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== | == General Changes == | ||
* Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players). | * Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players). | ||
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* Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity. | * Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity. | ||
* Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range. | * Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range. | ||
* Fixed bug with | * Fixed bug with {{HeroIcon|Lash}} [[Lash]] not hearing his own {{AbilityIcon|Ground Strike|Size=20}} Ground Strike impact explosion sound. | ||
* Added new effects for [[Withering Whip]]. | * Added new effects for [[Withering Whip]]. | ||
* Updated [[Ethereal Shift]] effects. | * Updated [[Ethereal Shift]] effects. | ||
* Fixed the disarmed spinner not showing up on your crosshair when you get disarmed. | * Fixed the disarmed spinner not showing up on your crosshair when you get disarmed. | ||
* Fixed parts of | * Fixed parts of {{HeroIcon|Shiv}} [[Shiv]]'s coat being considered a headshot. | ||
* Build list will now refresh if you change heroes in the sandbox. | * Build list will now refresh if you change heroes in the sandbox. | ||
* Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly. | * Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly. | ||
* Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast. | * Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast. | ||
* Added custom effects for | * Added custom effects for {{HeroIcon|Abrams}} [[Abrams]]' {{AbilityIcon|Seismic Impact|Size=20}} Seismic Impact T3 buff. | ||
* Fixed a bug where someone could be holding down M1 and still be attacking when the [[Magic Carpet]] arrives. | * Fixed a bug where someone could be holding down M1 and still be attacking when the [[Magic Carpet]] arrives. | ||
* Updated | * Updated {{HeroIcon|Lash}} [[Lash|Lash's]] {{AbilityIcon|Grapple|Size=20}}Grapple cast sound. | ||
* Added [[Decay]] impact sound. | * Added [[Decay]] impact sound. | ||
* Removed wind and city ambient looping sounds. | * Removed wind and city ambient looping sounds. | ||
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* Fixed some spectator music bugs. | * Fixed some spectator music bugs. | ||
* Updated negative feedback sound for clarity. | * Updated negative feedback sound for clarity. | ||
* Added hit confirm audio functionality to | * Added hit confirm audio functionality to {{HeroIcon|Warden}} [[Warden]]'s {{AbilityIcon|Alchemical Flask|Size=20}} Alchemical Flask. | ||
* Updated [[Majestic Leap]] sound. | * Updated [[Majestic Leap]] sound. | ||
* Updated bounce pad sound. | * Updated bounce pad sound. | ||
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* Increased charged melee volume and falloff for victims. | * Increased charged melee volume and falloff for victims. | ||
* Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges. | * Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges. | ||
* Improved clarity of | * Improved clarity of {{HeroIcon|Dynamo}} [[Dynamo|Dynamo's]] {{AbilityIcon|Singularity|Size=20}} Singularity sound for team and opponents. | ||
* Updated | * Updated {{HeroIcon|Viscous}} [[Viscous|Viscous']] primary fire sound. | ||
* Soul Jar return effect tinted red like minimap to make it more clear it's the return location. | * Soul Jar return effect tinted red like minimap to make it more clear it's the return location. | ||
* Player's low health screen effect more visible for longer if you're below 20% of your max HP. | * Player's low health screen effect more visible for longer if you're below 20% of your max HP. | ||
* Teleporter model and effect updated. | * Teleporter model and effect updated. | ||
* Updated {{AbilityIcon|Alchemical Flask|Size=20}} Alchemical Flask projectile effect. | * Updated {{AbilityIcon|Alchemical Flask|Size=20}} Alchemical Flask projectile effect. | ||
* Fixed | * Fixed {{HeroIcon|Bebop}} [[Bebop]] being able to sprint while his gun is spun up. | ||
* Added new voice content for | * Added new voice content for {{HeroIcon|Seven}} [[Seven]] and {{HeroIcon|Lash}} [[Lash]]. | ||
* Added [[Shadow Weave]] cast and ambush sounds. | * Added [[Shadow Weave]] cast and ambush sounds. | ||
* Fixed bullets hitting the world immediately when looking sharply upward. | * Fixed bullets hitting the world immediately when looking sharply upward. | ||
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== | == Misc Gameplay Changes == | ||
* Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once). | * Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once). | ||
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== | == Item Changes == | ||
=== Weapon Items === | === Weapon Items === | ||
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== | == Hero Changes == | ||
=== {{HeroIcon|Abrams}} | === {{HeroIcon|Abrams}} [[Abrams]] === | ||
* Abrams now does pull ups on the zipline once again (this is a buff). | * Abrams now does pull ups on the zipline once again (this is a buff). | ||
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** Fixed Seismic Impact sometimes not going to the area selected. | ** Fixed Seismic Impact sometimes not going to the area selected. | ||
