Monster Rounds: Difference between revisions
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|item_imagefilepath=Monster Rounds|item_name=Monster Rounds|item_type=Weapon|item_tier=1|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+35% [[Weapon Damage]] vs. [[NPC]]s|item_stat2=+35% [[Bullet Resist]] vs. NPCs|item_stat3=+50 Bonus [[Health]]|item_stat4=+1 [[Health Regen]]| souls = 500 | |item_imagefilepath=Monster Rounds|item_name=Monster Rounds|item_type=Weapon|item_tier=1|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+35% [[Weapon Damage]] vs. [[NPC]]s|item_stat2=+35% [[Bullet Resist]] vs. NPCs|item_stat3=+50 Bonus [[Health]]|item_stat4=+1 [[Health Regen]]| souls = 500 | ||
}} | }} | ||
==Notes== | |||
Monster Rounds applies additional damage to Non-Player Characters. This includes [[Troopers]], lane structures like [[Guardian]]s [[Walker]]s, and the [[Patron]], as well as player-created NPCs such as [[McGinnis]]' turrets. | |||
== Recommended heroes == | == Recommended heroes == | ||