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{}
[
{
"Description": "\u003Ch4\u003E{{PageRef|Other|alt_name=General Change}}s\u003C/h4\u003E",
"Tags": [
"Other"
]
},
{
"Description": "* {{PageRef|Sandbox}} mode now supports entering it with your party",
"Tags": [
"Sandbox"
]
},
{
"Description": "* {{PageRef|Sandbox}} mode now has troopers spawning on the left side",
"Tags": [
"Sandbox"
]
},
{
"Description": "* Added Search By Match ID to the Watch Tab",
"Tags": [
"Other"
]
},
{
"Description": "* Added Filter By Hero to the Watch Tab",
"Tags": [
"Other"
]
},
{
"Description": "* You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)",
"Tags": [
"Other"
]
},
{
"Description": "* {{PageRef|Map}} is now precached while in the queue to improve loading times into matches",
"Tags": [
"Map"
]
},
{
"Description": "* Visual and Audio updates to the {{PageRef|Shop|alt_name=shop}}",
"Tags": [
"Shop"
]
},
{
"Description": "* Added a key for toggling replays being paused (defaults to P)",
"Tags": [
"Other"
]
},
{
"Description": "* {{PageRef|Pocket}} {{PageRef|Affliction}} visual and sound effects reworked",
"Tags": [
"Affliction",
"Hero",
"Ability",
"Pocket"
]
},
{
"Description": "* {{PageRef|Pocket}} Enchanter’s Satchel visual effects updated",
"Tags": [
"Pocket",
"Hero"
]
},
{
"Description": "* Fixed a bug where {{PageRef|Pocket}}’s briefcase would stop animating when the duration upgrade was taken",
"Tags": [
"Pocket",
"Hero"
]
},
{
"Description": "* Updated {{PageRef|Divine Barrier}} sound effects",
"Tags": [
"Divine Barrier",
"Item",
"Vitality Item"
]
},
{
"Description": "* Updated {{PageRef|Dynamo}} VO for {{PageRef|Quantum Entanglement}} and a few other missing lines",
"Tags": [
"Quantum Entanglement",
"Hero",
"Ability",
"Dynamo"
]
},
{
"Description": "* Hero death voices are now broadcast more widely",
"Tags": [
"Other"
]
},
{
"Description": "* Fixed being unable to ping while casting or channeling",
"Tags": [
"Other"
]
},
{
"Description": "* Fixed various issues with hero abilities causing you to be stuck in walls",
"Tags": [
"Other"
]
},
{
"Description": "* Fixed players being able to kill themselves pre-match and run around in the map",
"Tags": [
"Other"
]
},
{
"Description": "* Fixed Ice Dome effects disappearing while still active if {{PageRef|Kelvin}} dies during it",
"Tags": [
"Kelvin",
"Hero"
]
},
{
"Description": "* Simplify some visuals with {{PageRef|Seven}}’s {{PageRef|Storm Cloud}} radius indicator to help clarify the bounds",
"Tags": [
"Storm Cloud",
"Hero",
"Ability",
"Seven"
]
},
{
"Description": "* Fixed Stamina not appearing to regenerate while spectating",
"Tags": [
"Other"
]
},
{
"Description": "* Improve the text display when a replay is still processing after a match",
"Tags": [
"Other"
]
},
{
"Description": "* Fixed {{PageRef|Walker}} boss moving around while the game is paused",
"Tags": [
"Objective",
"Walker"
]
},
{
"Description": "* Fixed some controller input issues",
"Tags": [
"Other"
]
},
{
"Description": "* {{PageRef|Fortitude}} now starts on cooldown to prevent purchasing and selling in the field for significant regen",
"Tags": [
"Fortitude",
"Item",
"Vitality Item"
]
},
{
"Description": "* Updated {{PageRef|Decay}} item sound effects",
"Tags": [
"Decay",
"Item",
"Spirit Item"
]
},
{
"Description": "* Updated {{PageRef|Berserker}} item visuals",
"Tags": [
"Berserker",
"Item",
"Weapon Item"
]
},
{
"Description": "* Fixed visual bug on Spirit {{PageRef|Soul Urn|alt_name=Urn}} when dropping on the ground",
"Tags": [
"Souls",
"Soul Urn"
]
},
{
"Description": "* Fixed {{PageRef|Restorative Locket}} Spirit Resist not working",
"Tags": [
"Restorative Locket",
"Item",
"Vitality Item"
]
},
{
"Description": "* Fixed items not updating in the UI when purchased from the {{PageRef|Shop|alt_name=shop}} while spectating a teammate",
"Tags": [
"Shop"
]
},
{
"Description": "\u003Ch4\u003EItem Gameplay Changes\u003C/h4\u003E",
"Tags": [
"Other"
]
},
{
"Description": "* {{PageRef|Spirit Strike}}: Buff duration increased from 12s to 18s",
"Tags": [
"Spirit Strike",
"Item",
"Spirit Item"
]
},
{
"Description": "* {{PageRef|Spirit Strike}}: {{PageRef|Melee}} damage bonus increased from 15% to 20%",
"Tags": [
"Spirit Strike",
"Item",
"Spirit Item",
"Melee"
]
},
{
"Description": "* {{PageRef|Hollow Point Ward}}: Spirit Shield increased from +70 to +80",
"Tags": [
"Hollow Point Ward",
"Item",
"Weapon Item"
]
},
{
"Description": "* {{PageRef|Melee Lifesteal}}: Cooldown reduced from 10s to 8s",
"Tags": [
"Melee Lifesteal",
"Item",
"Vitality Item",
"Melee"
]
},
{
"Description": "* {{PageRef|Alchemical Fire}}: Min/Max DPS increased from 30/60 to 40/80",
"Tags": [
"Alchemical Fire",
"Item",
"Weapon Item"
]
