* Nerf to {{PageRef|Vindicta|size=20px}}.
* Buff to {{PageRef|Viscous|size=20px}}.
* Adjustments to {{PageRef|Vyper|size=20px}}.
|-
| style="vertical-align:text-top;" |[[Update:January 19, 2025|'''January 19, 2025 Update''']]
| style="vertical-align:text-top;" |
* All heroes' base gun damage and growth reduced by 10%
* Various item rebalances
* Hero changes
| style="vertical-align:text-top;" |
* Buff to {{PageRef|name=Calico|size=20px}}.
* Nerf to {{PageRef|name=Bebop|size=20px}}.
* Adjustments to {{PageRef|name=Holliday|size=20px}}.
* Buff to {{PageRef|name=Kelvin|size=20px}}.
* Adjustments to {{PageRef|name=Mirage|size=20px}}.
* Adjustments to {{PageRef|name=Shiv|size=20px}}.
* Adjustments to {{PageRef|name=Sinclair|size=20px}}.
* Nerf to {{PageRef|name=Vindicta|size=20px}}.
* Nerf to {{PageRef|name=Vyper|size=20px}}.
* Adjustments to {{PageRef|name=Wraith|size=20px}}.
* Nerf to {{PageRef|name=Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |[[Update:January 17, 2025|'''January 17, 2025 Update''']]
| style="vertical-align:text-top;" |
* '''New Heroes:''' '''{{PageRef|name=Calico|size=20px}}, {{PageRef|name=Holliday|size=20px}}, {{PageRef|name=THE MAGNIFICENT SINCLAIR|size=20px}}''' and '''{{PageRef|name=Vyper|size=20px}}''' moved from Hero Labs to the main roster.
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''[[Update:January 12, 2025|January 12, 2025 Update]]'''
| style="vertical-align:text-top;" |
* Various item rebalances
* Hero changes
| style="vertical-align:text-top;" |
* Nerf to {{PageRef|name=Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |[[Update:December 31, 2024|'''December 31, 2024 Update''']]
| style="vertical-align:text-top;" |
* Rapid Recharge buffs
* Hero changes
| style="vertical-align:text-top;" |
* Adjustments to {{PageRef|Infernus|size=20px}}.
* Adjustments to {{PageRef|Kelvin|size=20px}}.
* Adjustments to {{PageRef|Mirage|size=20px}}.
* Adjustments to {{PageRef|Shiv|size=20px}}.
* Adjustments to {{PageRef|Vindicta|size=20px}}.
* Adjustments to {{PageRef|Warden|size=20px}}.
* Adjustments to {{PageRef|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |'''[[Update:December 21, 2024|December 21, 2024 Update]]'''
| style="vertical-align:text-top;" |
* Fixed move speed bugs near minimum (2 m/s)
* T4 [[Item]] cost reduced from {{Souls|6,200}} to {{Souls|6,000}}
* Various item rebalances
* Various ability rebalances
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''[[Update:December 17, 2024|December 17, 2024 Update]]'''
| style="vertical-align:text-top;" |
* Winter-themed visual [[Seasonal events|update]]
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''[[Update:December 6, 2024|December 6, 2024 Update]]'''
| style="vertical-align:text-top;" |
*Added Raven to Hero Labs.
*Map changes.
**Added park theming to purple lane
**Added park backdrop to park side of map
**Updated tree models to new visual style and added player collision to canopies
| style="vertical-align:text-top;" |
* Adjustments to {{HeroIcon|Abrams|size=20px}}.
* Adjustments to {{HeroIcon|Bebop|size=20px}}.
* Adjustments to {{HeroIcon|Dynamo|size=20px}}.
* Adjustments to {{HeroIcon|Grey Talon|size=20px}}.
* Adjustments to {{HeroIcon|Haze|size=20px}}.
* Adjustments to {{HeroIcon|Infernus|size=20px}}.
* Adjustments to {{HeroIcon|Ivy|size=20px}}.
* Adjustments to {{HeroIcon|Kelvin|size=20px}}.
* Adjustments to {{HeroIcon|Lady Geist|size=20px}}.
* Adjustments to {{HeroIcon|Lash|size=20px}}.