=== | === {{HeroIcon|Bebop}} [[Bebop]] === | ||
* Gun range increased from 30m to 32m. | * Gun range increased from 30m to 32m. | ||
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** Can now be canceled by using Parry. | ** Can now be canceled by using Parry. | ||
=== {{HeroIcon|Dynamo}} | === {{HeroIcon|Dynamo}} [[Dynamo]] === | ||
* Gun damage reduced from 15 to 13. | * Gun damage reduced from 15 to 13. | ||
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** Range reduced from 9m to 8m. | ** Range reduced from 9m to 8m. | ||
=== {{HeroIcon|Grey Talon}} | === {{HeroIcon|Grey Talon}} [[Grey Talon]] === | ||
* Fire Rate now scales with Spirit {{Ss|0.25}} | * Fire Rate now scales with Spirit {{Ss|0.25}} | ||
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** T2 changed from +1s Root to +2s Slow. | ** T2 changed from +1s Root to +2s Slow. | ||
=== {{HeroIcon|Haze}} | === {{HeroIcon|Haze}} [[Haze]] === | ||
* Base bullet damage increased from 5.3 to 5.6. | * Base bullet damage increased from 5.3 to 5.6. | ||
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** Now provides +2 Weapon Damage in the base ability (similar to the T1). | ** Now provides +2 Weapon Damage in the base ability (similar to the T1). | ||
=== {{HeroIcon|Infernus}} | === {{HeroIcon|Infernus}} [[Infernus]] === | ||
* {{AbilityIcon|Catalyst|Size=30}} Catalyst | * {{AbilityIcon|Catalyst|Size=30}} Catalyst | ||
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** T1 duration reduced from 7s to 6s. | ** T1 duration reduced from 7s to 6s. | ||
=== | === {{HeroIcon|Ivy}} [[Ivy]] === | ||
* Bullet damage growth per boon reduced from 0.55 to 0.5. | * Bullet damage growth per boon reduced from 0.55 to 0.5. | ||
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** Fixed getting stuck under bridges and in buildings while Air Drop flying. | ** Fixed getting stuck under bridges and in buildings while Air Drop flying. | ||
=== | === {{HeroIcon|Kelvin}} [[Kelvin]] === | ||
* Bullet radius increased from 5 to 6. | * Bullet radius increased from 5 to 6. | ||
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** T3 range reduced from 15m to 13m. | ** T3 range reduced from 15m to 13m. | ||
=== | === {{HeroIcon|Lash}} [[Lash]] === | ||
* {{AbilityIcon|Grapple|Size=30}} Grapple | * {{AbilityIcon|Grapple|Size=30}} Grapple | ||
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* Improved firing arm position to be a little bit more out of the way from the reticle. | * Improved firing arm position to be a little bit more out of the way from the reticle. | ||
=== | === {{HeroIcon|Paradox}} [[Paradox]] === | ||
* {{AbilityIcon|Paradoxical Swap|Size=30}} Paradoxical Swap | * {{AbilityIcon|Paradoxical Swap|Size=30}} Paradoxical Swap | ||
** Fixed Paradoxical Swap still going through even if Paradox dies during it. | ** Fixed Paradoxical Swap still going through even if Paradox dies during it. | ||
=== | === {{HeroIcon|Pocket}} [[Pocket]] === | ||
* {{AbilityIcon|Barrage|Size=30}} Barrage | * {{AbilityIcon|Barrage|Size=30}} Barrage | ||
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** Fixed Barrage amp visual not showing properly. | ** Fixed Barrage amp visual not showing properly. | ||
=== | === {{HeroIcon|Seven}} [[Seven]] === | ||
* {{AbilityIcon|Static Charge|Size=30}} Static Charge | * {{AbilityIcon|Static Charge|Size=30}} Static Charge | ||
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** Now provides +20% Bullet Resistance in the base ability. | ** Now provides +20% Bullet Resistance in the base ability. | ||
=== | === {{HeroIcon|Shiv}} [[Shiv]] === | ||
* Bullet damage growth per boon reduced from 0.5 to 0.4. | * Bullet damage growth per boon reduced from 0.5 to 0.4. | ||
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** The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed. | ** The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed. | ||
=== | === {{HeroIcon|Vindicta}} [[Vindicta]] === | ||
* {{AbilityIcon|Stake|Size=30}} Stake | * {{AbilityIcon|Stake|Size=30}} Stake | ||
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** Fixed left clicks sometimes deselecting the ability when charges aren't ready. | ** Fixed left clicks sometimes deselecting the ability when charges aren't ready. | ||
=== | === {{HeroIcon|Viscous}} [[Viscous]] === | ||
* Primary Fire redesigned to make it more usable and have improved damage and scaling. | * Primary Fire redesigned to make it more usable and have improved damage and scaling. | ||
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** Fixed a bug where Goo Ball would have the direction and trail particle stuck on. | ** Fixed a bug where Goo Ball would have the direction and trail particle stuck on. | ||
=== | === {{HeroIcon|Warden}} [[Warden]] === | ||
* Base movement speed reduced from 6.5 to 6. | * Base movement speed reduced from 6.5 to 6. | ||
* Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3. | * Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3. | ||
=== {{HeroIcon|Yamato}} | === {{HeroIcon|Yamato}} [[Yamato]] === | ||
* {{AbilityIcon|Power Slash|Size=30}} Power Slash | * {{AbilityIcon|Power Slash|Size=30}} Power Slash |