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redesign more into infobox style, add sounds
m item_stat7 for sharpshooter
 
(9 intermediate revisions by 2 users not shown)
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<includeonly><div class="infobox_template infobox_item" style="float:right; display:inline-block; vertical-align:top;">
<includeonly><div class="infobox_item" style="float:right; display:inline-block; vertical-align:top;">
{| style="text-align:left; border-radius:8px 8px 8px 8px; border-collapse:collapse; width:312px; max-width:100%; height:30px; color: #FFEFD7; padding:12px; font-family:'Retail Demo Regular',serif; {{
{| style="text-align:left; border-collapse:collapse; width:312px; max-width:100%; height:30px; color: #FFEFD7; padding:12px; font-family:'Retail Demo Regular',serif; {{
#switch: {{{item_type}}}
#switch: {{{item_type}}}
  | Weapon = background-color: #80550F;
  | Weapon = background-color: #80550F;
Line 6: Line 6:
  | Spirit = background-color: #623585;
  | Spirit = background-color: #623585;
  | background-color: #80550F;}}"
  | background-color: #80550F;}}"
! colspan="4"; style="width:280px; padding:5px 12px; text-align:center; font-size:26px; border-radius:8px 0px 0px 0px; font-family:'Retail Demo Bold',serif; {{
! colspan="4"; style="width:280px; padding:5px 12px; text-align:center; font-size:24px; font-family:'Retail Demo Bold',serif; {{
#switch: {{{item_type}}}
#switch: {{{item_type}}}
  | Weapon = background-color: #C97A03;
  | Weapon = background-color: #C97A03;
Line 128: Line 128:
|-
|-
{{#if:{{{item_stat1|}}}|
{{#if:{{{item_stat1|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{#ifeq:{{{has_passive1|}}}|false|border-radius: 0px 0px 8px 8px;|}}; {{#ifeq:{{{has_active1|}}}|true|border-radius: 0px 0px 0px 0px;|}}; {{#ifeq:{{{has_iscomponentof|}}}|true|border-radius: 0px 0px 0px 0px;|}} {{
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{
#switch: {{{item_type}}}
#switch: {{{item_type}}}
  | Weapon = background-color: #80550F;
  | Weapon = background-color: #80550F;
Line 136: Line 136:
|-
|-
{{#if:{{{item_stat2|}}}|
{{#if:{{{item_stat2|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{#ifeq:{{{has_passive1|}}}|false|border-radius: 0px 0px 8px 8px;|}}; {{#ifeq:{{{has_active1|}}}|true|border-radius: 0px 0px 0px 0px;|}}; {{#ifeq:{{{has_iscomponentof|}}}|true|border-radius: 0px 0px 0px 0px;|}} {{
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{
#switch: {{{item_type}}}
#switch: {{{item_type}}}
  | Weapon = background-color: #80550F;
  | Weapon = background-color: #80550F;
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|-
|-
{{#if:{{{item_stat3|}}}|
{{#if:{{{item_stat3|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{#ifeq:{{{has_passive1|}}}|false|border-radius: 0px 0px 8px 8px;|}}; {{#ifeq:{{{has_active1|}}}|true|border-radius: 0px 0px 0px 0px;|}}; {{#ifeq:{{{has_iscomponentof|}}}|true|border-radius: 0px 0px 0px 0px;|}} {{
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{
#switch: {{{item_type}}}
#switch: {{{item_type}}}
  | Weapon = background-color: #80550F;
  | Weapon = background-color: #80550F;
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|-
|-
{{#if:{{{item_stat4|}}}|
{{#if:{{{item_stat4|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{#ifeq:{{{has_passive1|}}}|false|border-radius: 0px 0px 8px 8px;|}}; {{#ifeq:{{{has_active1|}}}|true|border-radius: 0px 0px 0px 0px;|}}; {{#ifeq:{{{has_iscomponentof|}}}|true|border-radius: 0px 0px 0px 0px;|}} {{
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{
#switch: {{{item_type}}}
#switch: {{{item_type}}}
  | Weapon = background-color: #80550F;
  | Weapon = background-color: #80550F;
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|-
|-
{{#if:{{{item_stat5|}}}|
{{#if:{{{item_stat5|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{#ifeq:{{{has_passive1|}}}|false|border-radius: 0px 0px 8px 8px;|}}; {{#ifeq:{{{has_active1|}}}|true|border-radius: 0px 0px 0px 0px;|}}; {{#ifeq:{{{has_iscomponentof|}}}|true|border-radius: 0px 0px 0px 0px;|}} {{
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{
#switch: {{{item_type}}}
#switch: {{{item_type}}}
  | Weapon = background-color: #80550F;
  | Weapon = background-color: #80550F;
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  | Spirit = background-color: #623585;
  | Spirit = background-color: #623585;
  | background-color: #80550F;}}" {{!}} {{{item_stat5|}}}}}
  | background-color: #80550F;}}" {{!}} {{{item_stat5|}}}}}
|-
{{#if:{{{item_stat6|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{
