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Sinner's Sacrifice: Difference between revisions

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Souls: scaling update
 
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=== Souls ===
=== Souls ===
Each Sinner's Sacrifice internally holds a value of {{Souls|255}} souls that increases at a rate of {{Souls|2,34}} souls (rounded down) per minute from the beginning of the match. For example, when the machine first spawns at the 10 minute mark, it is "worth" {{Souls|278}} souls.
Each Sinner's Sacrifice internally holds a value of {{Souls|255}} souls that increases at a rate of {{Souls|2,75}} souls (rounded down) per minute from the beginning of the match. For example, when the machine first spawns at the 10 minute mark, it is "worth" {{Souls|282}} souls.


A heavy melee grants the "payout" value divided by 10 and rounded to the nearest number. A light melee grants the "payout" value divided by 20 and rounded to the nearest number. The final hit will give the "payout" divided by 2 and rounded, as well as one heavy melee payout regardless of which melee was used. Winning a "Jackpot" will also grant 1 additional soul for unknown reasons. All souls are granted in [[Souls#Unsecured Souls|Unsecured Souls]].
A heavy melee grants the "payout" value divided by 10 and rounded to the nearest number. A light melee grants the "payout" value divided by 20 and rounded to the nearest number. The final hit will give the "payout" divided by 2 and rounded, as well as one heavy melee payout regardless of which melee was used. Winning a "Jackpot" will also grant 1 additional soul for unknown reasons. All souls are granted in [[Souls#Unsecured Souls|Unsecured Souls]].