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2024-24-10 Update changes |
m Recommended Removal, removed: == Recommended heroes == * N/A |
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| has_active1 = false | | has_active1 = false | ||
| has_iscomponentof = false | | has_iscomponentof = false | ||
| item_stat1 = +18% Bullet | | item_stat1 = +15% [[Weapon Damage]] | ||
| souls = 6, | | item_stat2 = +18% [[Bullet Resist]] | ||
| passive1_description = Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal | | souls = 6,000 | ||
| passive1_description = Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal 1 stacks of health if a siphoned target dies and lose 2 stacks if you die. | |||
| passive1_cooldown = | | passive1_cooldown = | ||
| passive1_stat1 = 55 Max HP Steal Per Bullet | | passive1_stat1 = 55 Max HP Steal Per Bullet | ||
| passive1_stat2 = 20s Steal Duration | | passive1_stat2 = 20s Steal Duration | ||
| passive1_stat3 = 0.8s Max Frequency | |||
}} | }} | ||
__NOTOC__ | __NOTOC__ | ||
'''Siphon Bullets''' is a Tier 4 | '''Siphon Bullets''' is a Tier 4 Vitality [[item]] that provides increased [[Damage Resistance|Bullet Resistance]]. | ||
'''Siphon Bullets''' has a passive effect which causes the user's bullets to temporarily steal Max Health from targets. If an enemy dies while affected by Siphon Bullets, the user steals permanent health. | '''Siphon Bullets''' has a passive effect which causes the user's bullets to temporarily steal Max Health from targets. If an enemy dies while affected by Siphon Bullets, the user steals permanent health. | ||
It can be purchased from the [[shop]] for {{Souls|6, | It can be purchased from the [[shop]] for {{Souls|6,000}}. | ||
== Notes == | == Notes == | ||
Shooting an enemy hero deals | Shooting an enemy hero deals 55 damage and applies 1 stack of ''Siphon''* for 20 seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with ''Siphon'' places the effect on a per-user cooldown of 0.8 seconds. Each stack of ''Siphon'' lowers the maximum health of affected heroes by 55. | ||
Each stack of Siphon will always remove | Each stack of Siphon will always remove 55 max HP from afflicted targets, but the flat damage dealt may interact with certain passives (tested at half HP to visualize damage dealt independently from max HP loss). | ||
* The | * The 55 damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification (Pocket's 1 or Escalating Exposure). | ||
* Shiv's Bloodletting passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose | * Shiv's Bloodletting passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose 55 max HP per stack | ||
* The | * The 55 damage dealt by Siphon Bullets will still trigger Abram's regeneration passive | ||
* The damage dealt by Siphon Bullets | * The damage dealt by Siphon Bullets does not proc item effects. | ||
* Siphon Bullets does not trigger if the initial bullet deals 0 damage | * Siphon Bullets does not trigger if the initial bullet deals 0 damage | ||
* Siphon Bullets can be applied by {{ItemIcon|Ricochet}}, but the per-user cooldown of 0.8 seconds still applies. | * Siphon Bullets can be applied by {{ItemIcon|Ricochet}}, but the per-user cooldown of 0.8 seconds still applies. | ||
Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for 20 seconds and then heals | Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for 20 seconds and then heals 55 health. Each stack of ''Siphoning'' increases maximum health by 55. When an enemy with ''Siphon'' has their stacks refreshed, the ''Siphoning'' stacks gained from that enemy also have their duration refreshed. If ''Siphoning'' stacks have been gained from multiple enemies, refreshing the duration of ''Siphon'' on an enemy will only refresh the duration of ''Siphoning'' stacks gained from that target. | ||
* If an enemy with ''Siphon'' has their stacks expire, the enemy is healed for the same amount of max HP restored | * If an enemy with ''Siphon'' has their stacks expire, the enemy is healed for the same amount of max HP restored | ||
* An enemy can use Debuff Remover to remove stacks of ''Siphon''; this does not remove ''Siphoning'' stacks from the owner of Siphon Bullets | * An enemy can use Debuff Remover to remove stacks of ''Siphon''; this does not remove ''Siphoning'' stacks from the owner of Siphon Bullets | ||
When an enemy affected by ''Siphon'' dies, the item holder heals | When an enemy affected by ''Siphon'' dies, the item holder heals 55 health and gains one invisible stack of ''Siphoner'' (if they were the one to secure the kill. Assists will not steal a stack)''.'' Additionally, the killed enemy gains one invisible and uncleansable stack of ''Siphoned.'' Upon death, the two most recently applied ''Siphoned'' stacks are removed from their targets and the item holder will lose two stacks of ''Siphoner.'' | ||
* Selling Siphon Bullets does not remove ''Siphoned'' from affected enemies. | * Selling Siphon Bullets does not remove ''Siphoned'' from affected enemies. | ||
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<br> | <br> | ||
<nowiki>*</nowiki>All visible buff/debuff stacks are labelled as "Siphon Bullets" in-game. The health gained from kills is not explicitly displayed to the item holder or the target. Terms have been adjusted for clarity on this page. | <nowiki>*</nowiki>All visible buff/debuff stacks are labelled as "Siphon Bullets" in-game. The health gained from kills is not explicitly displayed to the item holder or the target. Terms have been adjusted for clarity on this page. | ||
== Update history == | == Update history == | ||
{{Main|Siphon Bullets/Update history|l1=Update history}} | {{Main|Siphon Bullets/Update history|l1=Update history}} | ||
{{Update history}} | {{Update history}} | ||
{{ | {{Item Navbox}} | ||