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'''Ability Cooldown''' is the time it takes for an [[Ability]] to be usable again. This stat also affects [[Item]] cooldowns. | |||
==Overview== | ==Overview== | ||
Cooldowns range from a few seconds, as in [[Lady Geist|Lady Geist's]] Malice, to a few minutes, as [[Dynamo|Dynamo's]] Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time. | |||
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. | ===Charged Abilities=== | ||
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used. | |||
===Stacking=== | ===Stacking=== | ||
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== Sources of Cooldown Reduction == | == Sources of Cooldown Reduction == | ||
[[ | Items that reduce the cooldown of all abilities and items: | ||
{{Item stat table|Ability Cooldown Reduction}} | |||
* {{ItemIcon|Superior Cooldown}} reduces the cooldown of the [[Imbue|imbued]] ability by {{#invoke:ItemData|get_prop|Superior Cooldown|ImbuedCooldownReduction}}% and of non-imbued abilities by {{#invoke:ItemData|get_prop|Superior Cooldown|NonImbuedCooldownReduction}}%. | |||
Items that only reduce the cooldown of [[Charges|charged]] abilities: | |||
{{Item stat table|Charge Cooldown Reduction}} | |||
Additionally, [[Golden Statue|Golden Statues]] have a chance to drop a permanent Cooldown Reduction buff. | |||
{{Stats}} |