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Data:Changelog 2024-05-03.json: Difference between revisions

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m remove == lines
Sur (talk | contribs)
m remove bullet point prefix
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},
},
{
{
"Description": "* Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting",
"Description": "Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting",
"Tags": [
"Tags": [
"Other"
"Other"
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},
},
{
{
"Description": "* Added a Resources page to the dashboard which contains a browsable item {{PageRef|Shop|alt_name=shop}}",
"Description": "Added a Resources page to the dashboard which contains a browsable item {{PageRef|Shop|alt_name=shop}}",
"Tags": [
"Tags": [
"Shop"
"Shop"
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},
},
{
{
"Description": "* Added overhead text display when another hero uses active items",
"Description": "Added overhead text display when another hero uses active items",
"Tags": [
"Tags": [
"Other"
"Other"
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},
},
{
{
"Description": "* The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right",
"Description": "The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right",
"Tags": [
"Tags": [
"Other"
"Other"
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},
},
{
{
"Description": "* Added the {{PageRef|Patron}} to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead",
"Description": "Added the {{PageRef|Patron}} to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead",
"Tags": [
"Tags": [
"Objective",
"Objective",
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},
},
{
{
"Description": "* Added support for {{PageRef|Flex Slot|alt_name=Flex}} {{PageRef|Item}}s in the Hero {{PageRef|Sandbox}}",
"Description": "Added support for {{PageRef|Flex Slot|alt_name=Flex}} {{PageRef|Item}}s in the Hero {{PageRef|Sandbox}}",
"Tags": [
"Tags": [
"Sandbox",
"Sandbox",
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},
},
{
{
"Description": "* Increased the range of the mouse sensitivity slider from 0.5→4.0 to 0.05→8.0",
"Description": "Increased the range of the mouse sensitivity slider from 0.5→4.0 to 0.05→8.0",
"Tags": [
"Tags": [
"Other"
"Other"
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},
},
{
{
"Description": "* Increased the default framerate cap from 120 to 400",
"Description": "Increased the default framerate cap from 120 to 400",
"Tags": [
"Tags": [
"Other"
"Other"
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},
},
{
{
"Description": "* Improved UI display when endgame objectives are being attacked",
"Description": "Improved UI display when endgame objectives are being attacked",
"Tags": [
"Tags": [
"Other"
"Other"
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},
},
{
{
"Description": "* Added music for when the base is under attack",
"Description": "Added music for when the base is under attack",
"Tags": [
"Tags": [
"Other"
"Other"
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},
},
{
{
"Description": "* Changed the local player icon on the the {{PageRef|Map|alt_name=minimap}} to always be on top of enemy icons",
"Description": "Changed the local player icon on the the {{PageRef|Map|alt_name=minimap}} to always be on top of enemy icons",
"Tags": [
"Tags": [
"Map"
"Map"
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},
},
{
{
"Description": "* {{PageRef|Shop}} music will now only play for {{PageRef|Shop|alt_name=shops}} players can access",
"Description": "{{PageRef|Shop}} music will now only play for {{PageRef|Shop|alt_name=shops}} players can access",
"Tags": [
"Tags": [
"Shop"
"Shop"
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},
},
{
{
"Description": "* Postgame graphs now default to team stats rather than individual",
"Description": "Postgame graphs now default to team stats rather than individual",
"Tags": [
"Tags": [
"Other"
"Other"
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},
},
{
{
"Description": "* Added borders around hero icons on the {{PageRef|Map|alt_name=minimap}} when watching replays/spectating",
"Description": "Added borders around hero icons on the {{PageRef|Map|alt_name=minimap}} when watching replays/spectating",
"Tags": [
"Tags": [
"Map"
"Map"
