Guardian: Difference between revisions

Flex Slots: https://forums.playdeadlock.com/threads/10-15-2024-update.38925/
added new global spirit resist
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{{Infobox unit
<div style="float:right;"><!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes-->
|name=Base Guardian
<tabber>
|Image=Guardian Icon.png
|-|Guardian=
|max_health=4300
{{Infobox unit|name=Guardian|Image=Guardian Icon.png|max_health=5500|health_regen=0|bullet_resist=0|spirit_resist=50|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=275|soul_orbs=4}}
|health_regen=130
|-|Base Guardian=
|bullet_resist=40
{{Infobox unit|name=Base Guardian|Image=Guardian Icon.png|max_health=4300|health_regen=0|bullet_resist=40|spirit_resist=0|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=275|soul_orbs=4}}
|spirit_resist=0
</tabber></div>
|dps=28
|bullet_damage=16
|attack_range=1500
|melee_damage=200
|move_speed=0
|sprint_speed=0
|soul_value=275
|soul_orbs=4}}
{{Infobox unit
|name=Guardian
|Image=Guardian Icon.png
|max_health=5500
|health_regen=0
|bullet_resist=0
|spirit_resist=0
|dps=28
|bullet_damage=16
|attack_range=1500
|melee_damage=200
|move_speed=0
|sprint_speed=0
|soul_value=275
|soul_orbs=4}}
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]]
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]]


== Overview ==
== Overview ==
In total, there are '''12''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and four pairs of '''Base Guardians''' defending the [[Shrine|Shrines]]. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time.
In total, there are '''12''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and four pairs of '''Base Guardians''' defending the [[Shrine|Shrines]]. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. Guardians take headshot damage.
 
When a player or a melee trooper enters close range of a Guardian, the Guardian will repeatedly use [[Melee Attack|melee attacks]] until the player/trooper is either killed or leaves melee range. The melee attacks can be [[Parry|parried]] by the player. If the Guardian is parried, it will be stunned for 2s, then it will switch to the laser attack and be unable to use melee again for 5s.


When a Guardian is destroyed, its soul bounty is granted to every alive hero on the opposing team. If a soul orb from a Guardian is denied by the defending team, the denied souls are granted to every alive hero on the defending team.
When a Guardian is destroyed, its soul bounty is granted to every alive hero on the opposing team. If a soul orb from a Guardian is denied by the defending team, the denied souls are granted to every alive hero on the defending team.
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====Flex Slots====
====Flex Slots====
After a team has successfully destroyed all 3 of the Lane Guardians, the first [[Flex]] Item Slot will be unlocked.
After a team has successfully destroyed 3 of the Lane Guardians, the first [[Flex]] Item Slot will be unlocked.


==Base Guardian==
==Base Guardian==
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====Health Regeneration====
====Health Regeneration====
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. After not taking damage for <b>60s</b>, Base Guardians will restore <b>130 Health/s</b>. While backdoor protection is active, they restore <b>65 Health/s</b>.
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore <b>65 Health/s</b>.
 
====Boons====
After defeating the two base guardian for a lane, the team who took the guardians and the creeps for that team get a Zipline speed boost for the rest of the game on that lane.


== Update history ==
== Update history ==
{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = October 24, 2024
| changes =
[ Misc Gameplay ]
* Guardian attack range requirement changed from 20m to requiring you are above the ramp on high ground
* Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
* Guardians now have resist vs players starting at 40% and ending at -35% at 8 minutes
* Base Guardians and Shrines no longer have out-of-combat regen
}}
{{Update history table/row
{{Update history table/row
| update = October 15, 2024
| update = October 15, 2024
| changes =  
| changes =  
* First flex slot is now granted after 3 Guardians die instead of 4
* Range to attack lane Guardians increased from 19m to 20m
* Range to attack lane Guardians increased from 19m to 20m
}}
}}