Data:Changelog 2024-05-03.json: Difference between revisions
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m remove bullet point prefix |
m amendment to previous, another shadow explosion occurrence i missed |
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(2 intermediate revisions by the same user not shown) | |||
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{ | { | ||
"Description": "Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting", | "Description": "* Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting", | ||
"Tags": [ | "Tags": [ | ||
"Other" | "Other" | ||
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}, | }, | ||
{ | { | ||
"Description": "Added a Resources page to the dashboard which contains a browsable item {{PageRef|Shop|alt_name=shop}}", | "Description": "* Added a Resources page to the dashboard which contains a browsable item {{PageRef|Shop|alt_name=shop}}", | ||
"Tags": [ | "Tags": [ | ||
"Shop" | "Shop" | ||
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}, | }, | ||
{ | { | ||
"Description": "Added overhead text display when another hero uses active items", | "Description": "* Added overhead text display when another hero uses active items", | ||
"Tags": [ | "Tags": [ | ||
"Other" | "Other" | ||
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}, | }, | ||
{ | { | ||
"Description": "The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right", | "Description": "* The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right", | ||
"Tags": [ | "Tags": [ | ||
"Other" | "Other" | ||
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}, | }, | ||
{ | { | ||
"Description": "Added the {{PageRef|Patron}} to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead", | "Description": "* Added the {{PageRef|Patron}} to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead", | ||
"Tags": [ | "Tags": [ | ||
"Objective", | "Objective", | ||
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}, | }, | ||
{ | { | ||
"Description": "Added support for {{PageRef|Flex Slot|alt_name=Flex}} {{PageRef|Item}}s in the Hero {{PageRef|Sandbox}}", | "Description": "* Added support for {{PageRef|Flex Slot|alt_name=Flex}} {{PageRef|Item}}s in the Hero {{PageRef|Sandbox}}", | ||
"Tags": [ | "Tags": [ | ||
"Sandbox", | "Sandbox", | ||
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}, | }, | ||
{ | { | ||
"Description": "Increased the range of the mouse sensitivity slider from 0.5→4.0 to 0.05→8.0", | "Description": "* Increased the range of the mouse sensitivity slider from 0.5→4.0 to 0.05→8.0", | ||
"Tags": [ | "Tags": [ | ||
"Other" | "Other" | ||
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}, | }, | ||
{ | { | ||
"Description": "Increased the default framerate cap from 120 to 400", | "Description": "* Increased the default framerate cap from 120 to 400", | ||
"Tags": [ | "Tags": [ | ||
"Other" | "Other" | ||
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}, | }, | ||
{ | { | ||
"Description": "Improved UI display when endgame objectives are being attacked", | "Description": "* Improved UI display when endgame objectives are being attacked", | ||
"Tags": [ | "Tags": [ | ||
"Other" | "Other" | ||
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}, | }, | ||
{ | { | ||
"Description": "Added music for when the base is under attack", | "Description": "* Added music for when the base is under attack", | ||
"Tags": [ | "Tags": [ | ||
"Other" | "Other" | ||
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}, | }, | ||
{ | { | ||
"Description": "Changed the local player icon on the the {{PageRef|Map|alt_name=minimap}} to always be on top of enemy icons", | "Description": "* Changed the local player icon on the the {{PageRef|Map|alt_name=minimap}} to always be on top of enemy icons", | ||
"Tags": [ | "Tags": [ | ||
"Map" | "Map" | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Shop}} music will now only play for {{PageRef|Shop|alt_name=shops}} players can access", | "Description": "* {{PageRef|Shop}} music will now only play for {{PageRef|Shop|alt_name=shops}} players can access", | ||
"Tags": [ | "Tags": [ | ||
"Shop" | "Shop" | ||