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},
},
{
{
"Description": "* Top bar now shows incoming players before they are fully connected",
"Description": "Top bar now shows incoming players before they are fully connected",
"Tags": [
"Tags": [
"Other"
"Other"
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},
},
{
{
"Description": "* Added console command to hide the bar at the bottom in replays ('\u003Ccode\u003Ecitadel_hide_replay_hud 1\u003C/code\u003E' to hide it, '\u003Ccode\u003Ecitadel_hide_replay_hud 0\u003C/code\u003E' to bring it back)",
"Description": "Added console command to hide the bar at the bottom in replays ('\u003Ccode\u003Ecitadel_hide_replay_hud 1\u003C/code\u003E' to hide it, '\u003Ccode\u003Ecitadel_hide_replay_hud 0\u003C/code\u003E' to bring it back)",
"Tags": [
"Tags": [
"Other"
"Other"
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},
},
{
{
"Description": "* Various VOIP improvements",
"Description": "Various VOIP improvements",
"Tags": [
"Tags": [
"Other"
"Other"
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},
},
{
{
"Description": "* Fixed open mic threshold",
"Description": "Fixed open mic threshold",
"Tags": [
"Tags": [
"Other"
"Other"
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},
},
{
{
"Description": "* Fixed various consistency issues with the presentation of {{PageRef|Souls}} terminology, icons, etc",
"Description": "Fixed various consistency issues with the presentation of {{PageRef|Souls}} terminology, icons, etc",
"Tags": [
"Tags": [
"Souls"
"Souls"
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},
},
{
{
"Description": "* Fixed {{PageRef|Flying Cloak}} teleporting players into geometry or out of the world",
"Description": "Fixed {{PageRef|Flying Cloak}} teleporting players into geometry or out of the world",
"Tags": [
"Tags": [
"Flying Cloak",
"Flying Cloak",
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},
},
{
{
"Description": "* Fixed {{PageRef|Warp Stone}} teleporting you through geometry",
"Description": "Fixed {{PageRef|Warp Stone}} teleporting you through geometry",
"Tags": [
"Tags": [
"Warp Stone",
"Warp Stone",
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},
},
{
{
"Description": "* Fixed {{PageRef|Fixation}} decimal point display",
"Description": "Fixed {{PageRef|Fixation}} decimal point display",
"Tags": [
"Tags": [
"Fixation",
"Fixation",
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},
},
{
{
"Description": "* Fixed {{PageRef|Parry}} animation not playing",
"Description": "Fixed {{PageRef|Parry}} animation not playing",
"Tags": [
"Tags": [
"Melee",
"Melee",
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},
},
{
{
"Description": "* Fixed various issues with the spectate UI display",
"Description": "Fixed various issues with the spectate UI display",
"Tags": [
"Tags": [
"Other"
"Other"
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},
},
{
{
"Description": "* Removed the slow climbing vertical recoil on {{PageRef|Yamato}}'s alt fire",
"Description": "Removed the slow climbing vertical recoil on {{PageRef|Yamato}}'s alt fire",
"Tags": [
"Tags": [
"Yamato",
"Yamato",
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},
},
{
{
"Description": "* Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities",
"Description": "Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities",
"Tags": [
"Tags": [
"Other"
"Other"
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},
},
{
{
"Description": "* {{PageRef|Trooper}}s DPS vs Lane {{PageRef|Guardian}}s reduced from 44 to 36",
"Description": "{{PageRef|Trooper}}s DPS vs Lane {{PageRef|Guardian}}s reduced from 44 to 36",
"Tags": [
"Tags": [
"NPC",
"NPC",
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},
},
{
{
"Description": "* {{PageRef|Objective}}s now have 80% damage reduction anti-backdoor defense when there haven't been {{PageRef|Creep|alt_name=creeps}} nearby in a while",
"Description": "{{PageRef|Objective}}s now have 80% damage reduction anti-backdoor defense when there haven't been {{PageRef|Creep|alt_name=creeps}} nearby in a while",
"Tags": [
"Tags": [
"Objective",
"Objective",
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},
},
{
{
"Description": "* The uncapturable {{PageRef|Zipline|alt_name=zipline}} nodes near your base now extend out 2 more nodes (this means attackers can't capture {{PageRef|Zipline|alt_name=ziplines}} quite as close to the enemy base)",