#switch: {{{item_type}}}
| Weapon = background-color: #80550F;
| Vitality = background-color: #4D7214;
| Spirit = background-color: #623585;
| background-color: #80550F;}}" {{!}} {{{item_stat6|}}}}}
|-
{{#if:{{{item_stat7|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{
#switch: {{{item_type}}}
| Weapon = background-color: #80550F;
| Vitality = background-color: #4D7214;
| Spirit = background-color: #623585;
| background-color: #80550F;}}" {{!}} {{{item_stat7|}}}}}
|-
|-
{{#ifeq:{{{has_passive1|}}}|true|
{{#ifeq:{{{has_passive1|}}}|true|
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{{!}}-
{{!}}-
{{#if:{{{passive1_description|}}}|
{{#if:{{{passive1_description|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; border-radius:0px 0px 0px 0px; {{#ifeq:{{{has_active1|}}}|false|border-radius:0px 0px 8px 8px;|}} {{#ifeq:{{{has_passive2|}}}|true|border-radius:0px 0px 0px 0px;|}} {{#ifeq:{{{has_iscomponentof|}}}|true|border-radius:0px 0px 0px 0px;|}} {{!}} {{{passive1_description}}}|}}
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{!}} {{{passive1_description}}}|}}
}}
}}
{{#if:{{{passive1_stat1|}}}|
{{#if:{{{passive1_stat1|}}}|
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{{!}}-  
{{!}}-  
{{!}} {{{passive1_stat5}}}|}}
{{!}} {{{passive1_stat5}}}|}}
{{#if:{{{passive1_stat6|}}}|
{{!}}-
{{!}} {{{passive1_stat6}}}|}}
{{!}}}<!--end of inner passive1 stat box-->
{{!}}}<!--end of inner passive1 stat box-->
}}
}}
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{{!}}-
{{!}}-
{{#if:{{{passive2_description|}}}|
{{#if:{{{passive2_description|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; border-radius:0px 0px 0px 0px; {{#ifeq:{{{has_active1|}}}|false|border-radius:0px 0px 8px 8px;|}} {{#ifeq:{{{has_iscomponentof|}}}|true|border-radius:0px 0px 0px 0px;|}} {{!}} {{{passive2_description}}}|}}
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{!}} {{{passive2_description}}}|}}
}}
}}
{{#if:{{{passive2_stat1|}}}|
{{#if:{{{passive2_stat1|}}}|
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{{!}}-
{{!}}-
{{#if:{{{active1_description|}}}|
{{#if:{{{active1_description|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; border-radius:0px 0px 0px 0px; {{#ifeq:{{{has_iscomponentof|}}}|false|border-radius: 0px 0px 8px 8px;|}} {{!}} {{{active1_description}}}|}}
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{!}} {{{active1_description}}}|}}
}}
}}
{{#if:{{{active1_stat1|}}}|
{{#if:{{{active1_stat1|}}}|
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{{!}}-  
{{!}}-  
{{!}} {{{active1_stat5}}}|}}
{{!}} {{{active1_stat5}}}|}}
{{#if:{{{active1_stat6|}}}|
{{!}}-
{{!}} {{{active1_stat6}}}|}}
{{!}}}<!--end of inner active1 stat box-->
{{!}}}<!--end of inner active1 stat box-->
{{!}}-
{{#if:{{{active2_description|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{!}} {{{active2_description}}}|}}
}}
{{#if:{{{active2_stat1|}}}|
{{{!}}- style="text-align:left; width:300px; max-width:280px; border-radius:8px; margin:6px auto; {{
#switch: {{{item_type}}}
| Weapon = background-color: #67430A;
| Vitality = background-color: #3D5B0E;
| Spirit = background-color: #4D2869;
| background-color: #67430A;}}"
{{!}}-
{{#if:{{{active2_stat1|}}}|
{{!}}-
{{!}} {{{active2_stat1}}}|}}
{{#if:{{{active2_stat2|}}}|
{{!}}-
{{!}} {{{active2_stat2}}}|}}
{{#if:{{{active2_stat3|}}}|
{{!}}-
{{!}} {{{active2_stat3}}}|}}
{{#if:{{{active2_stat4|}}}|
{{!}}-
{{!}} {{{active2_stat4}}}|}}
{{#if:{{{active2_stat5|}}}|
{{!}}-
{{!}} {{{active2_stat5}}}|}}
{{!}}}<!--end of inner active2 stat box-->
}}
}}
|-
|-
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|-
|-
{{#if:{{{sound1|}}}|
{{#if:{{{sound1|}}}|
{{!}} colspan=4 style="text-align:left; padding:2px 12px; {{
{{!}} colspan=4 style="text-align:center; padding:2px 12px; {{
#switch: {{{item_type}}}
#switch: {{{item_type}}}
  | Weapon = background-color: #80550F;
  | Weapon = background-color: #C97A03;
  | Vitality = background-color: #4D7214;
  | Vitality = background-color: #659818;
  | Spirit = background-color: #623585;
  | Spirit = background-color: #8B56B4;
  | background-color: #80550F;}}" {{!}} Sounds
  | background-color: #C97A03;}}" {{!}} Sounds
{{!}} {{{sound1|}}}
{{!}}-
{{!}} colspan="4" {{!}} [[File:{{{sound1|}}}]]
}}
|-
{{#if:{{{sound2|}}}|
{{!}}-
{{!}} colspan="4" {{!}} [[File:{{{sound2|}}}]]
}}
}}
|}<!--end of infobox-->
|}<!--end of infobox-->
</div>{{#ifeq:{{{no_category|}}}|true||[[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
</div>{{#ifeq:{{{no_category|}}}|true||[[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude>