* Adjustments to {{HeroIcon|McGinnis|size=20px}}.
* Adjustments to {{HeroIcon|Mirage|size=20px}}.
* Adjustments to {{HeroIcon|Mo & Krill|size=20px}}.
* Adjustments to {{HeroIcon|Paradox|size=20px}}.
* Adjustments to {{HeroIcon|Pocket|size=20px}}.
* Adjustments to {{HeroIcon|Seven|size=20px}}.
* Adjustments to {{HeroIcon|Shiv|size=20px}}.
* Adjustments to {{HeroIcon|Vindicta|size=20px}}.
* Adjustments to {{HeroIcon|Viscous|size=20px}}.
* Adjustments to {{HeroIcon|Warden|size=20px}}.
* Adjustments to {{HeroIcon|Wraith|size=20px}}.
* Adjustments to {{HeroIcon|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |'''[[Update:November 29, 2024|November 29, 2024 Update]]'''
| style="vertical-align:text-top;" |
* Guardians take more damage from [[Trooper]]s and [[Hero]]es
* Guardians deal more damage to Troopers
* Soul sharing range reduced
* Respawn time adjustment
|-
| style="vertical-align:text-top;" |'''[[Update:November 21, 2024|November 21, 2024 Update]]'''
| style="vertical-align:text-top;" |
* Matchmaking rework.
* Heal/Anti-heal rebalance.
* General gameplay changes.
** Walker attacks deal additional max HP damage, provide nearby heroes with 25% resistance and has resistance based on nearby enemy heroes.
** Powerups require heavy melee to claim, and now scales from 10 minutes to 40 minutes.
* Map changes.
** Moved rooftop neutral camp closer to the Guardian
** Added a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings
** Redesigned Radio Station interior to be more open
** Changed entrance to the Armory/Warehouse to be more direct
** Moved the side lane teleporters to the crawl space under the Hard camp
** Removed Rope inside the Police Station/Garment Building
* Item changes.
** New items: Spellslinger Headshots, Spirit Snatch, Arcane Surge.
* Hero changes.
| style="vertical-align:text-top;" |
* Adjustments to {{HeroIcon|Abrams|size=20px}}.
* Adjustments to {{HeroIcon|Bebop|size=20px}}.
* Adjustments and QOL to {{HeroIcon|Dynamo|size=20px}}.
* Adjustments to {{HeroIcon|Grey Talon|size=20px}}.
* Adjustments to {{HeroIcon|Haze|size=20px}}.
* Adjustments to {{HeroIcon|Infernus|size=20px}}.
* Adjustments to {{HeroIcon|Ivy|size=20px}}.
* Nerf to {{HeroIcon|Kelvin|size=20px}}.
* Nerf to {{HeroIcon|Lady Geist|size=20px}}.
* QOL to {{HeroIcon|Lash|size=20px}}.
* Adjustments to {{HeroIcon|McGinnis|size=20px}}.
* Nerf and QOL to {{HeroIcon|Mirage|size=20px}}.
* Adjustments to {{HeroIcon|Mo & Krill|size=20px}}.
* Adjustments to {{HeroIcon|Paradox|size=20px}}.
* Buff to {{HeroIcon|Seven|size=20px}}.
* Adjustments to {{HeroIcon|Shiv|size=20px}}.
* Adjustments to {{HeroIcon|Vindicta|size=20px}}.
* Nerf to {{HeroIcon|Viscous|size=20px}}.
* Adjustments to {{HeroIcon|Warden|size=20px}}.
* Nerf to {{HeroIcon|Wraith|size=20px}}.
* Adjustments to {{HeroIcon|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |'''[[Update:November 13, 2024|November 13, 2024 Update]]'''
| style="vertical-align:text-top;" |
* Troopers now do 20% more damage to each other
* Post-lane soul sharing ratios reduced
* First Urn of the game now always has the neutral delivery location
* Guardian resistance changes
* Heavy Melee cancelling can no longer be done with certain abilties
* Team vs Team NW comeback formula toned down
* Hero changes.
| style="vertical-align:text-top;" |
* Buff to {{HeroIcon|Haze}} {{AbilityIcon|Bullet Dance}}.
* Nerfs to {{HeroIcon|Paradox}} {{AbilityIcon|Time Wall}}.