"Description": "The uncapturable {{PageRef|Zipline|alt_name=zipline}} nodes near your base now extend out 2 more nodes (this means attackers can't capture {{PageRef|Zipline|alt_name=ziplines}} quite as close to the enemy base)",
"Tags": [
"Tags": [
"Zipline"
"Zipline"
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},
},
{
{
"Description": "* You are now silenced while carrying the {{PageRef|Soul Urn|alt_name=Urn}}",
"Description": "You are now silenced while carrying the {{PageRef|Soul Urn|alt_name=Urn}}",
"Tags": [
"Tags": [
"Souls",
"Souls",
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},
},
{
{
"Description": "* {{PageRef|Soul Urn|alt_name=Urn}} bounty increased from 900 + 160/minute to 900 + 200/minute",
"Description": "{{PageRef|Soul Urn|alt_name=Urn}} bounty increased from 900 + 160/minute to 900 + 200/minute",
"Tags": [
"Tags": [
"Souls",
"Souls",
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},
},
{
{
"Description": "* {{PageRef|Sinner's Sacrifice|alt_name=Vault}}s base bounty increased from 150 to 200",
"Description": "{{PageRef|Sinner's Sacrifice|alt_name=Vault}}s base bounty increased from 150 to 200",
"Tags": [
"Tags": [
"Souls",
"Souls",
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},
},
{
{
"Description": "* {{PageRef|Abrams}}: Base Health increased from 550 to 600",
"Description": "{{PageRef|Abrams}}: Base Health increased from 550 to 600",
"Tags": [
"Tags": [
"Abrams",
"Abrams",
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},
},
{
{
"Description": "* {{PageRef|Abrams}}: {{PageRef|Siphon Life|alt_name=Siphon}} DPS increased from 24 to 35",
"Description": "{{PageRef|Abrams}}: {{PageRef|Siphon Life|alt_name=Siphon}} DPS increased from 24 to 35",
"Tags": [
"Tags": [
"Abrams",
"Abrams",
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},
},
{
{
"Description": "* {{PageRef|Bebop}}: Weapon no longer has horizontal/vertical recoil",
"Description": "{{PageRef|Bebop}}: Weapon no longer has horizontal/vertical recoil",
"Tags": [
"Tags": [
"Bebop",
"Bebop",
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},
},
{
{
"Description": "* {{PageRef|Dynamo}}: {{PageRef|Singularity}} DPS increased from 48 to 60",
"Description": "{{PageRef|Dynamo}}: {{PageRef|Singularity}} DPS increased from 48 to 60",
"Tags": [
"Tags": [
"Singularity",
"Singularity",
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},
},
{
{
"Description": "* {{PageRef|Dynamo}}: {{PageRef|Singularity}} T3 Max HP DPS increased from 3.2% to 3.8%",
"Description": "{{PageRef|Dynamo}}: {{PageRef|Singularity}} T3 Max HP DPS increased from 3.2% to 3.8%",
"Tags": [
"Tags": [
"Singularity",
"Singularity",
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},
},
{
{
"Description": "* {{PageRef|Grey Talon}}: Charge Shot damage increased from 95 to 105",
"Description": "{{PageRef|Grey Talon}}: Charge Shot damage increased from 95 to 105",
"Tags": [
"Tags": [
"Grey Talon",
"Grey Talon",
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},
},
{
{
"Description": "* {{PageRef|Grey Talon}}: Charge Shot T2 damage reduced from 80 to 70",
"Description": "{{PageRef|Grey Talon}}: Charge Shot T2 damage reduced from 80 to 70",
"Tags": [
"Tags": [
"Grey Talon",
"Grey Talon",
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},
},
{
{
"Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} damage increased from 200 to 300",
"Description": "{{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} damage increased from 200 to 300",
"Tags": [
"Tags": [
"Grey Talon",
"Grey Talon",
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},
},
{
{
"Description": "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} bonus Fire Rate reduced from +30 to +20",
"Description": "{{PageRef|Haze}}: {{PageRef|Bullet Dance}} bonus Fire Rate reduced from +30 to +20",
"Tags": [
"Tags": [
"Bullet Dance",
"Bullet Dance",
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},
},
{
{
"Description": "* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} duration scaling from Spirit improved from 0.2 to 0.3",
"Description": "{{PageRef|Haze}}: {{PageRef|Smoke Bomb}} duration scaling from Spirit improved from 0.2 to 0.3",
"Tags": [
"Tags": [
"Smoke Bomb",
"Smoke Bomb",
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},
},
{
{