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}, | }, | ||
{ | { | ||
"Description": "Postgame graphs now default to team stats rather than individual", | "Description": "* Postgame graphs now default to team stats rather than individual", | ||
"Tags": [ | "Tags": [ | ||
"Other" | "Other" | ||
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}, | }, | ||
{ | { | ||
"Description": "Added borders around hero icons on the {{PageRef|Map|alt_name=minimap}} when watching replays/spectating", | "Description": "* Added borders around hero icons on the {{PageRef|Map|alt_name=minimap}} when watching replays/spectating", | ||
"Tags": [ | "Tags": [ | ||
"Map" | "Map" | ||
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}, | }, | ||
{ | { | ||
"Description": "Top bar now shows incoming players before they are fully connected", | "Description": "* Top bar now shows incoming players before they are fully connected", | ||
"Tags": [ | "Tags": [ | ||
"Other" | "Other" | ||
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}, | }, | ||
{ | { | ||
"Description": "Added console command to hide the bar at the bottom in replays ('\u003Ccode\u003Ecitadel_hide_replay_hud 1\u003C/code\u003E' to hide it, '\u003Ccode\u003Ecitadel_hide_replay_hud 0\u003C/code\u003E' to bring it back)", | "Description": "* Added console command to hide the bar at the bottom in replays ('\u003Ccode\u003Ecitadel_hide_replay_hud 1\u003C/code\u003E' to hide it, '\u003Ccode\u003Ecitadel_hide_replay_hud 0\u003C/code\u003E' to bring it back)", | ||
"Tags": [ | "Tags": [ | ||
"Other" | "Other" | ||
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}, | }, | ||
{ | { | ||
"Description": "Various VOIP improvements", | "Description": "* Various VOIP improvements", | ||
"Tags": [ | "Tags": [ | ||
"Other" | "Other" | ||
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}, | }, | ||
{ | { | ||
"Description": "Fixed open mic threshold", | "Description": "* Fixed open mic threshold", | ||
"Tags": [ | "Tags": [ | ||
"Other" | "Other" | ||
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}, | }, | ||
{ | { | ||
"Description": "Fixed various consistency issues with the presentation of {{PageRef|Souls}} terminology, icons, etc", | "Description": "* Fixed various consistency issues with the presentation of {{PageRef|Souls}} terminology, icons, etc", | ||
"Tags": [ | "Tags": [ | ||
"Souls" | "Souls" | ||
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}, | }, | ||
{ | { | ||
"Description": "Fixed {{PageRef|Flying Cloak}} teleporting players into geometry or out of the world", | "Description": "* Fixed {{PageRef|Flying Cloak}} teleporting players into geometry or out of the world", | ||
"Tags": [ | "Tags": [ | ||
"Flying Cloak", | "Flying Cloak", | ||
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}, | }, | ||
{ | { | ||
"Description": "Fixed {{PageRef|Warp Stone}} teleporting you through geometry", | "Description": "* Fixed {{PageRef|Warp Stone}} teleporting you through geometry", | ||
"Tags": [ | "Tags": [ | ||
"Warp Stone", | "Warp Stone", | ||
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}, | }, | ||
{ | { | ||
"Description": "Fixed {{PageRef|Fixation}} decimal point display", | "Description": "* Fixed {{PageRef|Fixation}} decimal point display", | ||
"Tags": [ | "Tags": [ | ||
"Fixation", | "Fixation", | ||
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}, | }, | ||
{ | { | ||
"Description": "Fixed {{PageRef|Parry}} animation not playing", | "Description": "* Fixed {{PageRef|Parry}} animation not playing", | ||
"Tags": [ | "Tags": [ | ||
"Melee", | "Melee", | ||
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}, | }, | ||
{ | { | ||
"Description": "Fixed various issues with the spectate UI display", | "Description": "* Fixed various issues with the spectate UI display", | ||
"Tags": [ | "Tags": [ | ||
"Other" | "Other" | ||
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}, | }, | ||
{ | { | ||
"Description": "Removed the slow climbing vertical recoil on {{PageRef|Yamato}}'s alt fire", | "Description": "* Removed the slow climbing vertical recoil on {{PageRef|Yamato}}'s alt fire", | ||
"Tags": [ | "Tags": [ | ||
"Yamato", | "Yamato", | ||
