Damage Resistance: Difference between revisions
wording typo |
m grammar |
||
Line 40: | Line 40: | ||
Resistances can go negative, and this multiplies the damage taken of that type. | Resistances can go negative, and this multiplies the damage taken of that type. | ||
30% resist= 70% of the damage the weapon or ability. | 30% resist= 70% of the damage from the weapon or ability. | ||
0% resist = 100% of the damage the weapon or ability. | 0% resist = 100% of the damage from the weapon or ability. | ||
-30% resist = 130% of the damage the weapon or ability. | -30% resist = 130% of the damage from the weapon or ability. | ||
Items like [[Headshot Booster]] grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage. | Items like [[Headshot Booster]] grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage. |