* Slight nerf to {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}}.
* Nerfs to {{HeroIcon|Yamato}} {{AbilityIcon|Shadow Transformation}}.
|-
| style="vertical-align:text-top;" |'''[[Update:November 10, 2024|November 10, 2024 Update]]'''
| style="vertical-align:text-top;" |
* Post-lane soul sharing ratios reduced
* Hero changes.
| style="vertical-align:text-top;" |
* Nerfs to {{HeroIcon|Yamato}} {{AbilityIcon|Shadow Transformation}}.
* Slight adjustment to {{HeroIcon|Paradox}} {{AbilityIcon|Paradoxical Swap}}.
|-
| style="vertical-align:text-top;" |'''[[Update:November 8, 2024|November 8, 2024 Update]]'''
| style="vertical-align:text-top;" |
* {{HeroIcon|Trapper}} bug fix
| style="vertical-align:text-top;" |
* Bug fix to {{HeroIcon|Trapper}}'s {{AbilityIcon|Silktrap}}
|-
| style="vertical-align:text-top;" |'''[[Update:November 7, 2024|November 7, 2024 Update]]'''
| style="vertical-align:text-top;" |
* Added Trapper to Hero Labs.
* Added Quickbuy.
* General gameplay changes.
** Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
** Hero Kill gold increased from 150->1400 to 175->2000 (0 min to 45 min)
** Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian
* Map changes.
** Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes
** Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out
** Redesigned warehouse interior
** Various changes to stairs and roof props
* Item changes.
** Removed Soul Rebirth
* Hero changes.
| style="vertical-align:text-top;" |
* Adjustments to {{HeroIcon|Abrams|size=20px}}.
* Adjustments to {{HeroIcon|Bebop|size=20px}}.
* Adjustments to {{HeroIcon|Dynamo|size=20px}}.
* Nerf to {{HeroIcon|Grey Talon|size=20px}}.
* Adjustments to {{HeroIcon|Haze|size=20px}}.
* Nerf to {{HeroIcon|Infernus|size=20px}}.
* Buff to {{HeroIcon|Ivy|size=20px}}.
* Buff and QOL to {{HeroIcon|Lash|size=20px}}.
* Nerf to {{HeroIcon|McGinnis|size=20px}}.
* Nerf to {{HeroIcon|Mirage|size=20px}}.
* Buff to {{HeroIcon|Mo & Krill|size=20px}}.
* Adjustments to {{HeroIcon|Paradox|size=20px}}.
* Buff to {{HeroIcon|Pocket|size=20px}}.
* Adjustments to {{HeroIcon|Vindicta|size=20px}}.
* Buff and bug fix to {{HeroIcon|Viscous|size=20px}}.
* Adjustments to {{HeroIcon|Warden|size=20px}}.
* Nerf to {{HeroIcon|Wraith|size=20px}}.
* Rework to {{HeroIcon|Yamato|size=20px}} {{AbilityIcon|Shadow Transformation}} .
|-
| style="vertical-align:text-top;" |'''[[Update:November 1, 2024|November 1, 2024 Update]]'''
| style="vertical-align:text-top;" |
* {{ItemIcon|Metal Skin}}: Cooldown increased from 21s to 28s
* {{ItemIcon|Siphon Bullets}}: Max HP Steal is now affected by falloff
* {{ItemIcon|Improved Burst}}: Damage threshold requirement reduced from 200 to 175.
* Hero changes.
| style="vertical-align:text-top;" |
* Buff to {{HeroIcon|Bebop|size=20px}}.
* Nerf to {{HeroIcon|Grey Talon|size=20px}}.
* Nerf to {{HeroIcon|Mirage|size=20px}}.
* Nerf to {{HeroIcon|Paradox|size=20px}}.
|-
| style="vertical-align:text-top;" |'''[[Update:October 27, 2024|October 27, 2024 Update]]'''
| style="vertical-align:text-top;" |
* Urn net worth lead requirement increased from 8% to 10%
* {{ItemIcon|Majestic Leap}}: Cooldown reduced from 45s to 40s
* Hero changes.
| style="vertical-align:text-top;" |
* Adjustments to {{HeroIcon|Bebop|size=20px}} {{AbilityIcon|Sticky Bomb}}.