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}, | }, | ||
{ | { | ||
"Description": "Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities", | "Description": "* Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities", | ||
"Tags": [ | "Tags": [ | ||
"Other" | "Other" | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Trooper}}s DPS vs Lane {{PageRef|Guardian}}s reduced from 44 to 36", | "Description": "* {{PageRef|Trooper}}s DPS vs Lane {{PageRef|Guardian}}s reduced from 44 to 36", | ||
"Tags": [ | "Tags": [ | ||
"NPC", | "NPC", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Objective}}s now have 80% damage reduction anti-backdoor defense when there haven't been {{PageRef|Creep|alt_name=creeps}} nearby in a while", | "Description": "* {{PageRef|Objective}}s now have 80% damage reduction anti-backdoor defense when there haven't been {{PageRef|Creep|alt_name=creeps}} nearby in a while", | ||
"Tags": [ | "Tags": [ | ||
"Objective", | "Objective", | ||
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}, | }, | ||
{ | { | ||
"Description": "The uncapturable {{PageRef|Zipline|alt_name=zipline}} nodes near your base now extend out 2 more nodes (this means attackers can't capture {{PageRef|Zipline|alt_name=ziplines}} quite as close to the enemy base)", | "Description": "* The uncapturable {{PageRef|Zipline|alt_name=zipline}} nodes near your base now extend out 2 more nodes (this means attackers can't capture {{PageRef|Zipline|alt_name=ziplines}} quite as close to the enemy base)", | ||
"Tags": [ | "Tags": [ | ||
"Zipline" | "Zipline" | ||
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}, | }, | ||
{ | { | ||
"Description": "You are now silenced while carrying the {{PageRef|Soul Urn|alt_name=Urn}}", | "Description": "* You are now silenced while carrying the {{PageRef|Soul Urn|alt_name=Urn}}", | ||
"Tags": [ | "Tags": [ | ||
"Souls", | "Souls", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Soul Urn|alt_name=Urn}} bounty increased from 900 + 160/minute to 900 + 200/minute", | "Description": "* {{PageRef|Soul Urn|alt_name=Urn}} bounty increased from 900 + 160/minute to 900 + 200/minute", | ||
"Tags": [ | "Tags": [ | ||
"Souls", | "Souls", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Sinner's Sacrifice|alt_name=Vault}}s base bounty increased from 150 to 200", | "Description": "* {{PageRef|Sinner's Sacrifice|alt_name=Vault}}s base bounty increased from 150 to 200", | ||
"Tags": [ | "Tags": [ | ||
"Souls", | "Souls", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Abrams}}: Base Health increased from 550 to 600", | "Description": "* {{PageRef|Abrams}}: Base Health increased from 550 to 600", | ||
"Tags": [ | "Tags": [ | ||
"Abrams", | "Abrams", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Abrams}}: {{PageRef|Siphon Life|alt_name=Siphon}} DPS increased from 24 to 35", | "Description": "* {{PageRef|Abrams}}: {{PageRef|Siphon Life|alt_name=Siphon}} DPS increased from 24 to 35", | ||
"Tags": [ | "Tags": [ | ||
"Abrams", | "Abrams", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Bebop}}: Weapon no longer has horizontal/vertical recoil", | "Description": "* {{PageRef|Bebop}}: Weapon no longer has horizontal/vertical recoil", | ||
"Tags": [ | "Tags": [ | ||
"Bebop", | "Bebop", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Dynamo}}: {{PageRef|Singularity}} DPS increased from 48 to 60", | "Description": "* {{PageRef|Dynamo}}: {{PageRef|Singularity}} DPS increased from 48 to 60", | ||
"Tags": [ | "Tags": [ | ||
"Singularity", | "Singularity", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Dynamo}}: {{PageRef|Singularity}} T3 Max HP DPS increased from 3.2% to 3.8%", | "Description": "* {{PageRef|Dynamo}}: {{PageRef|Singularity}} T3 Max HP DPS increased from 3.2% to 3.8%", | ||
"Tags": [ | "Tags": [ | ||
"Singularity", | "Singularity", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Grey Talon}}: Charge Shot damage increased from 95 to 105", | "Description": "* {{PageRef|Grey Talon}}: Charge Shot damage increased from 95 to 105", | ||
"Tags": [ | "Tags": [ | ||
"Grey Talon", | "Grey Talon", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Grey Talon}}: Charge Shot T2 damage reduced from 80 to 70", | "Description": "* {{PageRef|Grey Talon}}: Charge Shot T2 damage reduced from 80 to 70", | ||