},
{
"Description": "* {{PageRef|Restorative Locket}}: Max Stacks increased from 12 to 15",
"Tags": [
"Restorative Locket",
"Item",
"Vitality Item"
]
},
{
"Description": "* {{PageRef|Restorative Locket}}: Cooldown increased from 15s to 18s",
"Tags": [
"Restorative Locket",
"Item",
"Vitality Item"
]
},
{
"Description": "* {{PageRef|Reactive Barrier}}: Barrier duration increased from 10s to 13s",
"Tags": [
"Reactive Barrier",
"Item",
"Vitality Item"
]
},
{
"Description": "* {{PageRef|Reactive Barrier}}: Cooldown reduced from 60s to 40s",
"Tags": [
"Reactive Barrier",
"Item",
"Vitality Item"
]
},
{
"Description": "* {{PageRef|Return Fire}}: No longer has Spirit and Fire Rate bonus during the active",
"Tags": [
"Return Fire",
"Item",
"Vitality Item"
]
},
{
"Description": "* {{PageRef|Return Fire}}: Now passively always gives +7 Spirit and +7% Fire Rate",
"Tags": [
"Return Fire",
"Item",
"Vitality Item"
]
},
{
"Description": "* {{PageRef|Slowing Hex}}: Cooldown reduced from 30s to 25s",
"Tags": [
"Slowing Hex",
"Item",
"Spirit Item"
]
},
{
"Description": "* {{PageRef|Decay}}: Cooldown reduced from 25s to 22s",
"Tags": [
"Decay",
"Item",
"Spirit Item"
]
},
{
"Description": "* {{PageRef|Decay}}: Cast range increased from 20m to 30m",
"Tags": [
"Decay",
"Item",
"Spirit Item"
]
},
{
"Description": "* {{PageRef|Enduring Speed}}: Movement Speed increased from 1 to 1.25",
"Tags": [
"Enduring Speed",
"Item",
"Vitality Item"
]
},
{
"Description": "* {{PageRef|Suppressor}}: Now provides +50 Health",
"Tags": [
"Suppressor",
"Item",
"Spirit Item"
]
},
{
"Description": "* Quicksilver: Now passively has a +10% reload time penalty",
"Tags": [
"Item"
]
},
{
"Description": "* {{PageRef|Divine Barrier}}: No longer restores any Stamina on the target (previously fully restored it)",
"Tags": [
"Divine Barrier",
"Item",
"Vitality Item"
]
},
{
"Description": "* {{PageRef|Warp Stone}}: No longer slows your hero for 3s",
"Tags": [
"Warp Stone",
"Item",
"Weapon Item"
]
},
{
"Description": "* {{PageRef|Warp Stone}}: Bullet Resist duration increased from 3s to 5s",
"Tags": [
"Warp Stone",
"Item",
"Weapon Item"
]
},
{
"Description": "* {{PageRef|Withering Whip}}: Cast range increased from 12m to 20m",
"Tags": [
"Withering Whip",
"Item",
"Spirit Item"
]
},
{
"Description": "* {{PageRef|Knockdown}}: Cooldown reduced from 55s to 50s",
"Tags": [
"Knockdown",
"Item",
"Spirit Item"
]
},
{
"Description": "* {{PageRef|Knockdown}}: Now provides +200 Spirit Shield",
"Tags": [
"Knockdown",
"Item",
"Spirit Item"
]
},
{
"Description": "* {{PageRef|Escalating Resilience}}: Resist per stack increased from 1% to 2%",
"Tags": [
"Escalating Resilience",
"Item",
"Weapon Item"
]
},
{
"Description": "* {{PageRef|Superior Stamina}}: Spirit buff duration increased from 5s to 8s",
"Tags": [
"Superior Stamina",
"Item",
"Vitality Item"
]
},
{
"Description": "* {{PageRef|Lifestrike}}: Slow duration increased from 1s to 1.5s",
"Tags": [
"Lifestrike",
"Item",
"Vitality Item"
]
},
{
"Description": "* {{PageRef|Lifestrike}}: Cooldown reduced from 10s to 8s",
"Tags": [
"Lifestrike",
"Item",
"Vitality Item"
]
},
{
"Description": "* {{PageRef|Heroic Aura}}: Active radius increased from 20m to 30m",
"Tags": [
"Heroic Aura",
"Item",
"Weapon Item"
]
},
{
"Description": "* {{PageRef|Curse}}: Now provides +15% Clip",
"Tags": [
"Curse",
"Item",
"Spirit Item"
]
},
{
"Description": "* {{PageRef|Curse}}: Duration increased from 3.5s to 3.75s",
"Tags": [
"Curse",
"Item",
"Spirit Item"
]
},
{
"Description": "* {{PageRef|Shadow Weave}}: Now provides +15 Health Regen",
"Tags": [
"Shadow Weave",
"Item",
"Weapon Item"
]
},
{
"Description": "* {{PageRef|Phantom Strike}}: No longer passively provides +500 Bullet Shield",
"Tags": [
"Phantom Strike",
"Item",
"Vitality Item"
]
},
{
"Description": "* {{PageRef|Phantom Strike}}: Now provides +200 Health",
"Tags": [
"Phantom Strike",
"Item",
"Vitality Item"
]
},
{
"Description": "* {{PageRef|Phantom Strike}}: When using the active, gain a temporary +500 Bullet Shield for 7 seconds",
"Tags": [
"Phantom Strike",
"Item",
"Vitality Item"
]
},
{
"Description": "* {{PageRef|Phantom Strike}}: Now deals 200 damage on impact",
"Tags": [
"Phantom Strike",
"Item",
"Vitality Item"
]
},
{
"Description": "* {{PageRef|Vampiric Burst}}: Active {{PageRef|Bullet Lifesteal}} increased from 40% to 60%",
"Tags": [
"Bullet Lifesteal",
"Item",
"Vitality Item",
"Vampiric Burst",
"Weapon Item"
]
},
{
"Description": "* {{PageRef|Unstoppable}}: Movement Speed increased from +1 to +1.25",
"Tags": [
"Unstoppable",
"Item",
"Vitality Item"
]
},
{
"Description": "* {{PageRef|Mystic Reverb}}: {{PageRef|Spirit Lifesteal}} increased from +10% to +15%",
"Tags": [
"Spirit Lifesteal",
