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Toxic Bullets: Difference between revisions

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Snes (talk | contribs)
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FamousPup (talk | contribs)
m Removed lucky shot info
Line 27: Line 27:
* Headshots do not affect the buildup per shot.
* Headshots do not affect the buildup per shot.
* Light and Heavy Melee attacks count as 1 shot each.
* Light and Heavy Melee attacks count as 1 shot each.
* The extra bullet from {{ItemIcon|Lucky Shot}} applies the full buildup % and ignores range falloff.


=== Buildup Per Shot ===
== Buildup Per Shot ==
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"