"Tags": [ | "Tags": [ | ||
"Grey Talon", | "Grey Talon", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} damage increased from 200 to 300", | "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} damage increased from 200 to 300", | ||
"Tags": [ | "Tags": [ | ||
"Grey Talon", | "Grey Talon", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Haze}}: {{PageRef|Bullet Dance}} bonus Fire Rate reduced from +30 to +20", | "Description": "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} bonus Fire Rate reduced from +30 to +20", | ||
"Tags": [ | "Tags": [ | ||
"Bullet Dance", | "Bullet Dance", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Haze}}: {{PageRef|Smoke Bomb}} duration scaling from Spirit improved from 0.2 to 0.3", | "Description": "* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} duration scaling from Spirit improved from 0.2 to 0.3", | ||
"Tags": [ | "Tags": [ | ||
"Smoke Bomb", | "Smoke Bomb", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Infernus}}: {{PageRef|Catalyst}} no longer slows {{PageRef|Infernus}} to 1.3 m/s during the cast delay", | "Description": "* {{PageRef|Infernus}}: {{PageRef|Catalyst}} no longer slows {{PageRef|Infernus}} to 1.3 m/s during the cast delay", | ||
"Tags": [ | "Tags": [ | ||
"Infernus", | "Infernus", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Infernus}}: {{PageRef|Concussive Combustion}} damage increased from 130 to 160", | "Description": "* {{PageRef|Infernus}}: {{PageRef|Concussive Combustion}} damage increased from 130 to 160", | ||
"Tags": [ | "Tags": [ | ||
"Concussive Combustion", | "Concussive Combustion", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} T3 bonus damage increased from +100 to +175", | "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} T3 bonus damage increased from +100 to +175", | ||
"Tags": [ | "Tags": [ | ||
"Frost Grenade", | "Frost Grenade", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Lady Geist}}: Blood Bomb damage increased from 80 to 100", | "Description": "* {{PageRef|Lady Geist}}: Blood Bomb damage increased from 80 to 100", | ||
"Tags": [ | "Tags": [ | ||
"Lady Geist", | "Lady Geist", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Lady Geist}}: Blood Bomb T2 damage increased from +65 to +70", | "Description": "* {{PageRef|Lady Geist}}: Blood Bomb T2 damage increased from +65 to +70", | ||
"Tags": [ | "Tags": [ | ||
"Lady Geist", | "Lady Geist", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Lady Geist}}: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor", | "Description": "* {{PageRef|Lady Geist}}: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor", | ||
"Tags": [ | "Tags": [ | ||
"Lady Geist", | "Lady Geist", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Lady Geist}}: {{PageRef|Malice}} damage amp per shard increased from 10% to 15%", | "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Malice}} damage amp per shard increased from 10% to 15%", | ||
"Tags": [ | "Tags": [ | ||
"Lady Geist", | "Lady Geist", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Lash}}: {{PageRef|Grapple}} cooldown reduced from 55 to 45", | "Description": "* {{PageRef|Lash}}: {{PageRef|Grapple}} cooldown reduced from 55 to 45", | ||
"Tags": [ | "Tags": [ | ||
"Grapple", | "Grapple", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Lash}}: {{PageRef|Flog}} Damage increased from 55 to 65", | "Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} Damage increased from 55 to 65", | ||
"Tags": [ | "Tags": [ | ||
"Lash", | "Lash", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt", | "Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt", | ||
"Tags": [ | "Tags": [ | ||
"Lash", | "Lash", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt", | "Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt", | ||
"Tags": [ | "Tags": [ | ||
"Lash", | "Lash", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Lash}}: {{PageRef|Death Slam}} T1 from +3m to +5m", | "Description": "* {{PageRef|Lash}}: {{PageRef|Death Slam}} T1 from +3m to +5m", | ||
"Tags": [ | "Tags": [ | ||