"Item",
"Vitality Item",
"Mystic Reverb",
"Spirit Item"
]
},
{
"Description": "* {{PageRef|Mystic Reverb}}: Spirit Resist increased from +10% to +15%",
"Tags": [
"Mystic Reverb",
"Item",
"Spirit Item"
]
},
{
"Description": "* {{PageRef|Crippling Headshot}}: Headshot Resistance Reduction increased from 30% to 35%",
"Tags": [
"Crippling Headshot",
"Item",
"Weapon Item"
]
},
{
"Description": "* {{PageRef|Diviner's Kevlar}}: Channeling Spirit bonus increased from +40 to +50",
"Tags": [
"Diviner's Kevlar",
"Item",
"Spirit Item"
]
},
{
"Description": "\u003Ch4\u003EHero Gameplay Changes\u003C/h4\u003E",
"Tags": [
"Other"
]
},
{
"Description": "* {{PageRef|Abrams}}: Reduced chances that {{PageRef|Seismic Impact|alt_name=Leap}} gets stuck on geometry during the downward phase",
"Tags": [
"Abrams",
"Hero"
]
},
{
"Description": "* {{PageRef|Bebop}}: No longer has an innate +15% Spirit Resist",
"Tags": [
"Bebop",
"Hero"
]
},
{
"Description": "* {{PageRef|Bebop}}: Now has innate +20% Bullet Resist",
"Tags": [
"Bebop",
"Hero"
]
},
{
"Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} cooldown reduced from 27s to 22s",
"Tags": [
"Bebop",
"Hero",
"Hook",
"Ability"
]
},
{
"Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} T3 reduced from -15s to -12s Cooldown",
"Tags": [
"Bebop",
"Hero",
"Hook",
"Ability"
]
},
{
"Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} Speed increased from 2700 to 3000",
"Tags": [
"Bebop",
"Hero",
"Hook",
"Ability"
]
},
{
"Description": "* {{PageRef|Bebop}}: {{PageRef|Hook}} Return Speed increased from 1800 to 2200",
"Tags": [
"Bebop",
"Hero",
"Hook",
"Ability"
]
},
{
"Description": "* {{PageRef|Bebop}}: {{PageRef|Hyper Beam}} DPS increased from 180 to 210",
"Tags": [
"Hyper Beam",
"Hero",
"Ability",
"Bebop"
]
},
{
"Description": "* {{PageRef|Grey Talon}}: {{PageRef|Charged Shot}} damage increased from 105 to 115",
"Tags": [
"Charged Shot",
"Hero",
"Ability",
"Grey Talon"
]
},
{
"Description": "* {{PageRef|Grey Talon}}: {{PageRef|Rain of Arrows}} Multishot increased from 3 to 5",
"Tags": [
"Rain of Arrows",
"Hero",
"Ability",
"Grey Talon"
]
},
{
"Description": "* {{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} cooldown reduced from 30s to 26s",
"Tags": [
"Frost Grenade",
"Hero",
"Ability",
"Kelvin"
]
},
{
"Description": "* {{PageRef|Infernus}}: Fixed {{PageRef|Afterburn}} refreshing from item damage",
"Tags": [
"Afterburn",
"Hero",
"Ability",
"Infernus"
]
},
{
"Description": "* {{PageRef|Ivy}}: Base stamina increased from 3 to 4",
"Tags": [
"Ivy",
"Hero"
]
},
{
"Description": "* {{PageRef|Lash}}: {{PageRef|Ground Strike}} now additionally damages enemies within 2m of {{PageRef|Lash}} on impact",
"Tags": [
"Ground Strike",
"Hero",
"Ability",
"Lash"
]
},
{
"Description": "* {{PageRef|Lash}}: {{PageRef|Ground Strike}} radius reduced from 16m to 14m",
"Tags": [
"Ground Strike",
"Hero",
"Ability",
"Lash"
]
},
{
"Description": "* {{PageRef|Lash}}: {{PageRef|Ground Strike}}'s ground preview now lines up under {{PageRef|Lash}} when cast on the ground",
"Tags": [
"Ground Strike",
"Hero",
"Ability",
"Lash"
]
},
{
"Description": "* {{PageRef|Lash}}: {{PageRef|Ground Strike}} T3 reduced from +100% to +85%",
"Tags": [
"Ground Strike",
"Hero",
"Ability",
"Lash"
]
},
{
"Description": "* {{PageRef|Lash}}: Bullet Damage growth increased from 0.76 to 1.0",
"Tags": [
"Lash",
"Hero"
]
},
{
"Description": "* {{PageRef|Lash}}: {{PageRef|Death Slam}} tether visuals now improved to communicate the different phases its in",
"Tags": [
"Death Slam",
"Hero",
"Ability",
"Lash"
]
},
{
"Description": "* {{PageRef|Lady Geist}}: {{PageRef|Malice}} now comes out quicker and no longer slows you",
"Tags": [
"Lady Geist",
"Hero",
"Malice",
"Ability"
]
},
{
"Description": "* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}} Spirit Resistance increased 50% to 60%",
"Tags": [
"Mini Turret",
"Hero",
"Ability",
"McGinnis"
]
},
{
"Description": "* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}} Health increased from 30% to 40%",
"Tags": [
"Mini Turret",
"Hero",
"Ability",
"McGinnis"
]
},
{
"Description": "* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}} T2 increased from +5m Range to +10m",
"Tags": [
"Mini Turret",
"Hero",
"Ability",
"McGinnis"
]
},
{
"Description": "* {{PageRef|McGinnis}}: Fixed issues with {{PageRef|Heavy Barrage}} not damaging units within the target area",
"Tags": [
"Heavy Barrage",
"Hero",
"Ability",
"McGinnis",
"Barrage",
"Pocket"
]
},
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: Base HP increased from 650 to 700",
"Tags": [
"Mo \u0026 Krill",
"Hero"
]
},
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Scorn}} damage increased from 40 to 50",
"Tags": [
"Mo \u0026 Krill",
