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[[File:Zip-line.png|thumb|A [[Paradox]] riding a Zipline.]]
[[File:Zip-line.png|550px|thumb|The four Ziplines: Yellow, Green, Blue and Purple.]]
'''Ziplines''' are the primary method of long-distance transportation in ''[[Deadlock]]''. Ziplines are located throughout the [[Map]] and can be used to leave and enter a team's base or to switch lanes.
'''The Ziplines''' (''a.k.a. "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They are located throughout the [[Map]], starting from each team's base, running down the four different lanes. Each team has their own Zipline system. The availability of the Zipline depends on how far a team's [[Troopers]] has pushed down the lane.


When using a Zipline the player gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a Zipline refreshes a hero's air dash and double jump.


If a hero takes damage from an enemy hero, they will be unable to use a Zipline for three seconds.


When using a zipline your character gains a movement up to 18 m/s regardless of the hero's base speed. When you are Zipline boost you get ramping speed up to 40 m/s. This effect lasts x seconds and once completed it goes on cooldown for 308 seconds
== Getting knocked off ==
If damage is taken from an enemy hero while riding or attaching to the Zipline, a hero will take 15% of their max health in damage, be stunned for 3 seconds, and fall off the Zipline. After riding the Zipline for three seconds, a blue particle effect will appear to indicate that they can no longer be shot off the Zipline.


Some sources of damage will not knock a hero off a Zipline. Notably, effects considered as "damage over time" (DoT) will not knock a hero off. [[Mirage]]'s Djinn's Mark is considered a DoT effect for this purpose.


== Zipline Speed Boost & Express ==
While on the Zipline, players can activate the 'Zipline Speed Boost' (<code>F</code>by default) and receive the 'Zipline Boosted' buff for 32 seconds. When under this buff, players get ramping speed up to 40 m/s on any Zipline. This effect has a cooldown of 340 seconds. Once the [[Guardian#Base Guardian|base guardians]] are destroyed, the corresponding Ziplines have the boost applied permanently and are considered 'Express Lines'.


Upon using a zipline your hero gets their air dash and double jump refreshed but not stamina. (Not sure if intended)
=== The Four Different Ziplines ===
{| class="wikitable"style="text-align: center;"
|+
|Logo
|Name
|Color
|-
|
[[File:Sign_York.png|150x98px]]
|York Ave.
|Yellow
|-
|
[[File:Sign_Greenwich.png|150x98px]]
|Greenwich St.
|Green
|-
|
[[File:Sign_Broadway.png|150x98px]]
|Broadway
|Blue
|-
|
[[File:Sign_Park.png|150x98px]]
|Park Ave.
|Purple
|}
Each lane has its very own name. Most characters refer to each lane as their corresponding colors. Characters like [[Seven]], [[Lash]], [[Abrams]], [[Wraith]], [[Grey Talon]], [[Infernus]], and [[Ivy]], sometimes refer to the lanes as their actual names. Some characters are also missing voice lines for Greenwich, since it was originally the Orange lane (Orchard).


== Trivia ==


When using a zipline if you get shot at your hero gets stunned for x seconds and taken off the zipline. You are unable to get back on the zipline for x seconds cooldown
* The ziplines have had various names. In ''[[Neon Prime]]'' they were called ''hyperlines'', in ''[[Shadowline]]'' they were ''shadowlines'', and now in ''Deadlock,'' their official name is ''transit lines''. Some voice lines and UI elements still refer to them by their old names.
* All the lanes are named after real New York streets, and the team's bases Grand Central (Sapphire) and Penn Station (Amber) are named after major train stations.
{{Navbox gameplay}}