"Death Slam", | "Death Slam", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Lash}}: Fixed {{PageRef|Death Slam}}'s targeting cone not finding enemies near the edges", | "Description": "* {{PageRef|Lash}}: Fixed {{PageRef|Death Slam}}'s targeting cone not finding enemies near the edges", | ||
"Tags": [ | "Tags": [ | ||
"Death Slam", | "Death Slam", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Lash}}: Fixed {{PageRef|Death Slam}} to only target enemies who stay in the targeting cone", | "Description": "* {{PageRef|Lash}}: Fixed {{PageRef|Death Slam}} to only target enemies who stay in the targeting cone", | ||
"Tags": [ | "Tags": [ | ||
"Death Slam", | "Death Slam", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)", | "Description": "* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)", | ||
"Tags": [ | "Tags": [ | ||
"Heavy Barrage", | "Heavy Barrage", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} camera interaction with {{PageRef|Fleetfoot}} Boots has been fixed", | "Description": "* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} camera interaction with {{PageRef|Fleetfoot}} Boots has been fixed", | ||
"Tags": [ | "Tags": [ | ||
"Heavy Barrage", | "Heavy Barrage", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} range increased from 25m to 30m", | "Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} range increased from 25m to 30m", | ||
"Tags": [ | "Tags": [ | ||
"Mo \u0026 Krill", | "Mo \u0026 Krill", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} width increased from 3m to 5m", | "Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} width increased from 3m to 5m", | ||
"Tags": [ | "Tags": [ | ||
"Mo \u0026 Krill", | "Mo \u0026 Krill", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} is now permissive with small obstructions in the way", | "Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} is now permissive with small obstructions in the way", | ||
"Tags": [ | "Tags": [ | ||
"Mo \u0026 Krill", | "Mo \u0026 Krill", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Mo \u0026 Krill}}: {{PageRef|Burrow}} no longer loses its state as you change elevations", | "Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Burrow}} no longer loses its state as you change elevations", | ||
"Tags": [ | "Tags": [ | ||
"Mo \u0026 Krill", | "Mo \u0026 Krill", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Mo \u0026 Krill}}: {{PageRef|Burrow}} now knocks enemies up when you come up", | "Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Burrow}} now knocks enemies up when you come up", | ||
"Tags": [ | "Tags": [ | ||
"Mo \u0026 Krill", | "Mo \u0026 Krill", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Mo \u0026 Krill}}: {{PageRef|Combo}} DPS increased from 50 to 60", | "Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Combo}} DPS increased from 50 to 60", | ||
"Tags": [ | "Tags": [ | ||
"Mo \u0026 Krill", | "Mo \u0026 Krill", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Mo \u0026 Krill}}: No longer listed as a recommended new player hero", | "Description": "* {{PageRef|Mo \u0026 Krill}}: No longer listed as a recommended new player hero", | ||
"Tags": [ | "Tags": [ | ||
"Mo \u0026 Krill", | "Mo \u0026 Krill", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Vindicta}}: Base Bullet Damage reduced from 15 to 14", | "Description": "* {{PageRef|Vindicta}}: Base Bullet Damage reduced from 15 to 14", | ||
"Tags": [ | "Tags": [ | ||
"Vindicta", | "Vindicta", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)", | "Description": "* {{PageRef|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)", | ||
"Tags": [ | "Tags": [ | ||
"Vindicta", | "Vindicta", | ||
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}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Vindicta}}: {{PageRef|Stake}} T1 bonus duration reduced from +1.5s to +1.0s", | "Description": "* {{PageRef|Vindicta}}: {{PageRef|Stake}} T1 bonus duration reduced from +1.5s to +1.0s", | ||
"Tags": [ | "Tags": [ | ||
"Vindicta", | "Vindicta", | ||
Line 537: | Line 537: | ||
}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Vindicta}}: Is now a recommended hero for new players", | "Description": "* {{PageRef|Vindicta}}: Is now a recommended hero for new players", | ||