"Hero",
"Scorn",
"Ability"
]
},
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Scorn}} T3 debuff duration increased from 10s to 16s",
"Tags": [
"Mo \u0026 Krill",
"Hero",
"Scorn",
"Ability"
]
},
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} duration increased from 3.5s to 4s",
"Tags": [
"Mo \u0026 Krill",
"Hero",
"Sand Blast",
"Ability"
]
},
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Combo}} T3 DPS increased from +30 to +40",
"Tags": [
"Mo \u0026 Krill",
"Hero",
"Combo",
"Ability"
]
},
{
"Description": "* {{PageRef|Paradox}}: {{PageRef|Time Wall}} bullet freeze duration no longer increases with Spirit or {{PageRef|Duration Extender}}",
"Tags": [
"Duration Extender",
"Item",
"Spirit Item",
"Time Wall",
"Hero",
"Ability",
"Paradox"
]
},
{
"Description": "* {{PageRef|Paradox}}: {{PageRef|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25",
"Tags": [
"Time Wall",
"Hero",
"Ability",
"Paradox"
]
},
{
"Description": "* {{PageRef|Paradox}}: {{PageRef|Time Wall}} no longer deals damage to {{PageRef|Mid-Boss|alt_name=Mid Boss}}",
"Tags": [
"Time Wall",
"Hero",
"Ability",
"Paradox",
"NPC",
"Mid-Boss"
]
},
{
"Description": "* {{PageRef|Paradox}}: {{PageRef|Kinetic Carbine}}: Max Damage Amp reduced from 150% to 125%",
"Tags": [
"Kinetic Carbine",
"Hero",
"Ability",
"Paradox"
]
},
{
"Description": "* {{PageRef|Paradox}}: {{PageRef|Kinetic Carbine}} T3 no longer provides +50% Min Damage Amp",
"Tags": [
"Kinetic Carbine",
"Hero",
"Ability",
"Paradox"
]
},
{
"Description": "* {{PageRef|Paradox}}: {{PageRef|Kinetic Carbine}} T3 reduced from +125% Max Damage to +75%",
"Tags": [
"Kinetic Carbine",
"Hero",
"Ability",
"Paradox"
]
},
{
"Description": "* {{PageRef|Pocket}}: {{PageRef|Weapon|alt_name=Gun}} damage per bullet reduced from 6 to 5.6",
"Tags": [
"Pocket",
"Hero",
"Weapon"
]
},
{
"Description": "* {{PageRef|Pocket}}: {{PageRef|Affliction}} DPS reduced from 30 to 26",
"Tags": [
"Affliction",
"Hero",
"Ability",
"Pocket"
]
},
{
"Description": "* {{PageRef|Seven}}: {{PageRef|Power Surge}} rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)",
"Tags": [
"Power Surge",
"Hero",
"Ability",
"Seven"
]
},
{
"Description": "* {{PageRef|Warden}}: {{PageRef|Alchemical Flask}} damage increased from 48 to 55",
"Tags": [
"Alchemical Flask",
"Hero",
"Ability",
"Warden"
]
},
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} cooldown reduced from 13s to 11s",
"Tags": [
"Crimson Slash",
"Hero",
"Ability",
"Yamato"
]
},
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Power Slash}} physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)",
"Tags": [
"Power Slash",
"Hero",
"Ability",
"Yamato"
]
},
{
"Description": "* {{PageRef|Yamato}}: Shadow Explosion radius increased from 14m to 16m",
"Tags": [
"Yamato",
"Hero"
]
},
{
"Description": "* {{PageRef|Yamato}}: Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s",
"Tags": [
"Yamato",
"Hero"
]
},
{
"Description": "* {{PageRef|Yamato}}: Shadow Explosion T3 Spirit bonus increased from +10% to +15%",
"Tags": [
"Yamato",
"Hero"
]
},
{
"Description": "* {{PageRef|Yamato}}: Shadow Explosion T3 Fire Rate bonus increased from +5% to +10%",
"Tags": [
"Yamato",
"Hero"
]
},
{
"Description": "\u003Ch4\u003E{{PageRef|Other|alt_name=Misc Gameplay}} Changes\u003C/h4\u003E",
"Tags": [
"Other"
]
},
{
"Description": "* Sprint is now always considered active as long as you are out of combat (haven’t taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).",
"Tags": [
"Other"
]
},
{
"Description": "* Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.",
"Tags": [
"Other"
]
},
{
"Description": "* {{PageRef|Patron}} (Weakened) now has 40hp/s regen when it has not taken damage for 30s",
"Tags": [
"Objective",
"Patron"
]
},
{
"Description": "* Medic {{PageRef|Trooper}}s no longer use their heal on troopers if there is a hero within 30m",
"Tags": [
"NPC",
"Creep",
"Trooper"
]
},
{
"Description": "* {{PageRef|Zipline}} Speed Boost cooldown reduced from 420s to 380s",
"Tags": [
"Zipline"
]
},
{
"Description": "* Damage over time no longer prevents {{PageRef|Zipline|alt_name=zipline}} usage",
"Tags": [
"Zipline"
]
},
{
"Description": "* Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens “backdoor damage” dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.",
"Tags": [
"Other"
]
},
{
"Description": "* {{PageRef|Trooper}}s run speed increased from 9.1 m/s to 10 m/s",
"Tags": [
"NPC",
"Creep",
"Trooper"
]
},
{
"Description": "* {{PageRef|Trooper}}s DPS vs {{PageRef|Patron}}s reduced from 110 DPS to 80 DPS",
"Tags": [
"NPC",
"Creep",
"Trooper",
"Objective",
"Patron"
]
},
{
"Description": "* {{PageRef|Trooper}}s DPS vs {{PageRef|Walker}}s from 110 DPS to 80 DPS",
"Tags": [
