Kelvin: Difference between revisions

Created page with "{{Infobox hero | name = Kelvin | art = Kelvin full.png | card = Kelvin card.png | summary = Freezes enemies in their tracks | description = Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin’s team the maneuvering advantage to make this happen. | dps = 64 | bullet_damage = 4.5 | ammo = 33 | bullet..."
 
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| summary        = Freezes enemies in their tracks
| summary        = Freezes enemies in their tracks
| description    = Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin’s team the maneuvering advantage to make this happen.
| description    = Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin’s team the maneuvering advantage to make this happen.
| dps            = 64
| dps            = 83
| bullet_damage  = 4.5
| bullet_damage  = 21
| ammo            = 33
| ammo            = 15
| bullets_per_sec = 14.3
| bullets_per_sec = 4
| light_melee    = 63
| light_melee    = 63
| heavy_melee    = 116
| heavy_melee    = 116
| max_health      = 550
| max_health      = 600
| health_regen    = 2
| health_regen    = 2
| bullet_resist  = 0
| bullet_resist  = 0
| spirit_resist  = 0
| spirit_resist  = 10
| move_speed      = 7
| move_speed      = 6.5
| sprint_speed    = 0
| sprint_speed    = 0
| stamina        = 4
| stamina        = 3
| increase1_value = 0.55
| increase1_value = 1.20
| increase1_stat  = Base Bullet Damage
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_value = 3.4
| increase2_stat  = Base Melee Damage
| increase2_stat  = Base Melee Damage
| increase3_value = 41
| increase3_value = 45
| increase3_stat  = Base Health
| increase3_stat  = Base Health
}}
}}