"Tags": [ | "Tags": [ | ||
"Vindicta", | "Vindicta", | ||
Line 544: | Line 544: | ||
}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Yamato}}: {{PageRef|Crimson Slash}} radius increased from 11m to 12m", | "Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} radius increased from 11m to 12m", | ||
"Tags": [ | "Tags": [ | ||
"Crimson Slash", | "Crimson Slash", | ||
Line 553: | Line 553: | ||
}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Yamato}}: {{PageRef|Crimson Slash}} fire rate debuff duration increased from 3s to 4s", | "Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} fire rate debuff duration increased from 3s to 4s", | ||
"Tags": [ | "Tags": [ | ||
"Crimson Slash", | "Crimson Slash", | ||
Line 562: | Line 562: | ||
}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T2 changed from \"-5s Cooldown\" to \"10% Max Health heal on hero hit\"", | "Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T2 changed from \"-5s Cooldown\" to \"10% Max Health heal on hero hit\"", | ||
"Tags": [ | "Tags": [ | ||
"Crimson Slash", | "Crimson Slash", | ||
Line 571: | Line 571: | ||
}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T3 changed from \"12% Max Health heal on hero hit\" to \"-6s Cooldown\"", | "Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T3 changed from \"12% Max Health heal on hero hit\" to \"-6s Cooldown\"", | ||
"Tags": [ | "Tags": [ | ||
"Crimson Slash", | "Crimson Slash", | ||
Line 580: | Line 580: | ||
}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Yamato}}: {{PageRef|Power Slash}} T1 Bullet Resist increased from 40% to 60%", | "Description": "* {{PageRef|Yamato}}: {{PageRef|Power Slash}} T1 Bullet Resist increased from 40% to 60%", | ||
"Tags": [ | "Tags": [ | ||
"Power Slash", | "Power Slash", | ||
Line 589: | Line 589: | ||
}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Yamato}}: {{PageRef|Flying Strike}} cooldown reduced from 35 to 20", | "Description": "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} cooldown reduced from 35 to 20", | ||
"Tags": [ | "Tags": [ | ||
"Flying Strike", | "Flying Strike", | ||
Line 598: | Line 598: | ||
}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Yamato}}: {{PageRef|Flying Strike}} T2 changed from \"-15s Cooldown\" to \"+20 Cast Range\"", | "Description": "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} T2 changed from \"-15s Cooldown\" to \"+20 Cast Range\"", | ||
"Tags": [ | "Tags": [ | ||
"Flying Strike", | "Flying Strike", | ||
Line 607: | Line 607: | ||
}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Yamato}}: {{PageRef|Flying Strike}} range no longer scales with Spirit", | "Description": "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} range no longer scales with Spirit", | ||
"Tags": [ | "Tags": [ | ||
"Flying Strike", | "Flying Strike", | ||
Line 616: | Line 616: | ||
}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Yamato}} | "Description": "* {{PageRef|Yamato}} {{PageRef|Shadow Transformation|alt_name=Shadow Explosion}} bonus Spirit per victim increased from 10 to 15", | ||
"Tags": [ | "Tags": [ | ||
"Yamato", | "Yamato", | ||
"Hero" | "Hero", | ||
"Ability", | |||
"Shadow Transformation" | |||
] | ] | ||
}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Yamato}}: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10", | "Description": "* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation|alt_name=Shadow Explosion}} bonus Fire Rate per victim increased from 5 to 10", | ||
"Tags": [ | "Tags": [ | ||
"Yamato", | "Yamato", | ||
"Hero" | "Hero", | ||
"Ability", | |||
"Shadow Transformation" | |||
] | ] | ||
}, | }, | ||
{ | { | ||
"Description": "{{PageRef|Yamato}}: Shadow Explosion buff duration increased from 8s to 15s", | "Description": "* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation|alt_name=Shadow Explosion}} buff duration increased from 8s to 15s", | ||
"Tags": [ | "Tags": [ | ||
"Yamato", | "Yamato", | ||
"Hero" | "Hero", | ||
"Ability", | |||
"Shadow Transformation" | |||
] | ] | ||
} | } | ||
] | ] |
Latest revision as of 22:32, 24 December 2024
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