"NPC",
"Creep",
"Trooper",
"Objective",
"Walker"
]
},
{
"Description": "* {{PageRef|Trooper}}s DPS vs {{PageRef|Base Guardian}}s from 110 DPS to 80 DPS",
"Tags": [
"NPC",
"Creep",
"Trooper",
"Objective",
"Base Guardian",
"Guardian"
]
},
{
"Description": "* {{PageRef|Crate}} {{PageRef|Powerup}}s: Removed {{PageRef|Zipline}} buff as a potential drop",
"Tags": [
"Zipline",
"Powerup",
"Breakable",
"Crate"
]
},
{
"Description": "* {{PageRef|Crate}} {{PageRef|Powerup}}s: Increased Health Regen drop from 1.25% Regen to 1.5%",
"Tags": [
"Powerup",
"Breakable",
"Crate"
]
},
{
"Description": "* {{PageRef|Crate}} {{PageRef|Powerup}}s: Added Fire Rate drop, provides +20% Fire Rate for 25s",
"Tags": [
"Powerup",
"Breakable",
"Crate"
]
},
{
"Description": "* {{PageRef|Sinner's Sacrifice|alt_name=Vault}} base bounty increased from 200 to 225",
"Tags": [
"Souls",
"Sinner's Sacrifice"
]
},
{
"Description": "* Fixed some issues that allowed players to more easily camp players in the spawn area",
"Tags": [
"Other"
]
},
{
"Description": "Note: 10% of users will default to vulkan rendersystem. If you experience any issues related to this, you can report these on the forums and switch to dx11 in the video settings. Deadlock will eventually drop support for dx11 and render on vulkan exclusively.",
"Tags": [
"Other"
]
}
]

Latest revision as of 23:13, 24 December 2024

Description"<h4>{{PageRef|Other|alt_name=General Change}}s</h4>"
Tags
"Other"
Description"* {{PageRef|Sandbox}} mode now supports entering it with your party"
Tags
"Sandbox"
Description"* {{PageRef|Sandbox}} mode now has troopers spawning on the left side"
Tags
"Sandbox"
Description"* Added Search By Match ID to the Watch Tab"
Tags
"Other"
Description"* Added Filter By Hero to the Watch Tab"
Tags
"Other"
Description"* You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)"
Tags
"Other"
Description"* {{PageRef|Map}} is now precached while in the queue to improve loading times into matches"
Tags
"Map"
Description"* Visual and Audio updates to the {{PageRef|Shop|alt_name=shop}}"
Tags
"Shop"
Description"* Added a key for toggling replays being paused (defaults to P)"
Tags
"Other"
Description"* {{PageRef|Pocket}} {{PageRef|Affliction}} visual and sound effects reworked"
Tags
"Affliction"
"Hero"
"Ability"
"Pocket"
Description"* {{PageRef|Pocket}} Enchanter’s Satchel visual effects updated"
Tags
"Pocket"
"Hero"
Description"* Fixed a bug where {{PageRef|Pocket}}’s briefcase would stop animating when the duration upgrade was taken"
Tags
"Pocket"
"Hero"
Description"* Updated {{PageRef|Divine Barrier}} sound effects"
Tags
"Divine Barrier"
"Item"
"Vitality Item"
Description"* Updated {{PageRef|Dynamo}} VO for {{PageRef|Quantum Entanglement}} and a few other missing lines"
Tags
"Quantum Entanglement"
"Hero"
"Ability"
"Dynamo"
Description"* Hero death voices are now broadcast more widely"
Tags
"Other"
Description"* Fixed being unable to ping while casting or channeling"
Tags
"Other"
Description"* Fixed various issues with hero abilities causing you to be stuck in walls"
Tags
"Other"
Description"* Fixed players being able to kill themselves pre-match and run around in the map"
Tags
"Other"
Description"* Fixed Ice Dome effects disappearing while still active if {{PageRef|Kelvin}} dies during it"
Tags
"Kelvin"
"Hero"
Description"* Simplify some visuals with {{PageRef|Seven}}’s {{PageRef|Storm Cloud}} radius indicator to help clarify the bounds"
Tags
"Storm Cloud"
"Hero"
"Ability"
"Seven"
Description"* Fixed Stamina not appearing to regenerate while spectating"
Tags
"Other"
Description"* Improve the text display when a replay is still processing after a match"
Tags
"Other"
Description"* Fixed {{PageRef|Walker}} boss moving around while the game is paused"
Tags
"Objective"
"Walker"
Description"* Fixed some controller input issues"
Tags
"Other"
Description"* {{PageRef|Fortitude}} now starts on cooldown to prevent purchasing and selling in the field for significant regen"
Tags
"Fortitude"
"Item"
"Vitality Item"
Description"* Updated {{PageRef|Decay}} item sound effects"
Tags
"Decay"
"Item"
"Spirit Item"
Description"* Updated {{PageRef|Berserker}} item visuals"
Tags
"Berserker"
"Item"
"Weapon Item"
Description"* Fixed visual bug on Spirit {{PageRef|Soul Urn|alt_name=Urn}} when dropping on the ground"
Tags
"Souls"
"Soul Urn"
Description"* Fixed {{PageRef|Restorative Locket}} Spirit Resist not working"
Tags
"Restorative Locket"
"Item"
"Vitality Item"
Description"* Fixed items not updating in the UI when purchased from the {{PageRef|Shop|alt_name=shop}} while spectating a teammate"
Tags
"Shop"
Description"<h4>Item Gameplay Changes</h4>"
Tags
"Other"