"Description": "* {{PageRef|Infernus}}: {{PageRef|Catalyst}} no longer slows {{PageRef|Infernus}} to 1.3 m/s during the cast delay",
"Description": "{{PageRef|Infernus}}: {{PageRef|Catalyst}} no longer slows {{PageRef|Infernus}} to 1.3 m/s during the cast delay",
"Tags": [
"Tags": [
"Infernus",
"Infernus",
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},
},
{
{
"Description": "* {{PageRef|Infernus}}: {{PageRef|Concussive Combustion}} damage increased from 130 to 160",
"Description": "{{PageRef|Infernus}}: {{PageRef|Concussive Combustion}} damage increased from 130 to 160",
"Tags": [
"Tags": [
"Concussive Combustion",
"Concussive Combustion",
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},
},
{
{
"Description": "* {{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} T3 bonus damage increased from +100 to +175",
"Description": "{{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} T3 bonus damage increased from +100 to +175",
"Tags": [
"Tags": [
"Frost Grenade",
"Frost Grenade",
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},
},
{
{
"Description": "* {{PageRef|Lady Geist}}: Blood Bomb damage increased from 80 to 100",
"Description": "{{PageRef|Lady Geist}}: Blood Bomb damage increased from 80 to 100",
"Tags": [
"Tags": [
"Lady Geist",
"Lady Geist",
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},
},
{
{
"Description": "* {{PageRef|Lady Geist}}: Blood Bomb T2 damage increased from +65 to +70",
"Description": "{{PageRef|Lady Geist}}: Blood Bomb T2 damage increased from +65 to +70",
"Tags": [
"Tags": [
"Lady Geist",
"Lady Geist",
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},
},
{
{
"Description": "* {{PageRef|Lady Geist}}: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor",
"Description": "{{PageRef|Lady Geist}}: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor",
"Tags": [
"Tags": [
"Lady Geist",
"Lady Geist",
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},
},
{
{
"Description": "* {{PageRef|Lady Geist}}: {{PageRef|Malice}} damage amp per shard increased from 10% to 15%",
"Description": "{{PageRef|Lady Geist}}: {{PageRef|Malice}} damage amp per shard increased from 10% to 15%",
"Tags": [
"Tags": [
"Lady Geist",
"Lady Geist",
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},
},
{
{
"Description": "* {{PageRef|Lash}}: {{PageRef|Grapple}} cooldown reduced from 55 to 45",
"Description": "{{PageRef|Lash}}: {{PageRef|Grapple}} cooldown reduced from 55 to 45",
"Tags": [
"Tags": [
"Grapple",
"Grapple",
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},
},
{
{
"Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} Damage increased from 55 to 65",
"Description": "{{PageRef|Lash}}: {{PageRef|Flog}} Damage increased from 55 to 65",
"Tags": [
"Tags": [
"Lash",
"Lash",
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},
},
{
{
"Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt",
"Description": "{{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt",
"Tags": [
"Tags": [
"Lash",
"Lash",
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},
},
{
{
"Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt",
"Description": "{{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt",
"Tags": [
"Tags": [
"Lash",
"Lash",
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},
},
{
{
"Description": "* {{PageRef|Lash}}: {{PageRef|Death Slam}} T1 from +3m to +5m",
"Description": "{{PageRef|Lash}}: {{PageRef|Death Slam}} T1 from +3m to +5m",
"Tags": [
"Tags": [
"Death Slam",
"Death Slam",
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},
},
{
{
"Description": "* {{PageRef|Lash}}: Fixed {{PageRef|Death Slam}}'s targeting cone not finding enemies near the edges",
"Description": "{{PageRef|Lash}}: Fixed {{PageRef|Death Slam}}'s targeting cone not finding enemies near the edges",
"Tags": [
"Tags": [
"Death Slam",
"Death Slam",
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},
},
{
{
"Description": "* {{PageRef|Lash}}: Fixed {{PageRef|Death Slam}} to only target enemies who stay in the targeting cone",
"Description": "{{PageRef|Lash}}: Fixed {{PageRef|Death Slam}} to only target enemies who stay in the targeting cone",
"Tags": [
"Tags": [
"Death Slam",
"Death Slam",
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},
},
{
{
"Description": "* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)",
"Description": "{{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)",