* Nerf to {{HeroIcon|Grey Talon|size=20px}}.
* Nerf to {{HeroIcon|Kelvin|size=20px}}.
* Nerf to {{HeroIcon|McGinnis|size=20px}}.
* Nerf to {{HeroIcon|Paradox|size=20px}}.
* Buff to {{HeroIcon|Seven|size=20px}}.
* Buff to {{HeroIcon|Shiv|size=20px}} {{AbilityIcon|Killing Blow}}.
* Buff to  {{HeroIcon|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |'''[[Update:October 24, 2024|October 24, 2024 Update]]'''
| style="vertical-align:text-top;" |
* Added Hero Lab mode with 6 new heroes (Holliday, Calico, Wrecker, Fathom, Viper and Magician).
* Added Commends.
* General gameplay changes.
** AP no longer granted for Walkers, AP/Souls no longer granted for Shrines and Patron (redestributed along soul reward line)
** Urn comeback properties now at 8% net work lead, drop-off location now variable based on team ahead being closer to losing team side.
** Guardian resist vs troopers scales from 60% to -35% at 8 minutes.
** Guardians resist vs players scales from 40% to -35% at 8 minutes.
** Walkers not have resist vs troopers and players scales from 60% to -30% at 14 minutes.
* Map changes.
** Redesigned stairs from central canal to the outer lanes (near Urn spawn).
** Connection hallways behind the Chapel and Firehouse now has an option to continue inside to the Walker arena, with added a Bounce Pad and Neutral camps moved from the ground floor to the upper floor.
** Redesigned traversal from ground floor to upper floor of the Garage and Night Club to get to the Sinner's Sacrifice neutrals.
* Item changes.
* Hero changes.
| style="vertical-align:text-top;" |
* Nerf and bug fixes to {{HeroIcon|Abrams|size=20px}}.
* Adjustments to {{HeroIcon|Bebop|size=20px}}.
* Buff to {{HeroIcon|Grey Talon|size=20px}}.
* Nerf to {{HeroIcon|Infernus|size=20px}}.
* Adjustments to {{HeroIcon|Ivy|size=20px}}.
* Nerf and bug fix to {{HeroIcon|Kelvin|size=20px}}.
* Nerf to {{HeroIcon|Lady Geist|size=20px}}.
* Adjustments to {{HeroIcon|McGinnis|size=20px}}.
* Buff to {{HeroIcon|Mirage|size=20px}}.
* Buff to {{HeroIcon|Mo & Krill|size=20px}}.
* Buff to {{HeroIcon|Paradox|size=20px}}.
* Adjustments to {{HeroIcon|Seven|size=20px}}.
* Nerf to {{HeroIcon|Shiv|size=20px}}.
* Buff to {{HeroIcon|Vindicta|size=20px}}.
* Nerf to {{HeroIcon|Viscous|size=20px}}.
* Adjustments to {{HeroIcon|Warden|size=20px}}.
* Nerf to {{HeroIcon|Wraith|size=20px}}.
* Adjustments and bug fixes to {{HeroIcon|Yamato|size=20px}}.
|-
| style="vertical-align:text-top;" |'''[[Update:October 18, 2024|October 18, 2024 Update]]'''
| style="vertical-align:text-top;" |
* Ranked Matchmaking Update:
**Adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more simplified as well, as there is no more user selection component.
**Ranked now has weekend specific hours (starts 5 hours earlier)
** Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times
| style="vertical-align:text-top;" |
|-
| style="vertical-align:text-top;" |'''[[Update:October 15, 2024|October 15, 2024 Update]]'''
| style="vertical-align:text-top;" |'''[[Update:October 15, 2024|October 15, 2024 Update]]'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
Line 233: Line 542:
** Teleporters moved. (and closed for the first 10 minutes)
** Teleporters moved. (and closed for the first 10 minutes)
* Item changes.
* Item changes.
* New Item: {{ItemIcon|Headhunter}}.
**New Item: {{ItemIcon|Headhunter}}.
* Hero changes.
* Hero changes.
| style="vertical-align:text-top;"|
| style="vertical-align:text-top;"|