Description"* {{PageRef|Spirit Strike}}: Buff duration increased from 12s to 18s"
Tags
"Spirit Strike"
"Item"
"Spirit Item"
Description"* {{PageRef|Spirit Strike}}: {{PageRef|Melee}} damage bonus increased from 15% to 20%"
Tags
"Spirit Strike"
"Item"
"Spirit Item"
"Melee"
Description"* {{PageRef|Hollow Point Ward}}: Spirit Shield increased from +70 to +80"
Tags
"Hollow Point Ward"
"Item"
"Weapon Item"
Description"* {{PageRef|Melee Lifesteal}}: Cooldown reduced from 10s to 8s"
Tags
"Melee Lifesteal"
"Item"
"Vitality Item"
"Melee"
Description"* {{PageRef|Alchemical Fire}}: Min/Max DPS increased from 30/60 to 40/80"
Tags
"Alchemical Fire"
"Item"
"Weapon Item"
Description"* {{PageRef|Restorative Locket}}: Max Stacks increased from 12 to 15"
Tags
"Restorative Locket"
"Item"
"Vitality Item"
Description"* {{PageRef|Restorative Locket}}: Cooldown increased from 15s to 18s"
Tags
"Restorative Locket"
"Item"
"Vitality Item"
Description"* {{PageRef|Reactive Barrier}}: Barrier duration increased from 10s to 13s"
Tags
"Reactive Barrier"
"Item"
"Vitality Item"
Description"* {{PageRef|Reactive Barrier}}: Cooldown reduced from 60s to 40s"
Tags
"Reactive Barrier"
"Item"
"Vitality Item"
Description"* {{PageRef|Return Fire}}: No longer has Spirit and Fire Rate bonus during the active"
Tags
"Return Fire"
"Item"
"Vitality Item"
Description"* {{PageRef|Return Fire}}: Now passively always gives +7 Spirit and +7% Fire Rate"
Tags
"Return Fire"
"Item"
"Vitality Item"
Description"* {{PageRef|Slowing Hex}}: Cooldown reduced from 30s to 25s"
Tags
"Slowing Hex"
"Item"
"Spirit Item"
Description"* {{PageRef|Decay}}: Cooldown reduced from 25s to 22s"
Tags
"Decay"
"Item"
"Spirit Item"
Description"* {{PageRef|Decay}}: Cast range increased from 20m to 30m"
Tags
"Decay"
"Item"
"Spirit Item"
Description"* {{PageRef|Enduring Speed}}: Movement Speed increased from 1 to 1.25"
Tags
"Enduring Speed"
"Item"
"Vitality Item"
Description"* {{PageRef|Suppressor}}: Now provides +50 Health"
Tags
"Suppressor"
"Item"
"Spirit Item"
Description"* Quicksilver: Now passively has a +10% reload time penalty"
Tags
"Item"
Description"* {{PageRef|Divine Barrier}}: No longer restores any Stamina on the target (previously fully restored it)"
Tags
"Divine Barrier"
"Item"
"Vitality Item"
Description"* {{PageRef|Warp Stone}}: No longer slows your hero for 3s"
Tags
"Warp Stone"
"Item"
"Weapon Item"
Description"* {{PageRef|Warp Stone}}: Bullet Resist duration increased from 3s to 5s"
Tags
"Warp Stone"
"Item"
"Weapon Item"
Description"* {{PageRef|Withering Whip}}: Cast range increased from 12m to 20m"
Tags
"Withering Whip"
"Item"
"Spirit Item"
Description"* {{PageRef|Knockdown}}: Cooldown reduced from 55s to 50s"
Tags
"Knockdown"
"Item"
"Spirit Item"
Description"* {{PageRef|Knockdown}}: Now provides +200 Spirit Shield"
Tags
"Knockdown"
"Item"
"Spirit Item"
Description"* {{PageRef|Escalating Resilience}}: Resist per stack increased from 1% to 2%"
Tags
"Escalating Resilience"
"Item"
"Weapon Item"
Description"* {{PageRef|Superior Stamina}}: Spirit buff duration increased from 5s to 8s"
Tags
"Superior Stamina"
"Item"
"Vitality Item"
Description"* {{PageRef|Lifestrike}}: Slow duration increased from 1s to 1.5s"
Tags
"Lifestrike"
"Item"
"Vitality Item"
Description"* {{PageRef|Lifestrike}}: Cooldown reduced from 10s to 8s"
Tags
"Lifestrike"
"Item"
"Vitality Item"
Description"* {{PageRef|Heroic Aura}}: Active radius increased from 20m to 30m"
Tags
"Heroic Aura"
"Item"
"Weapon Item"
Description"* {{PageRef|Curse}}: Now provides +15% Clip"
Tags
"Curse"
"Item"
"Spirit Item"
Description"* {{PageRef|Curse}}: Duration increased from 3.5s to 3.75s"
Tags
"Curse"
"Item"
"Spirit Item"
Description"* {{PageRef|Shadow Weave}}: Now provides +15 Health Regen"
Tags
"Shadow Weave"
"Item"
"Weapon Item"
Description"* {{PageRef|Phantom Strike}}: No longer passively provides +500 Bullet Shield"
Tags
"Phantom Strike"
"Item"
"Vitality Item"
Description"* {{PageRef|Phantom Strike}}: Now provides +200 Health"
Tags
"Phantom Strike"
"Item"
"Vitality Item"
Description"* {{PageRef|Phantom Strike}}: When using the active, gain a temporary +500 Bullet Shield for 7 seconds"
Tags
"Phantom Strike"
"Item"
"Vitality Item"
Description"* {{PageRef|Phantom Strike}}: Now deals 200 damage on impact"
Tags
"Phantom Strike"
"Item"
"Vitality Item"
Description"* {{PageRef|Vampiric Burst}}: Active {{PageRef|Bullet Lifesteal}} increased from 40% to 60%"
Tags
"Bullet Lifesteal"
"Item"
"Vitality Item"
"Vampiric Burst"
"Weapon Item"
Description"* {{PageRef|Unstoppable}}: Movement Speed increased from +1 to +1.25"
Tags
"Unstoppable"
"Item"
"Vitality Item"
Description"* {{PageRef|Mystic Reverb}}: {{PageRef|Spirit Lifesteal}} increased from +10% to +15%"
Tags
"Spirit Lifesteal"