"Tags": [
"Tags": [
"Heavy Barrage",
"Heavy Barrage",
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},
},
{
{
"Description": "* {{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} camera interaction with {{PageRef|Fleetfoot}} Boots has been fixed",
"Description": "{{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} camera interaction with {{PageRef|Fleetfoot}} Boots has been fixed",
"Tags": [
"Tags": [
"Heavy Barrage",
"Heavy Barrage",
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},
},
{
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} range increased from 25m to 30m",
"Description": "{{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} range increased from 25m to 30m",
"Tags": [
"Tags": [
"Mo \u0026 Krill",
"Mo \u0026 Krill",
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},
},
{
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} width increased from 3m to 5m",
"Description": "{{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} width increased from 3m to 5m",
"Tags": [
"Tags": [
"Mo \u0026 Krill",
"Mo \u0026 Krill",
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},
},
{
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} is now permissive with small obstructions in the way",
"Description": "{{PageRef|Mo \u0026 Krill}}: {{PageRef|Sand Blast}} is now permissive with small obstructions in the way",
"Tags": [
"Tags": [
"Mo \u0026 Krill",
"Mo \u0026 Krill",
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},
},
{
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Burrow}} no longer loses its state as you change elevations",
"Description": "{{PageRef|Mo \u0026 Krill}}: {{PageRef|Burrow}} no longer loses its state as you change elevations",
"Tags": [
"Tags": [
"Mo \u0026 Krill",
"Mo \u0026 Krill",
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},
},
{
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Burrow}} now knocks enemies up when you come up",
"Description": "{{PageRef|Mo \u0026 Krill}}: {{PageRef|Burrow}} now knocks enemies up when you come up",
"Tags": [
"Tags": [
"Mo \u0026 Krill",
"Mo \u0026 Krill",
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},
},
{
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Combo}} DPS increased from 50 to 60",
"Description": "{{PageRef|Mo \u0026 Krill}}: {{PageRef|Combo}} DPS increased from 50 to 60",
"Tags": [
"Tags": [
"Mo \u0026 Krill",
"Mo \u0026 Krill",
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},
},
{
{
"Description": "* {{PageRef|Mo \u0026 Krill}}: No longer listed as a recommended new player hero",
"Description": "{{PageRef|Mo \u0026 Krill}}: No longer listed as a recommended new player hero",
"Tags": [
"Tags": [
"Mo \u0026 Krill",
"Mo \u0026 Krill",
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},
},
{
{
"Description": "* {{PageRef|Vindicta}}: Base Bullet Damage reduced from 15 to 14",
"Description": "{{PageRef|Vindicta}}: Base Bullet Damage reduced from 15 to 14",
"Tags": [
"Tags": [
"Vindicta",
"Vindicta",
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},
},
{
{
"Description": "* {{PageRef|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)",
"Description": "{{PageRef|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)",
"Tags": [
"Tags": [
"Vindicta",
"Vindicta",
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},
},
{
{
"Description": "* {{PageRef|Vindicta}}: {{PageRef|Stake}} T1 bonus duration reduced from +1.5s to +1.0s",
"Description": "{{PageRef|Vindicta}}: {{PageRef|Stake}} T1 bonus duration reduced from +1.5s to +1.0s",
"Tags": [
"Tags": [
"Vindicta",
"Vindicta",
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},
},
{
{
"Description": "* {{PageRef|Vindicta}}: Is now a recommended hero for new players",
"Description": "{{PageRef|Vindicta}}: Is now a recommended hero for new players",
"Tags": [
"Tags": [
"Vindicta",
"Vindicta",
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},
},
{
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} radius increased from 11m to 12m",
"Description": "{{PageRef|Yamato}}: {{PageRef|Crimson Slash}} radius increased from 11m to 12m",
"Tags": [
"Tags": [
"Crimson Slash",
"Crimson Slash",
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},
},
{
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} fire rate debuff duration increased from 3s to 4s",
