Toggle menu
505
2.3K
829
21.8K
Deadlock Wiki
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Module:AttributeData: Difference between revisions

From Deadlock Wiki
Sur (talk | contribs)
m category data
Sur (talk | contribs)
m _get_string > get_string
 
(22 intermediate revisions by the same user not shown)
Line 1: Line 1:
local p = {};
local p = {};
local data = mw.loadJsonData("Data:AttributeData.json")
local attributes_data = mw.loadJsonData("Data:AttributeData.json")
local hero_data_module = require('Module:HeroData')
local lang_module = require("Module:Lang")
local category_data = { --category specific parameters
Weapon = {
unlocalized_name = "CitadelCategoryWeapon",
rgb = "213, 144, 63"
},
Vitality = {
unlocalized_name = "CitadelCategoryArmor",
rgb = "116, 176, 28"
},
Spirit = {
unlocalized_name = "CitadelCategoryTech",
rgb = "194, 136, 240"
},
}
local brown_icons = { --color these attributes brown instead of grey
BaseWeaponDamageIncrease = true,
BulletDamage = true,
DPS = true,
LightMeleeDamage = true,
HeavyMeleeDamage = true
}
function p.get_category_data()
return category_data
end


-- returns the color (x) for {{Icon/x}} for a given color using brown_icons
function p.get_attr_icon_color(attr_key)
color_it_brown = brown_icons[attr_key]
if (color_it_brown == nil) then
return "Grey"
else
return "Brown"
end
end


-- returns the table of a specific item
-- returns the table of a specific item
function get_json_item(name)
function get_json_item(name)
for i,v in pairs(data) do
for i,v in pairs(attributes_data) do
if (i == name) then
if (i == name) then
return v
return v
Line 14: Line 48:
end
end


--Call {{Lang}} on a given unlocalized string using key (not label)
-- localize Weapon/Vitality/Spirit from english rather than their keys
function call_lang(unlocalized)
--{{#invoke:AttributeData|localize_category|Weapon/Vitality/Spirit}}
local template_title = mw.title.new("Template:Lang")
p.localize_category = function(frame)
local template_args = {}
local category_en = frame.args[1]
local template_call
if (category_en == nil) then return "Weapon/Vitality/Spirit category not provided" end
 
template_args["key"] = unlocalized
local template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
return template_call
end
 
--{{#invoke:AttributeData|create_stat_boxes|HERO_NAME}}
--Creates {{StatBox}}'s' for the 3 categories Weapon, Vitality, Spirit
p.create_stat_boxes = function(frame)
local hero_name = frame.args[1]
if(hero_name == nil) then return "Hero parameter missing" end
-- Use expandTemplate to evaluate the Infobox_hero template
-- get unlocalized key
    local template_title = mw.title.new("Template:StatBox") --name of the template
local unlocalized_key = nil
    local template_calls = "" --all template calls concatenated
for category, cat_data in pairs(category_data) do
    local template_call --current template call
if category == category_en then
local template_args = {} --current template arguments
unlocalized_key = cat_data["unlocalized_name"]
local cell_values --current cell values
local cell_value --current cell value
local label --current stat's label
local postfix --current stat's postfix
local alternate_name --current stat's alternate name, used to locate the stat in hero data
local stat_value --current stat's numerical value in the hero data
local hero_datas = mw.loadJsonData("Data:HeroData.json")
local hero_data = hero_data_module.get_json_item(hero_name)
if (hero_data == nil) then return "Hero Not Found" end
local category_data = {
["Weapon"] = {
box_name = "CitadelCategoryWeapon",
box_rgb = "213, 144, 63",
num_cols = 2
},
["Vitality"] = {
box_name = "CitadelCategoryArmor",
box_rgb = "116, 176, 28",
num_cols = 2
},
["Spirit"] = {
box_name = "CitadelCategoryTech",
box_rgb = "194, 136, 240",
num_cols = 2
},
}
for category, stats in pairs(data) do
local category_values = category_data[category]
template_args["box_name"] = category_values.box_name
template_args["box_rgb"] = category_values.box_rgb
template_args["num_cols"] = category_values.num_cols
cell_values = ""
-- Determine cell values
for stat_name, stat_data in pairs(stats) do
alternate_name = stat_data["alternate_name"]
-- check if the stat's alternate_name is in hero data
stat_value = hero_data[stat_name]
if (stat_value == nil) then stat_value = "0" end --default to 0 if not present
-- get label and postfix
label = call_lang(stat_data["label"])
postfix = stat_data["postfix"]
if (postfix == nil) then
postfix = ""
else
postfix = call_lang(postfix)
end
-- Set cell value as "Icon StatvaluePostfix Statname,"
cell_value = "[[File:Bullet damage.png|15px]]" .. " " .. stat_value  .. postfix .. " " .. label .. ","
cell_values = cell_values .. cell_value --add value to values list
end
end
template_args["cell_values"] = cell_values
-- Write current call
template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
-- Add call to the set of calls
template_calls = template_calls .. "\n" .. template_call
end
end
if (unlocalized_key == nil) then return "Category should be one of Weapon/Vitality/Spirit" end
-- Add a few newlines below the template calls to give space for the hover box
-- localize it
template_calls = template_calls .. "\n\n"
local localized = lang_module.get_string(unlocalized_key)
if (localized == nil) then return category_en end --category missing from lang
return template_calls
return localized
end
end


return p
return p