Latest revision as of 00:52, 7 December 2024

Template documentation [view] [edit] [history] [purge]

Usage[edit source]

This template creates an infobox for items. It automatically categorizes the pages it is transcluded onto in Category:Items.

Examples[edit source]

Code Output
{{Infobox item
| item_name            = Heroic Aura
| item_type            = Weapon
| item_tier            = 3
| souls                = 3,000
| has_passive1         = true
| has_passive2         = false
| has_active1          = true
| has_components       = false
| has_iscomponentof    = false
| item_stat1           = +18% Bullet Lifesteal
| item_stat2           = +150 Bonus Health
| item_stat3           = +1m/s Move Speed
| passive1_description = Provides Fire Rate to nearby player minions.
| passive1_stat1       = +40% Minions Fire Rate (Conditional)
| passive1_stat2       = 20m Radius
| active1_cooldown     = 20s
| active1_description  = Provides bonus Move Speed and Fire Rate to you and nearby allies.
| active1_stat1        = +2m/s Move Speed (Conditional)
| active1_stat2        = +25% Fire Rate (Conditional)
| active1_stat3        = 30m Active Radius
| active1_stat4        = 6s Duration
}}
Heroic Aura
Cost Souls3,000
Tier 3
Shop Bonus +14% Weapon Damage
+18% Bullet Lifesteal
+150 Bonus Health
+1m/s Move Speed
Passive
Provides Fire Rate to nearby player minions.
+40% Minions Fire Rate (Conditional)
20m Radius



Active 20s
Provides bonus Move Speed and Fire Rate to you and nearby allies.
+2m/s Move Speed (Conditional)
+25% Fire Rate (Conditional)
30m Active Radius
6s Duration


{{Infobox item
| item_name           = Cold Front
| item_type           = Spirit
| item_tier           = 2
| souls               = 1,250
| has_passive1        = false
| has_passive2        = false
| has_active1         = true
| has_components      = false
| has_iscomponentof   = false
| item_stat1          = +10% Spirit Resist
| active1_cooldown    = 28s
| active1_description = Release an expanding ice blast that deals '''Spirit Damage''' and '''Slows''' targets it hits. Deals 2x Damage to non-Heroes.
| active1_stat1       = 75 Damage
| active1_stat2       = 40% Movement Slow (Conditional)
| active1_stat3       = 14m End Radius
| active1_stat4       = 3s Duration
}}
Cold Front
Cost Souls1,250
Tier 2
Shop Bonus +8 Spirit Power
+10% Spirit Resist
Active 28s
Release an expanding ice blast that deals Spirit Damage and Slows targets it hits. Deals 2x Damage to non-Heroes.
75 Damage
40% Movement Slow (Conditional)
14m End Radius
3s Duration