"Description": "{{PageRef|Yamato}}: {{PageRef|Crimson Slash}} fire rate debuff duration increased from 3s to 4s",
"Tags": [
"Tags": [
"Crimson Slash",
"Crimson Slash",
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},
},
{
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T2 changed from \"-5s Cooldown\" to \"10% Max Health heal on hero hit\"",
"Description": "{{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T2 changed from \"-5s Cooldown\" to \"10% Max Health heal on hero hit\"",
"Tags": [
"Tags": [
"Crimson Slash",
"Crimson Slash",
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},
},
{
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T3 changed from \"12% Max Health heal on hero hit\" to \"-6s Cooldown\"",
"Description": "{{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T3 changed from \"12% Max Health heal on hero hit\" to \"-6s Cooldown\"",
"Tags": [
"Tags": [
"Crimson Slash",
"Crimson Slash",
Line 580: Line 580:
},
},
{
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Power Slash}} T1 Bullet Resist increased from 40% to 60%",
"Description": "{{PageRef|Yamato}}: {{PageRef|Power Slash}} T1 Bullet Resist increased from 40% to 60%",
"Tags": [
"Tags": [
"Power Slash",
"Power Slash",
Line 589: Line 589:
},
},
{
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} cooldown reduced from 35 to 20",
"Description": "{{PageRef|Yamato}}: {{PageRef|Flying Strike}} cooldown reduced from 35 to 20",
"Tags": [
"Tags": [
"Flying Strike",
"Flying Strike",
Line 598: Line 598:
},
},
{
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} T2 changed from \"-15s Cooldown\" to \"+20 Cast Range\"",
"Description": "{{PageRef|Yamato}}: {{PageRef|Flying Strike}} T2 changed from \"-15s Cooldown\" to \"+20 Cast Range\"",
"Tags": [
"Tags": [
"Flying Strike",
"Flying Strike",
Line 607: Line 607:
},
},
{
{
"Description": "* {{PageRef|Yamato}}: {{PageRef|Flying Strike}} range no longer scales with Spirit",
"Description": "{{PageRef|Yamato}}: {{PageRef|Flying Strike}} range no longer scales with Spirit",
"Tags": [
"Tags": [
"Flying Strike",
"Flying Strike",
Line 616: Line 616:
},
},
{
{
"Description": "* {{PageRef|Yamato}}: Shadow Explosion bonus Spirit per victim increased from 10 to 15",
"Description": "{{PageRef|Yamato}}: Shadow Explosion bonus Spirit per victim increased from 10 to 15",
"Tags": [
"Tags": [
"Yamato",
"Yamato",
Line 623: Line 623:
},
},
{
{
"Description": "* {{PageRef|Yamato}}: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10",
"Description": "{{PageRef|Yamato}}: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10",
"Tags": [
"Tags": [
"Yamato",
"Yamato",
Line 630: Line 630:
},
},
{
{
"Description": "* {{PageRef|Yamato}}: Shadow Explosion buff duration increased from 8s to 15s",
"Description": "{{PageRef|Yamato}}: Shadow Explosion buff duration increased from 8s to 15s",
"Tags": [
"Tags": [
"Yamato",
"Yamato",

Revision as of 22:24, 24 December 2024

Description"<h4>General Changes</h4>"
Tags
"Other"
Description"Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting"
Tags
"Other"
Description"Added a Resources page to the dashboard which contains a browsable item {{PageRef|Shop|alt_name=shop}}"
Tags
"Shop"
Description"Added overhead text display when another hero uses active items"
Tags
"Other"
Description"The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right"
Tags
"Other"
Description"Added the {{PageRef|Patron}} to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead"
Tags
"Objective"
"Patron"
Description"Added support for {{PageRef|Flex Slot|alt_name=Flex}} {{PageRef|Item}}s in the Hero {{PageRef|Sandbox}}"
Tags
"Sandbox"
"Item"
"Flex Slot"
Description"Increased the range of the mouse sensitivity slider from 0.5→4.0 to 0.05→8.0"
Tags
"Other"
Description"Increased the default framerate cap from 120 to 400"
Tags
"Other"
Description"Improved UI display when endgame objectives are being attacked"
Tags
"Other"
Description"Added music for when the base is under attack"
Tags
"Other"
Description"Changed the local player icon on the the {{PageRef|Map|alt_name=minimap}} to always be on top of enemy icons"
Tags
"Map"
Description"{{PageRef|Shop}} music will now only play for {{PageRef|Shop|alt_name=shops}} players can access"
Tags
"Shop"
Description"Postgame graphs now default to team stats rather than individual"
Tags
"Other"
