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Update:August 29, 2024: Difference between revisions

From Deadlock Wiki
m Template Renaming, removed: ''' (80)
m Template Renaming, removed: <u> (42), </u> (42)
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== <u>General Changes</u> ==
== General Changes ==


* Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players).
* Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players).
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* Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity.
* Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity.
* Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range.
* Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range.
* Fixed bug with <u>{{HeroIcon|Lash}}</u> [[Lash]] not hearing his own {{AbilityIcon|Ground Strike|Size=20}} Ground Strike impact explosion sound.
* Fixed bug with {{HeroIcon|Lash}} [[Lash]] not hearing his own {{AbilityIcon|Ground Strike|Size=20}} Ground Strike impact explosion sound.
* Added new effects for [[Withering Whip]].
* Added new effects for [[Withering Whip]].
* Updated [[Ethereal Shift]] effects.
* Updated [[Ethereal Shift]] effects.
* Fixed the disarmed spinner not showing up on your crosshair when you get disarmed.
* Fixed the disarmed spinner not showing up on your crosshair when you get disarmed.
* Fixed parts of <u>{{HeroIcon|Shiv}}</u> [[Shiv]]'s coat being considered a headshot.
* Fixed parts of {{HeroIcon|Shiv}} [[Shiv]]'s coat being considered a headshot.
* Build list will now refresh if you change heroes in the sandbox.
* Build list will now refresh if you change heroes in the sandbox.
* Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly.
* Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly.
* Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast.
* Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast.
* Added custom effects for <u>{{HeroIcon|Abrams}}</u> [[Abrams]]' {{AbilityIcon|Seismic Impact|Size=20}} Seismic Impact T3 buff.
* Added custom effects for {{HeroIcon|Abrams}} [[Abrams]]' {{AbilityIcon|Seismic Impact|Size=20}} Seismic Impact T3 buff.
* Fixed a bug where someone could be holding down M1 and still be attacking when the [[Magic Carpet]] arrives.
* Fixed a bug where someone could be holding down M1 and still be attacking when the [[Magic Carpet]] arrives.
* Updated <u>{{HeroIcon|Lash}}</u> [[Lash|Lash's]] {{AbilityIcon|Grapple|Size=20}}Grapple cast sound.
* Updated {{HeroIcon|Lash}} [[Lash|Lash's]] {{AbilityIcon|Grapple|Size=20}}Grapple cast sound.
* Added [[Decay]] impact sound.
* Added [[Decay]] impact sound.
* Removed wind and city ambient looping sounds.
* Removed wind and city ambient looping sounds.
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* Fixed some spectator music bugs.
* Fixed some spectator music bugs.
* Updated negative feedback sound for clarity.
* Updated negative feedback sound for clarity.
* Added hit confirm audio functionality to <u>{{HeroIcon|Warden}}</u> [[Warden]]'s {{AbilityIcon|Alchemical Flask|Size=20}} Alchemical Flask.
* Added hit confirm audio functionality to {{HeroIcon|Warden}} [[Warden]]'s {{AbilityIcon|Alchemical Flask|Size=20}} Alchemical Flask.
* Updated [[Majestic Leap]] sound.
* Updated [[Majestic Leap]] sound.
* Updated bounce pad sound.
* Updated bounce pad sound.
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* Increased charged melee volume and falloff for victims.
* Increased charged melee volume and falloff for victims.
* Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges.
* Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges.
* Improved clarity of <u>{{HeroIcon|Dynamo}}</u> [[Dynamo|Dynamo's]] {{AbilityIcon|Singularity|Size=20}} Singularity sound for team and opponents.
* Improved clarity of {{HeroIcon|Dynamo}} [[Dynamo|Dynamo's]] {{AbilityIcon|Singularity|Size=20}} Singularity sound for team and opponents.
* Updated <u>{{HeroIcon|Viscous}}</u> [[Viscous|Viscous']] primary fire sound.
* Updated {{HeroIcon|Viscous}} [[Viscous|Viscous']] primary fire sound.
* Soul Jar return effect tinted red like minimap to make it more clear it's the return location.
* Soul Jar return effect tinted red like minimap to make it more clear it's the return location.
* Player's low health screen effect more visible for longer if you're below 20% of your max HP.
* Player's low health screen effect more visible for longer if you're below 20% of your max HP.
* Teleporter model and effect updated.
* Teleporter model and effect updated.
* Updated {{AbilityIcon|Alchemical Flask|Size=20}} Alchemical Flask projectile effect.
* Updated {{AbilityIcon|Alchemical Flask|Size=20}} Alchemical Flask projectile effect.
* Fixed <u>{{HeroIcon|Bebop}}</u> [[Bebop]] being able to sprint while his gun is spun up.
* Fixed {{HeroIcon|Bebop}} [[Bebop]] being able to sprint while his gun is spun up.
* Added new voice content for <u>{{HeroIcon|Seven}}</u> [[Seven]] and <u>{{HeroIcon|Lash}}</u> [[Lash]].
* Added new voice content for {{HeroIcon|Seven}} [[Seven]] and {{HeroIcon|Lash}} [[Lash]].
* Added [[Shadow Weave]] cast and ambush sounds.
* Added [[Shadow Weave]] cast and ambush sounds.
* Fixed bullets hitting the world immediately when looking sharply upward.
* Fixed bullets hitting the world immediately when looking sharply upward.
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== <u>Misc Gameplay Changes</u> ==
== Misc Gameplay Changes ==


* Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once).
* Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once).
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== <u>Item Changes</u> ==
== Item Changes ==


=== Weapon Items ===
=== Weapon Items ===
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== <u>Hero Changes</u> ==
== Hero Changes ==


=== {{HeroIcon|Abrams}} <u>[[Abrams]]</u> ===
=== {{HeroIcon|Abrams}} [[Abrams]] ===


* Abrams now does pull ups on the zipline once again (this is a buff).
* Abrams now does pull ups on the zipline once again (this is a buff).
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** Fixed Seismic Impact sometimes not going to the area selected.
** Fixed Seismic Impact sometimes not going to the area selected.


=== <u>{{HeroIcon|Bebop}}</u> <u>[[Bebop]]</u> ===
=== {{HeroIcon|Bebop}} [[Bebop]] ===


* Gun range increased from 30m to 32m.
* Gun range increased from 30m to 32m.
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** Can now be canceled by using Parry.
** Can now be canceled by using Parry.


=== {{HeroIcon|Dynamo}} <u>[[Dynamo]]</u> ===
=== {{HeroIcon|Dynamo}} [[Dynamo]] ===


* Gun damage reduced from 15 to 13.
* Gun damage reduced from 15 to 13.
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** Range reduced from 9m to 8m.
** Range reduced from 9m to 8m.


=== {{HeroIcon|Grey Talon}} <u>[[Grey Talon]]</u> ===
=== {{HeroIcon|Grey Talon}} [[Grey Talon]] ===


* Fire Rate now scales with Spirit {{Ss|0.25}}
* Fire Rate now scales with Spirit {{Ss|0.25}}
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** T2 changed from +1s Root to +2s Slow.
** T2 changed from +1s Root to +2s Slow.


=== {{HeroIcon|Haze}} <u>[[Haze]]</u> ===
=== {{HeroIcon|Haze}} [[Haze]] ===


* Base bullet damage increased from 5.3 to 5.6.
* Base bullet damage increased from 5.3 to 5.6.
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** Now provides +2 Weapon Damage in the base ability (similar to the T1).
** Now provides +2 Weapon Damage in the base ability (similar to the T1).


=== {{HeroIcon|Infernus}} <u>[[Infernus]]</u> ===
=== {{HeroIcon|Infernus}} [[Infernus]] ===


* {{AbilityIcon|Catalyst|Size=30}} Catalyst
* {{AbilityIcon|Catalyst|Size=30}} Catalyst
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** T1 duration reduced from 7s to 6s.
** T1 duration reduced from 7s to 6s.


=== <u>{{HeroIcon|Ivy}}</u> <u>[[Ivy]]</u> ===
=== {{HeroIcon|Ivy}} [[Ivy]] ===


* Bullet damage growth per boon reduced from 0.55 to 0.5.
* Bullet damage growth per boon reduced from 0.55 to 0.5.
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** Fixed getting stuck under bridges and in buildings while Air Drop flying.
** Fixed getting stuck under bridges and in buildings while Air Drop flying.


