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User:Mgpt/Sandbox: Difference between revisions

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* Vaults base bounty increased from 150 to 200
* Vaults base bounty increased from 150 to 200


{{HeroIcon|Abrams}}
* Abrams: Base Health increased from 550 to 600
* Base Health increased from 550 to 600
* Abrams: Siphon DPS increased from 24 to 35
* Siphon DPS increased from 24 to 35


{{HeroIcon|Bebop}}
* Bebop: Weapon no longer has horizontal/vertical recoil
* Weapon no longer has horizontal/vertical recoil


{{HeroIcon|Dynamo}}
* Dynamo: Singularity DPS increased from 48 to 60
* Singularity DPS increased from 48 to 60
* Dynamo: Singularity T3 Max HP DPS increased from 3.2% to 3.8%
* Singularity T3 Max HP DPS increased from 3.2% to 3.8%


{{HeroIcon|Grey Talon}}
* Grey Talon: Charge Shot damage increased from 95 to 105
* Charge Shot damage increased from 95 to 105
* Grey Talon: Charge Shot T2 damage reduced from 80 to 70
* Charge Shot T2 damage reduced from 80 to 70
* Grey Talon: Guided Owl damage increased from 200 to 300
* Guided Owl damage increased from 200 to 300


{{HeroIcon|Haze}}
* Haze: Bullet Dance bonus Fire Rate reduced from +30 to +20
* Bullet Dance bonus Fire Rate reduced from +30 to +20
* Haze: Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3
* Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3


{{HeroIcon|Infernus}}
* Infernus: Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
* Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
* Infernus: Concussive Combustion damage increased from 130 to 160
* Concussive Combustion damage increased from 130 to 160


{{HeroIcon|Kelvin}}
* Kelvin: Frost Grenade T3 bonus damage increased from +100 to +175
* Frost Grenade T3 bonus damage increased from +100 to +175


{{HeroIcon|Lady Geist}}
* Lady Geist: Blood Bomb damage increased from 80 to 100
* Blood Bomb damage increased from 80 to 100
* Lady Geist: Blood Bomb T2 damage increased from +65 to +70
* Blood Bomb T2 damage increased from +65 to +70
* Lady Geist: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
* Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
* Lady Geist: Malice damage amp per shard increased from 10% to 15%
* Malice damage amp per shard increased from 10% to 15%


{{HeroIcon|Lash}}
* Lash: Grapple cooldown reduced from 55 to 45
* Grapple cooldown reduced from 55 to 45
* Lash: Flog Damage increased from 55 to 65
* Flog Damage increased from 55 to 65
* Lash: Flog lifesteal from heroes increased from 70% to 80% of damage dealt
* Flog lifesteal from heroes increased from 70% to 80% of damage dealt
* Lash: Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
* Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
* Lash: Death Slam T1 from +3m to +5m
* Death Slam T1 from +3m to +5m
* Lash: Fixed Death Slam's targeting cone not finding enemies near the edges
* Fixed Death Slam's targeting cone not finding enemies near the edges
* Lash: Fixed Death Slam to only target enemies who stay in the targeting cone
* Fixed Death Slam to only target enemies who stay in the targeting cone


{{HeroIcon|McGinnis}}
* McGinnis: Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
* Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
* McGinnis: Heavy Barrage camera interaction with Fleetfoot Boots has been fixed
* Heavy Barrage camera interaction with Fleetfoot Boots has been fixed


{{HeroIcon|Mo & Krill}}
* Mo & Krill: Sand Blast range increased from 25m to 30m
* Sand Blast range increased from 25m to 30m
* Mo & Krill: Sand Blast width increased from 3m to 5m
* Sand Blast width increased from 3m to 5m
* Mo & Krill: Sand Blast is now permissive with small obstructions in the way
* Sand Blast is now permissive with small obstructions in the way
* Mo & Krill: Burrow no longer loses its state as you change elevations
* Burrow no longer loses its state as you change elevations
* Mo & Krill: Burrow now knocks enemies up when you come up
* Burrow now knocks enemies up when you come up
* Mo & Krill: Combo DPS increased from 50 to 60
* Combo DPS increased from 50 to 60
* Mo & Krill: No longer listed as a recommended new player hero
* No longer listed as a recommended new player hero


{{HeroIcon|Vindicta}}
* Vindicta: Base Bullet Damage reduced from 15 to 14
* Base Bullet Damage reduced from 15 to 14
* Vindicta: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
* Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
* Vindicta: Stake T1 bonus duration reduced from +1.5s to +1.0s
* Stake T1 bonus duration reduced from +1.5s to +1.0s
* Vindicta: Is now a recommended hero for new players
* Is now a recommended hero for new players


{{HeroIcon|Yamato}}
* Yamato: Crimson Slash radius increased from 11m to 12m
* Crimson Slash radius increased from 11m to 12m
* Yamato: Crimson Slash fire rate debuff duration increased from 3s to 4s
* Crimson Slash fire rate debuff duration increased from 3s to 4s
* Yamato: Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
* Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
* Yamato: Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
* Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
* Yamato: Power Slash T1 Bullet Resist increased from 40% to 60%
* Power Slash T1 Bullet Resist increased from 40% to 60%
* Yamato: Flying Strike cooldown reduced from 35 to 20
* Flying Strike cooldown reduced from 35 to 20
* Yamato: Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
* Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
* Yamato: Flying Strike range no longer scales with Spirit
* Flying Strike range no longer scales with Spirit
* Yamato: Shadow Explosion bonus Spirit per victim increased from 10 to 15
* Shadow Explosion bonus Spirit per victim increased from 10 to 15
* Yamato: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
* Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
* Yamato: Shadow Explosion buff duration increased from 8s to 15s
* Shadow Explosion buff duration increased from 8s to 15s
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