Description"Added borders around hero icons on the {{PageRef|Map|alt_name=minimap}} when watching replays/spectating"
Tags
"Map"
Description"Top bar now shows incoming players before they are fully connected"
Tags
"Other"
Description"Added console command to hide the bar at the bottom in replays ('<code>citadel_hide_replay_hud 1</code>' to hide it, '<code>citadel_hide_replay_hud 0</code>' to bring it back)"
Tags
"Other"
Description"Various VOIP improvements"
Tags
"Other"
Description"Fixed open mic threshold"
Tags
"Other"
Description"Fixed various consistency issues with the presentation of {{PageRef|Souls}} terminology, icons, etc"
Tags
"Souls"
Description"Fixed {{PageRef|Flying Cloak}} teleporting players into geometry or out of the world"
Tags
"Flying Cloak"
"Hero"
"Ability"
"Pocket"
Description"Fixed {{PageRef|Warp Stone}} teleporting you through geometry"
Tags
"Warp Stone"
"Item"
"Weapon Item"
Description"Fixed {{PageRef|Fixation}} decimal point display"
Tags
"Fixation"
"Hero"
"Ability"
"Haze"
Description"Fixed {{PageRef|Parry}} animation not playing"
Tags
"Melee"
"Parry"
Description"Fixed various issues with the spectate UI display"
Tags
"Other"
Description"Removed the slow climbing vertical recoil on {{PageRef|Yamato}}'s alt fire"
Tags
"Yamato"
"Hero"
Description"Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities"
Tags
"Other"
Description"<h4>Gameplay Changes</h4>"
Tags
"Other"
Description"{{PageRef|Trooper}}s DPS vs Lane {{PageRef|Guardian}}s reduced from 44 to 36"
Tags
"NPC"
"Creep"
"Trooper"
"Objective"
"Guardian"
Description"{{PageRef|Objective}}s now have 80% damage reduction anti-backdoor defense when there haven't been {{PageRef|Creep|alt_name=creeps}} nearby in a while"
Tags
"Objective"
"NPC"
"Creep"
Description"The uncapturable {{PageRef|Zipline|alt_name=zipline}} nodes near your base now extend out 2 more nodes (this means attackers can't capture {{PageRef|Zipline|alt_name=ziplines}} quite as close to the enemy base)"
Tags
"Zipline"
Description"You are now silenced while carrying the {{PageRef|Soul Urn|alt_name=Urn}}"
Tags
"Souls"
"Soul Urn"
Description"{{PageRef|Soul Urn|alt_name=Urn}} bounty increased from 900 + 160/minute to 900 + 200/minute"
Tags
"Souls"
"Soul Urn"
Description"{{PageRef|Sinner's Sacrifice|alt_name=Vault}}s base bounty increased from 150 to 200"
Tags
"Souls"
"Sinner's Sacrifice"
Description"{{PageRef|Abrams}}: Base Health increased from 550 to 600"
Tags
"Abrams"
"Hero"
Description"{{PageRef|Abrams}}: {{PageRef|Siphon Life|alt_name=Siphon}} DPS increased from 24 to 35"
Tags
"Abrams"
"Hero"
"Siphon Life"
"Ability"
Description"{{PageRef|Bebop}}: Weapon no longer has horizontal/vertical recoil"
Tags
"Bebop"
"Hero"
Description"{{PageRef|Dynamo}}: {{PageRef|Singularity}} DPS increased from 48 to 60"
Tags
"Singularity"
"Hero"
"Ability"
"Dynamo"
Description"{{PageRef|Dynamo}}: {{PageRef|Singularity}} T3 Max HP DPS increased from 3.2% to 3.8%"
Tags
"Singularity"
"Hero"
"Ability"
"Dynamo"
Description"{{PageRef|Grey Talon}}: Charge Shot damage increased from 95 to 105"
Tags
"Grey Talon"
"Hero"
Description"{{PageRef|Grey Talon}}: Charge Shot T2 damage reduced from 80 to 70"
Tags
"Grey Talon"
"Hero"
Description"{{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} damage increased from 200 to 300"
Tags
"Grey Talon"
"Hero"
"Guided Owl"
"Ability"
Description"{{PageRef|Haze}}: {{PageRef|Bullet Dance}} bonus Fire Rate reduced from +30 to +20"
Tags
"Bullet Dance"
"Hero"
"Ability"
"Haze"
Description"{{PageRef|Haze}}: {{PageRef|Smoke Bomb}} duration scaling from Spirit improved from 0.2 to 0.3"
Tags
"Smoke Bomb"
"Hero"
"Ability"
"Haze"
"Smoke"
"Item"
"Spirit Item"
Description"{{PageRef|Infernus}}: {{PageRef|Catalyst}} no longer slows {{PageRef|Infernus}} to 1.3 m/s during the cast delay"
Tags
"Infernus"
"Hero"
"Catalyst"
"Ability"
Description"{{PageRef|Infernus}}: {{PageRef|Concussive Combustion}} damage increased from 130 to 160"
Tags
"Concussive Combustion"
"Hero"
"Ability"
"Infernus"
Description"{{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} T3 bonus damage increased from +100 to +175"
Tags
"Frost Grenade"
"Hero"
"Ability"
"Kelvin"
Description"{{PageRef|Lady Geist}}: Blood Bomb damage increased from 80 to 100"
Tags
"Lady Geist"
"Hero"
Description"{{PageRef|Lady Geist}}: Blood Bomb T2 damage increased from +65 to +70"
Tags
"Lady Geist"
"Hero"
