Souls: Difference between revisions
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== Gathering Souls == | == Gathering Souls == | ||
'''Soul Distribution''': | Souls are earned by killing targets | ||
'''Lane Soul Distribution''': | |||
''Before 10 minutes'' | ''Before 10 minutes'' | ||
* | * When a [[Trooper]] is killed, the killer will receive half of the Trooper's souls at once, then half again when the Soul Orb is destroyed by themselves, an ally, or it expires. | ||
* | * For two players in lane, Souls from Troopers are 'duplicated' between both players (about 50m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player. | ||
** In order for jungle creeps to give souls to both players, both players must deal damage to the creep. | ** In order for jungle creeps to give souls to both players, both players must deal damage to the creep. | ||
* If 3 players attempt to receive souls from a creep, | * If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value (EX: 50), while all other players will equally divide the duplicated amount (EX: 50 Souls divided by 2 = 25 Souls each) <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper Soul split in lane before 10 minutes</ref> | ||
''After 10 minutes'' | ''After 10 minutes'' | ||
* After 10 minutes, souls are divided evenly among nearby players. | * After 10 minutes, souls are divided evenly among nearby players. There is no longer any "duplication" of Souls. | ||
** Souls from jungle creeps are split between all players who dealt damage to said creeps. | ** Souls from jungle creeps are split between all players who dealt damage to said creeps. | ||
* Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills. | * Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills. |