"Item"
"Vitality Item"
"Mystic Reverb"
"Spirit Item"
Description"* {{PageRef|Mystic Reverb}}: Spirit Resist increased from +10% to +15%"
Tags
"Mystic Reverb"
"Item"
"Spirit Item"
Description"* {{PageRef|Crippling Headshot}}: Headshot Resistance Reduction increased from 30% to 35%"
Tags
"Crippling Headshot"
"Item"
"Weapon Item"
Description"* {{PageRef|Diviner's Kevlar}}: Channeling Spirit bonus increased from +40 to +50"
Tags
"Diviner's Kevlar"
"Item"
"Spirit Item"
Description"<h4>Hero Gameplay Changes</h4>"
Tags
"Other"
Description"* {{PageRef|Abrams}}: Reduced chances that {{PageRef|Seismic Impact|alt_name=Leap}} gets stuck on geometry during the downward phase"
Tags
"Abrams"
"Hero"
Description"* {{PageRef|Bebop}}: No longer has an innate +15% Spirit Resist"
Tags
"Bebop"
"Hero"
Description"* {{PageRef|Bebop}}: Now has innate +20% Bullet Resist"
Tags
"Bebop"
"Hero"
Description"* {{PageRef|Bebop}}: {{PageRef|Hook}} cooldown reduced from 27s to 22s"
Tags
"Bebop"
"Hero"
"Hook"
"Ability"
Description"* {{PageRef|Bebop}}: {{PageRef|Hook}} T3 reduced from -15s to -12s Cooldown"
Tags
"Bebop"
"Hero"
"Hook"
"Ability"
Description"* {{PageRef|Bebop}}: {{PageRef|Hook}} Speed increased from 2700 to 3000"
Tags
"Bebop"
"Hero"
"Hook"
"Ability"
Description"* {{PageRef|Bebop}}: {{PageRef|Hook}} Return Speed increased from 1800 to 2200"
Tags
"Bebop"
"Hero"
"Hook"
"Ability"
Description"* {{PageRef|Bebop}}: {{PageRef|Hyper Beam}} DPS increased from 180 to 210"
Tags
"Hyper Beam"
"Hero"
"Ability"
"Bebop"
Description"* {{PageRef|Grey Talon}}: {{PageRef|Charged Shot}} damage increased from 105 to 115"
Tags
"Charged Shot"
"Hero"
"Ability"
"Grey Talon"
Description"* {{PageRef|Grey Talon}}: {{PageRef|Rain of Arrows}} Multishot increased from 3 to 5"
Tags
"Rain of Arrows"
"Hero"
"Ability"
"Grey Talon"
Description"* {{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} cooldown reduced from 30s to 26s"
Tags
"Frost Grenade"
"Hero"
"Ability"
"Kelvin"
Description"* {{PageRef|Infernus}}: Fixed {{PageRef|Afterburn}} refreshing from item damage"
Tags
"Afterburn"
"Hero"
"Ability"
"Infernus"
Description"* {{PageRef|Ivy}}: Base stamina increased from 3 to 4"
Tags
"Ivy"
"Hero"
Description"* {{PageRef|Lash}}: {{PageRef|Ground Strike}} now additionally damages enemies within 2m of {{PageRef|Lash}} on impact"
Tags
"Ground Strike"
"Hero"
"Ability"
"Lash"
Description"* {{PageRef|Lash}}: {{PageRef|Ground Strike}} radius reduced from 16m to 14m"
Tags
"Ground Strike"
"Hero"
"Ability"
"Lash"
Description"* {{PageRef|Lash}}: {{PageRef|Ground Strike}}'s ground preview now lines up under {{PageRef|Lash}} when cast on the ground"
Tags
"Ground Strike"
"Hero"
"Ability"
"Lash"
Description"* {{PageRef|Lash}}: {{PageRef|Ground Strike}} T3 reduced from +100% to +85%"
Tags
"Ground Strike"
"Hero"
"Ability"
"Lash"
Description"* {{PageRef|Lash}}: Bullet Damage growth increased from 0.76 to 1.0"
Tags
"Lash"
"Hero"
Description"* {{PageRef|Lash}}: {{PageRef|Death Slam}} tether visuals now improved to communicate the different phases its in"
Tags
"Death Slam"
"Hero"
"Ability"
"Lash"
Description"* {{PageRef|Lady Geist}}: {{PageRef|Malice}} now comes out quicker and no longer slows you"
Tags
"Lady Geist"
"Hero"
"Malice"
"Ability"
Description"* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}} Spirit Resistance increased 50% to 60%"
Tags
"Mini Turret"
"Hero"
"Ability"
"McGinnis"
Description"* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}} Health increased from 30% to 40%"
Tags
"Mini Turret"
"Hero"
"Ability"
"McGinnis"
Description"* {{PageRef|McGinnis}}: {{PageRef|Mini Turret}} T2 increased from +5m Range to +10m"
Tags
"Mini Turret"
"Hero"
"Ability"
"McGinnis"
Description"* {{PageRef|McGinnis}}: Fixed issues with {{PageRef|Heavy Barrage}} not damaging units within the target area"
Tags
"Heavy Barrage"
"Hero"
"Ability"
"McGinnis"
"Barrage"
"Pocket"
Description"* {{PageRef|Mo & Krill}}: Base HP increased from 650 to 700"
Tags
"Mo & Krill"
"Hero"
Description"* {{PageRef|Mo & Krill}}: {{PageRef|Scorn}} damage increased from 40 to 50"
Tags
"Mo & Krill"
"Hero"
"Scorn"
"Ability"
Description"* {{PageRef|Mo & Krill}}: {{PageRef|Scorn}} T3 debuff duration increased from 10s to 16s"
Tags
"Mo & Krill"
"Hero"
"Scorn"
"Ability"
Description"* {{PageRef|Mo & Krill}}: {{PageRef|Sand Blast}} duration increased from 3.5s to 4s"
Tags
"Mo & Krill"
"Hero"
"Sand Blast"
"Ability"
Description"* {{PageRef|Mo & Krill}}: {{PageRef|Combo}} T3 DPS increased from +30 to +40"
Tags
"Mo & Krill"
"Hero"
"Combo"
"Ability"
Description"* {{PageRef|Paradox}}: {{PageRef|Time Wall}} bullet freeze duration no longer increases with Spirit or {{PageRef|Duration Extender}}"
Tags
"Duration Extender"
"Item"