Description"{{PageRef|Lady Geist}}: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor"
Tags
"Lady Geist"
"Hero"
Description"{{PageRef|Lady Geist}}: {{PageRef|Malice}} damage amp per shard increased from 10% to 15%"
Tags
"Lady Geist"
"Hero"
"Malice"
"Ability"
Description"{{PageRef|Lash}}: {{PageRef|Grapple}} cooldown reduced from 55 to 45"
Tags
"Grapple"
"Hero"
"Ability"
"Lash"
Description"{{PageRef|Lash}}: {{PageRef|Flog}} Damage increased from 55 to 65"
Tags
"Lash"
"Hero"
"Flog"
"Ability"
Description"{{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt"
Tags
"Lash"
"Hero"
"Flog"
"Ability"
Description"{{PageRef|Lash}}: {{PageRef|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt"
Tags
"Lash"
"Hero"
"Flog"
"Ability"
Description"{{PageRef|Lash}}: {{PageRef|Death Slam}} T1 from +3m to +5m"
Tags
"Death Slam"
"Hero"
"Ability"
"Lash"
Description"{{PageRef|Lash}}: Fixed {{PageRef|Death Slam}}'s targeting cone not finding enemies near the edges"
Tags
"Death Slam"
"Hero"
"Ability"
"Lash"
Description"{{PageRef|Lash}}: Fixed {{PageRef|Death Slam}} to only target enemies who stay in the targeting cone"
Tags
"Death Slam"
"Hero"
"Ability"
"Lash"
Description"{{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)"
Tags
"Heavy Barrage"
"Hero"
"Ability"
"McGinnis"
Description"{{PageRef|McGinnis}}: {{PageRef|Heavy Barrage}} camera interaction with {{PageRef|Fleetfoot}} Boots has been fixed"
Tags
"Heavy Barrage"
"Hero"
"Ability"
"McGinnis"
"Fleetfoot"
"Item"
"Weapon Item"
Description"{{PageRef|Mo & Krill}}: {{PageRef|Sand Blast}} range increased from 25m to 30m"
Tags
"Mo & Krill"
"Hero"
"Sand Blast"
"Ability"
Description"{{PageRef|Mo & Krill}}: {{PageRef|Sand Blast}} width increased from 3m to 5m"
Tags
"Mo & Krill"
"Hero"
"Sand Blast"
"Ability"
Description"{{PageRef|Mo & Krill}}: {{PageRef|Sand Blast}} is now permissive with small obstructions in the way"
Tags
"Mo & Krill"
"Hero"
"Sand Blast"
"Ability"
Description"{{PageRef|Mo & Krill}}: {{PageRef|Burrow}} no longer loses its state as you change elevations"
Tags
"Mo & Krill"
"Hero"
"Burrow"
"Ability"
Description"{{PageRef|Mo & Krill}}: {{PageRef|Burrow}} now knocks enemies up when you come up"
Tags
"Mo & Krill"
"Hero"
"Burrow"
"Ability"
Description"{{PageRef|Mo & Krill}}: {{PageRef|Combo}} DPS increased from 50 to 60"
Tags
"Mo & Krill"
"Hero"
"Combo"
"Ability"
Description"{{PageRef|Mo & Krill}}: No longer listed as a recommended new player hero"
Tags
"Mo & Krill"
"Hero"
Description"{{PageRef|Vindicta}}: Base Bullet Damage reduced from 15 to 14"
Tags
"Vindicta"
"Hero"
Description"{{PageRef|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)"
Tags
"Vindicta"
"Hero"
Description"{{PageRef|Vindicta}}: {{PageRef|Stake}} T1 bonus duration reduced from +1.5s to +1.0s"
Tags
"Vindicta"
"Hero"
"Stake"
"Ability"
Description"{{PageRef|Vindicta}}: Is now a recommended hero for new players"
Tags
"Vindicta"
"Hero"
Description"{{PageRef|Yamato}}: {{PageRef|Crimson Slash}} radius increased from 11m to 12m"
Tags
"Crimson Slash"
"Hero"
"Ability"
"Yamato"
Description"{{PageRef|Yamato}}: {{PageRef|Crimson Slash}} fire rate debuff duration increased from 3s to 4s"
Tags
"Crimson Slash"
"Hero"
"Ability"
"Yamato"
Description"{{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit""
Tags
"Crimson Slash"
"Hero"
"Ability"
"Yamato"
Description"{{PageRef|Yamato}}: {{PageRef|Crimson Slash}} T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown""
Tags
"Crimson Slash"
"Hero"
"Ability"
"Yamato"
Description"{{PageRef|Yamato}}: {{PageRef|Power Slash}} T1 Bullet Resist increased from 40% to 60%"
Tags
"Power Slash"
"Hero"
"Ability"
"Yamato"
Description"{{PageRef|Yamato}}: {{PageRef|Flying Strike}} cooldown reduced from 35 to 20"
Tags
"Flying Strike"
"Hero"
"Ability"
"Yamato"
Description"{{PageRef|Yamato}}: {{PageRef|Flying Strike}} T2 changed from "-15s Cooldown" to "+20 Cast Range""
Tags
"Flying Strike"
"Hero"
"Ability"
"Yamato"
Description"{{PageRef|Yamato}}: {{PageRef|Flying Strike}} range no longer scales with Spirit"
Tags
"Flying Strike"
"Hero"
"Ability"
"Yamato"
Description"{{PageRef|Yamato}}: Shadow Explosion bonus Spirit per victim increased from 10 to 15"
Tags
"Yamato"
"Hero"
Description"{{PageRef|Yamato}}: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10"
Tags
"Yamato"
"Hero"
Description"{{PageRef|Yamato}}: Shadow Explosion buff duration increased from 8s to 15s"
Tags
"Yamato"
"Hero"