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Melee Attack: Difference between revisions

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The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except [[Yamato]], who has 69 and 128 respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs.
The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except [[Yamato]], who has 69 and 128 respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs.


[[Troopers]]' health bar will start flashing when they are low but it is not an accurate predictor for if a melee attack will be enough damage to secure the last hit. Last hitting a Trooper with a melee attack will prevent its [[Souls|soul]] orb from appearing and give player the full amount of souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks on orbs.
[[Troopers]]' health bar will start flashing when they are low but it is not an accurate predictor for if a melee attack will be enough damage to secure the last hit. Last hitting a Trooper with a melee attack will prevent its [[Souls|soul]] orb from appearing and give player the full amount of souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks to secure orbs, though can only do so after a short delay when denying enemy soul orbs.


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