Guardian: Difference between revisions
→Flex Slots: https://forums.playdeadlock.com/threads/10-15-2024-update.38925/ |
added new global spirit resist Tags: Mobile edit Mobile web edit |
||
(12 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox unit | <div style="float:right;"><!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes--> | ||
|name= | <tabber> | ||
|Image=Guardian Icon.png | |-|Guardian= | ||
|max_health= | {{Infobox unit|name=Guardian|Image=Guardian Icon.png|max_health=5500|health_regen=0|bullet_resist=0|spirit_resist=50|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=275|soul_orbs=4}} | ||
|health_regen= | |-|Base Guardian= | ||
|bullet_resist= | {{Infobox unit|name=Base Guardian|Image=Guardian Icon.png|max_health=4300|health_regen=0|bullet_resist=40|spirit_resist=0|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=275|soul_orbs=4}} | ||
|spirit_resist= | </tabber></div> | ||
|dps=28 | |||
|bullet_damage=16 | |||
|attack_range=1500 | |||
|melee_damage=200 | |||
|move_speed=0 | |||
|sprint_speed=0 | |||
|soul_value=275 | |||
|soul_orbs=4}} | |||
{{Infobox unit | |||
|name=Guardian | |||
|Image=Guardian Icon.png | |||
|max_health= | |||
|health_regen=0 | |||
|bullet_resist= | |||
|spirit_resist=0 | |||
|dps=28 | |||
|bullet_damage=16 | |||
|attack_range=1500 | |||
|melee_damage=200 | |||
|move_speed=0 | |||
|sprint_speed=0 | |||
|soul_value=275 | |||
|soul_orbs=4}} | |||
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]] | '''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]] | ||
== Overview == | == Overview == | ||
In total, there are '''12''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and four pairs of '''Base Guardians''' defending the [[Shrine|Shrines]]. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. | In total, there are '''12''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and four pairs of '''Base Guardians''' defending the [[Shrine|Shrines]]. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. Guardians take headshot damage. | ||
When a player or a melee trooper enters close range of a Guardian, the Guardian will repeatedly use [[Melee Attack|melee attacks]] until the player/trooper is either killed or leaves melee range. The melee attacks can be [[Parry|parried]] by the player. If the Guardian is parried, it will be stunned for 2s, then it will switch to the laser attack and be unable to use melee again for 5s. | |||
When a Guardian is destroyed, its soul bounty is granted to every alive hero on the opposing team. If a soul orb from a Guardian is denied by the defending team, the denied souls are granted to every alive hero on the defending team. | When a Guardian is destroyed, its soul bounty is granted to every alive hero on the opposing team. If a soul orb from a Guardian is denied by the defending team, the denied souls are granted to every alive hero on the defending team. | ||
Line 41: | Line 20: | ||
====Flex Slots==== | ====Flex Slots==== | ||
After a team has successfully destroyed | After a team has successfully destroyed 3 of the Lane Guardians, the first [[Flex]] Item Slot will be unlocked. | ||
==Base Guardian== | ==Base Guardian== | ||
Line 75: | Line 54: | ||
====Health Regeneration==== | ====Health Regeneration==== | ||
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection | Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore <b>65 Health/s</b>. | ||
====Boons==== | |||
After defeating the two base guardian for a lane, the team who took the guardians and the creeps for that team get a Zipline speed boost for the rest of the game on that lane. | |||
== Update history == | == Update history == | ||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = October 24, 2024 | |||
| changes = | |||
[ Misc Gameplay ] | |||
* Guardian attack range requirement changed from 20m to requiring you are above the ramp on high ground | |||
* Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes | |||
* Guardians now have resist vs players starting at 40% and ending at -35% at 8 minutes | |||
* Base Guardians and Shrines no longer have out-of-combat regen | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = October 15, 2024 | | update = October 15, 2024 | ||
| changes = | | changes = | ||
* First flex slot is now granted after 3 Guardians die instead of 4 | |||
* Range to attack lane Guardians increased from 19m to 20m | * Range to attack lane Guardians increased from 19m to 20m | ||
}} | }} |