"Spirit Item"
"Time Wall"
"Hero"
"Ability"
"Paradox"
Description"* {{PageRef|Paradox}}: {{PageRef|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25"
Tags
"Time Wall"
"Hero"
"Ability"
"Paradox"
Description"* {{PageRef|Paradox}}: {{PageRef|Time Wall}} no longer deals damage to {{PageRef|Mid-Boss|alt_name=Mid Boss}}"
Tags
"Time Wall"
"Hero"
"Ability"
"Paradox"
"NPC"
"Mid-Boss"
Description"* {{PageRef|Paradox}}: {{PageRef|Kinetic Carbine}}: Max Damage Amp reduced from 150% to 125%"
Tags
"Kinetic Carbine"
"Hero"
"Ability"
"Paradox"
Description"* {{PageRef|Paradox}}: {{PageRef|Kinetic Carbine}} T3 no longer provides +50% Min Damage Amp"
Tags
"Kinetic Carbine"
"Hero"
"Ability"
"Paradox"
Description"* {{PageRef|Paradox}}: {{PageRef|Kinetic Carbine}} T3 reduced from +125% Max Damage to +75%"
Tags
"Kinetic Carbine"
"Hero"
"Ability"
"Paradox"
Description"* {{PageRef|Pocket}}: {{PageRef|Weapon|alt_name=Gun}} damage per bullet reduced from 6 to 5.6"
Tags
"Pocket"
"Hero"
"Weapon"
Description"* {{PageRef|Pocket}}: {{PageRef|Affliction}} DPS reduced from 30 to 26"
Tags
"Affliction"
"Hero"
"Ability"
"Pocket"
Description"* {{PageRef|Seven}}: {{PageRef|Power Surge}} rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)"
Tags
"Power Surge"
"Hero"
"Ability"
"Seven"
Description"* {{PageRef|Warden}}: {{PageRef|Alchemical Flask}} damage increased from 48 to 55"
Tags
"Alchemical Flask"
"Hero"
"Ability"
"Warden"
Description"* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} cooldown reduced from 13s to 11s"
Tags
"Crimson Slash"
"Hero"
"Ability"
"Yamato"
Description"* {{PageRef|Yamato}}: {{PageRef|Power Slash}} physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)"
Tags
"Power Slash"
"Hero"
"Ability"
"Yamato"
Description"* {{PageRef|Yamato}}: Shadow Explosion radius increased from 14m to 16m"
Tags
"Yamato"
"Hero"
Description"* {{PageRef|Yamato}}: Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s"
Tags
"Yamato"
"Hero"
Description"* {{PageRef|Yamato}}: Shadow Explosion T3 Spirit bonus increased from +10% to +15%"
Tags
"Yamato"
"Hero"
Description"* {{PageRef|Yamato}}: Shadow Explosion T3 Fire Rate bonus increased from +5% to +10%"
Tags
"Yamato"
"Hero"
Description"<h4>{{PageRef|Other|alt_name=Misc Gameplay}} Changes</h4>"
Tags
"Other"
Description"* Sprint is now always considered active as long as you are out of combat (haven’t taken or dealt damage for 5s, healthbar is now a little transparent when out of combat)."
Tags
"Other"
Description"* Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus."
Tags
"Other"
Description"* {{PageRef|Patron}} (Weakened) now has 40hp/s regen when it has not taken damage for 30s"
Tags
"Objective"
"Patron"
Description"* Medic {{PageRef|Trooper}}s no longer use their heal on troopers if there is a hero within 30m"
Tags
"NPC"
"Creep"
"Trooper"
Description"* {{PageRef|Zipline}} Speed Boost cooldown reduced from 420s to 380s"
Tags
"Zipline"
Description"* Damage over time no longer prevents {{PageRef|Zipline|alt_name=zipline}} usage"
Tags
"Zipline"
Description"* Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens “backdoor damage” dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds."
Tags
"Other"
Description"* {{PageRef|Trooper}}s run speed increased from 9.1 m/s to 10 m/s"
Tags
"NPC"
"Creep"
"Trooper"
Description"* {{PageRef|Trooper}}s DPS vs {{PageRef|Patron}}s reduced from 110 DPS to 80 DPS"
Tags
"NPC"
"Creep"
"Trooper"
"Objective"
"Patron"
Description"* {{PageRef|Trooper}}s DPS vs {{PageRef|Walker}}s from 110 DPS to 80 DPS"
Tags
"NPC"
"Creep"
"Trooper"
"Objective"
"Walker"
Description"* {{PageRef|Trooper}}s DPS vs {{PageRef|Base Guardian}}s from 110 DPS to 80 DPS"
Tags
"NPC"
"Creep"
"Trooper"
"Objective"
"Base Guardian"
"Guardian"
Description"* {{PageRef|Crate}} {{PageRef|Powerup}}s: Removed {{PageRef|Zipline}} buff as a potential drop"
Tags
"Zipline"
"Powerup"
"Breakable"
"Crate"
Description"* {{PageRef|Crate}} {{PageRef|Powerup}}s: Increased Health Regen drop from 1.25% Regen to 1.5%"
Tags
"Powerup"
"Breakable"
"Crate"
Description"* {{PageRef|Crate}} {{PageRef|Powerup}}s: Added Fire Rate drop, provides +20% Fire Rate for 25s"
Tags
"Powerup"
"Breakable"
"Crate"
Description"* {{PageRef|Sinner's Sacrifice|alt_name=Vault}} base bounty increased from 200 to 225"
Tags
"Souls"
"Sinner's Sacrifice"
Description"* Fixed some issues that allowed players to more easily camp players in the spawn area"
Tags
"Other"
Description"Note: 10% of users will default to vulkan rendersystem. If you experience any issues related to this, you can report these on the forums and switch to dx11 in the video settings. Deadlock will eventually drop support for dx11 and render on vulkan exclusively."
Tags
"Other"