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Souls: Difference between revisions

From Deadlock Wiki
11-07-2024 1) Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls) 2) Troopers no longer increase their bounty by 20% at 8 minutes 3) Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min)
- Troopers no longer increase their bounty by 20% at 8 minutes
Line 113: Line 113:
| [[Heroes]] || colspan="2" | 175 Total || +40
| [[Heroes]] || colspan="2" | 175 Total || +40
|-
|-
| [[Trooper]]* || colspan="2" | 75 Total || +1.10
| [[Trooper]] || colspan="2" | 75 Total || +1.10
|-
|-
| Small [[Denizen]] || colspan="2" | 44 Total || +0.528
| Small [[Denizen]] || colspan="2" | 44 Total || +0.528
Line 123: Line 123:
| [[Sinner's Sacrifice]]  || colspan="2" | 330 Total || +3.96
| [[Sinner's Sacrifice]]  || colspan="2" | 330 Total || +3.96
|-
|-
| [[Soul Urn]]** || colspan="2" | 1500 Total || +200
| [[Soul Urn]]* || colspan="2" | 1500 Total || +200
|-
|-
| [[Guardian]]*** || {{#var:GuardianKill}} || {{#var:GuardianOrb}} || N/A
| [[Guardian]]** || {{#var:GuardianKill}} || {{#var:GuardianOrb}} || N/A
|-
|-
| [[Walker]]*** || {{#var:WalkerKill}} || {{#var:WalkerOrb}} || N/A
| [[Walker]]** || {{#var:WalkerKill}} || {{#var:WalkerOrb}} || N/A
|-
|-
| [[Guardian|Base Guardian]] || {{#var:BaseGuardianKill}} || {{#var:BaseGuardianOrb}} || N/A
| [[Guardian|Base Guardian]] || {{#var:BaseGuardianKill}} || {{#var:BaseGuardianOrb}} || N/A
|-
|-
| [[Shrine]]*** || {{#var:ShrineKill}} || {{#var:ShrineOrb}} || N/A
| [[Shrine]]** || {{#var:ShrineKill}} || {{#var:ShrineOrb}} || N/A
|-
|-
| [[Patron|Weakened Patron]] || {{#var:WeakenedPatronKill}} || {{#var:WeakenedPatronOrb}} || N/A
| [[Patron|Weakened Patron]] || {{#var:WeakenedPatronKill}} || {{#var:WeakenedPatronOrb}} || N/A
Line 138: Line 138:
|}
|}


* Troopers gain +19 Soul value at the 10 minute mark.
* Soul Gain for Urns is divided amongst the team. The Courier gets slightly more souls.


** Soul Gain for Urns is divided amongst the team. The Courier gets slightly more souls.
** Soul Gain for structures is given to ''every'' allied hero in-game
 
*** Soul Gain for structures is given to ''every'' allied hero in-game


===Comeback Mechanic===
===Comeback Mechanic===