{{Infobox item
| item_name            = Restorative Locket
| item_type            = Vitality
| item_tier            = 2
| souls                = 1,250
| has_passive1         = true
| has_passive2         = false
| has_active1          = true
| has_components       = false
| has_iscomponentof    = false
| item_stat1           = +10% Spirit Resist
| item_stat2           = +25% Melee Resist
| item_stat3           = +1m/s Sprint Speed
| passive1_description = When an enemy uses an ability within 50m range from you, store one '''Restoration Stack'''.
| active1_cooldown     = 25s
| active1_description  = Consume all stacks to '''heal target ally''' and replenish a '''stamina point'''. Can be self-cast.
| active1_stat1        = 32 Heal per Stack
| active1_stat2        = 15 Max Stacks
}}
Restorative Locket
Cost Souls1,250
Tier 2
Shop Bonus +14% Base Health
+10% Spirit Resist
+25% Melee Resist
+1m/s Sprint Speed
Passive
When an enemy uses an ability within 50m range from you, store one Restoration Stack.
Active 25s
Consume all stacks to heal target ally and replenish a stamina point. Can be self-cast.
32 Heal per Stack
15 Max Stacks



Template parameters[Edit template data]

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
item_iconitem_icon

Custom file.

Fileoptional
item_nameitem_name

Item name.

Page namerequired
item_typeitem_type

Item type.

Suggested values
Weapon Vitality Spirit
Stringrequired
item_tieritem_tier

Item tier.

Suggested values
1 2 3 4
Default
1
Numberrequired
soulssouls

Souls cost.

Default
3,000
Numberrequired
has_passive1has_passive1

If the item has a passive section.

Suggested values
true false
Default
false
Booleanrequired
has_passive2has_passive2

If the item has a second passive section.

Suggested values
true false
Default
false
Booleanrequired
has_active1has_active1

If the item has an active section.

Suggested values
true false
Default
false
Booleanrequired
has_componentshas_components

If the item has a component.

Suggested values
true false
Default
false
Booleanrequired
has_iscomponentofhas_iscomponentof

If the item is a component of X.

Suggested values
true false
Default
false
Booleanrequired
component1_namecomponent1_name

Name of the component.

Default
Basic Magazine
Stringoptional
item_descriptionitem_description

Item description.

Stringoptional
item_stat1item_stat1

no description

Stringoptional
item_stat2item_stat2

no description

Stringoptional
item_stat3item_stat3

no description

Stringoptional
item_stat4item_stat4

no description

Stringoptional
item_stat5item_stat5

no description

Stringoptional
item_stat6item_stat6

no description

Stringoptional
item_stat7item_stat7

no description

Stringoptional
passive1_cooldownpassive1_cooldown

no description

Numberoptional
passive1_descriptionpassive1_description

no description

Stringoptional
passive1_stat1passive1_stat1

no description

Stringoptional
passive1_stat2passive1_stat2

no description

Stringoptional
passive1_stat3passive1_stat3

no description

Stringoptional
passive1_stat4passive1_stat4

no description

Stringoptional
passive1_stat5passive1_stat5

no description

Stringoptional
passive1_stat6passive1_stat6

no description

Stringoptional
passive2_cooldownpassive2_cooldown

no description

Numberoptional
passive2_descriptionpassive2_description

no description

Stringoptional
passive2_stat1passive2_stat1

no description

Stringoptional
passive2_stat2passive2_stat2

no description

Stringoptional
passive2_stat3passive2_stat3

no description

Stringoptional
passive2_stat4passive2_stat4

no description

Stringoptional
passive2_stat5passive2_stat5

no description

Stringoptional
active1_cooldownactive1_cooldown

no description

Numberoptional
active1_descriptionactive1_description

no description

Stringoptional
active1_stat1active1_stat1

no description

Stringoptional
active1_stat2active1_stat2

no description

Stringoptional
active1_stat3active1_stat3

no description

Stringoptional
active1_stat4active1_stat4

no description

Stringoptional
active1_stat5active1_stat5

no description

Stringoptional
active1_stat6active1_stat6

no description

Stringoptional
active2_descriptionactive2_description

no description

Stringoptional
active2_stat1active2_stat1

no description

Stringoptional
active2_stat2active2_stat2

no description

Stringoptional
active2_stat3active2_stat3

no description

Stringoptional
active2_stat4active2_stat4

no description

Stringoptional
active2_stat5active2_stat5

no description

Stringoptional
iscomponentof1_nameiscomponentof1_name

Name of the component.

Stringoptional
sound1sound1

Sound file name.

Fileoptional
sound2sound2

Sound file name.

Fileoptional
no_categoryno_category

Sets whether this should categorize [[:Category:Items]] onto the transcluded page.

Suggested values
true
Booleanoptional