=== <u>{{HeroIcon|Kelvin}}</u> <u>[[Kelvin]]</u> ===
=== {{HeroIcon|Kelvin}} [[Kelvin]] ===


* Bullet radius increased from 5 to 6.
* Bullet radius increased from 5 to 6.
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** T3 range reduced from 15m to 13m.
** T3 range reduced from 15m to 13m.


=== <u>{{HeroIcon|Lash}}</u> <u>[[Lash]]</u> ===
=== {{HeroIcon|Lash}} [[Lash]] ===


* {{AbilityIcon|Grapple|Size=30}} Grapple
* {{AbilityIcon|Grapple|Size=30}} Grapple
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* Improved firing arm position to be a little bit more out of the way from the reticle.
* Improved firing arm position to be a little bit more out of the way from the reticle.


=== <u>{{HeroIcon|Paradox}}</u> <u>[[Paradox]]</u> ===
=== {{HeroIcon|Paradox}} [[Paradox]] ===


* {{AbilityIcon|Paradoxical Swap|Size=30}} Paradoxical Swap
* {{AbilityIcon|Paradoxical Swap|Size=30}} Paradoxical Swap
** Fixed Paradoxical Swap still going through even if Paradox dies during it.
** Fixed Paradoxical Swap still going through even if Paradox dies during it.


=== <u>{{HeroIcon|Pocket}}</u> <u>[[Pocket]]</u> ===
=== {{HeroIcon|Pocket}} [[Pocket]] ===


* {{AbilityIcon|Barrage|Size=30}} Barrage
* {{AbilityIcon|Barrage|Size=30}} Barrage
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** Fixed Barrage amp visual not showing properly.
** Fixed Barrage amp visual not showing properly.


=== <u>{{HeroIcon|Seven}}</u> <u>[[Seven]]</u> ===
=== {{HeroIcon|Seven}} [[Seven]] ===


* {{AbilityIcon|Static Charge|Size=30}} Static Charge
* {{AbilityIcon|Static Charge|Size=30}} Static Charge
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** Now provides +20% Bullet Resistance in the base ability.
** Now provides +20% Bullet Resistance in the base ability.


=== <u>{{HeroIcon|Shiv}}</u> <u>[[Shiv]]</u> ===
=== {{HeroIcon|Shiv}} [[Shiv]] ===


* Bullet damage growth per boon reduced from 0.5 to 0.4.
* Bullet damage growth per boon reduced from 0.5 to 0.4.
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** The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed.
** The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed.


=== <u>{{HeroIcon|Vindicta}}</u> <u>[[Vindicta]]</u> ===
=== {{HeroIcon|Vindicta}} [[Vindicta]] ===


* {{AbilityIcon|Stake|Size=30}} Stake
* {{AbilityIcon|Stake|Size=30}} Stake
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** Fixed left clicks sometimes deselecting the ability when charges aren't ready.
** Fixed left clicks sometimes deselecting the ability when charges aren't ready.


=== <u>{{HeroIcon|Viscous}}</u> <u>[[Viscous]]</u> ===
=== {{HeroIcon|Viscous}} [[Viscous]] ===


* Primary Fire redesigned to make it more usable and have improved damage and scaling.
* Primary Fire redesigned to make it more usable and have improved damage and scaling.
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** Fixed a bug where Goo Ball would have the direction and trail particle stuck on.
** Fixed a bug where Goo Ball would have the direction and trail particle stuck on.


=== <u>{{HeroIcon|Warden}}</u> <u>[[Warden]]</u> ===
=== {{HeroIcon|Warden}} [[Warden]] ===


* Base movement speed reduced from 6.5 to 6.
* Base movement speed reduced from 6.5 to 6.
* Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3.
* Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3.


=== {{HeroIcon|Yamato}} <u>[[Yamato]]</u> ===
=== {{HeroIcon|Yamato}} [[Yamato]] ===


* {{AbilityIcon|Power Slash|Size=30}} Power Slash
* {{AbilityIcon|Power Slash|Size=30}} Power Slash