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* Fixed some cases where the comeback souls would be higher than intended in the early game | * Fixed some cases where the comeback souls would be higher than intended in the early game | ||
* Fixed being unable to ping while dead | * Fixed being unable to ping while dead | ||
* Fixed {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb | * Fixed {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} sometimes misfiring | ||
* Improved smoothing of spectator camera position and angles | * Improved smoothing of spectator camera position and angles | ||
* Fixed a bug that allowed teleporters to be used while carrying the Soul Urn | * Fixed a bug that allowed teleporters to be used while carrying the Soul Urn | ||
* Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis}}'s turrets) to update every frame, instead of being fixed at 60hz | * Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis}}'s turrets) to update every frame, instead of being fixed at 60hz | ||
* Fixed stuns resetting their duration if you were on the ground and became airborne | * Fixed stuns resetting their duration if you were on the ground and became airborne | ||
* Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike | * Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} would cause your hero to be stuck | ||
* Fixed {{ItemIcon|Ricochet}} sometimes shooting the extra bullet from your gun rather than the target | * Fixed {{ItemIcon|Ricochet}} sometimes shooting the extra bullet from your gun rather than the target | ||
* Fixed {{AbilityIcon|Arctic Beam | * Fixed {{AbilityIcon|Arctic Beam}} T3 range not being calculated correctly when you have range increase items | ||
* Fixed ESC not working to close Settings popup sometimes | * Fixed ESC not working to close Settings popup sometimes | ||
* Various visual adjustments on highlight and strobe effects being too loud in some cases | * Various visual adjustments on highlight and strobe effects being too loud in some cases | ||
* Holding M1 down while {{AbilityIcon|Flame Dash | * Holding M1 down while {{AbilityIcon|Flame Dash}} ends will now cause you to fire your gun instead of requiring you to let go and press again | ||
* Added popup to bot games to indicate that they tend to be much longer games than normal ones | * Added popup to bot games to indicate that they tend to be much longer games than normal ones | ||
* Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life | * Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|Siphon}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much | ||
* Added new Silence status effect sound | * Added new Silence status effect sound | ||
* Updated bullet whizby sounds for nearly all characters | * Updated bullet whizby sounds for nearly all characters | ||
* Updated {{HeroIcon|Haze}} {{AbilityIcon|Sleep Dagger | * Updated {{HeroIcon|Haze}} {{AbilityIcon|Sleep Dagger}} cast, projectile loop and whizby | ||
* Updated {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb | * Updated {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb}} sound | ||
* Removed {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb | * Removed {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb}} voice line for everyone except the casting player and spectators | ||
* Fixed some spectator/replay sound and music bugs | * Fixed some spectator/replay sound and music bugs | ||
* Various sound related performance improvements | * Various sound related performance improvements | ||
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* Improved lighting performance around shop | * Improved lighting performance around shop | ||
* Improved {{HeroIcon|Wraith}} tracers to feel more connected to their bullet | * Improved {{HeroIcon|Wraith}} tracers to feel more connected to their bullet | ||
* Improved visibility of AOE around {{HeroIcon|Bebop}} while casting {{AbilityIcon|Hyper Beam | * Improved visibility of AOE around {{HeroIcon|Bebop}} while casting {{AbilityIcon|Hyper Beam}} | ||
* Improved effects around {{HeroIcon|Lady Geist}} {{AbilityIcon|Soul Exchange | * Improved effects around {{HeroIcon|Lady Geist}} {{AbilityIcon|Soul Exchange}} to help with clarity | ||
* Updated {{HeroIcon|Infernus}} tracer, muzzle, and impact fx revisions for better performance | * Updated {{HeroIcon|Infernus}} tracer, muzzle, and impact fx revisions for better performance | ||
* Fixed Mimic options in sandbox not working properly | * Fixed Mimic options in sandbox not working properly | ||
* Added a sound for movement being restricted by {{ItemIcon|Slowing Hex}} and {{HeroIcon|Vindicta}} tether | * Added a sound for movement being restricted by {{ItemIcon|Slowing Hex}} and {{HeroIcon|Vindicta}} tether | ||
* Revised sounds for {{HeroIcon|Pocket}} {{AbilityIcon|Flying Cloak | * Revised sounds for {{HeroIcon|Pocket}} {{AbilityIcon|Flying Cloak}} duration and warp | ||
* Clarified {{HeroIcon|Vindicta}} {{AbilityIcon|Flight | * Clarified {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} T1 tooltip | ||
* Added alternate shop music | * Added alternate shop music | ||
* Added {{ItemIcon|Refresher}} cast sound | * Added {{ItemIcon|Refresher}} cast sound | ||
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=== Hero Gameplay === | === Hero Gameplay === | ||
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact | * {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down | ||
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge | * {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge}} not always placing enemies in front of you | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact | * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} damage reduced from 175 to 150 | ||
* {{HeroIcon|Bebop}}: Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m) | * {{HeroIcon|Bebop}}: Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m) | ||
* {{HeroIcon|Bebop}}: Speed while shooting increased from 55% to 70% | * {{HeroIcon|Bebop}}: Speed while shooting increased from 55% to 70% | ||
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* {{HeroIcon|Bebop}}: Base Bullet Resist increased from 0% to 10% | * {{HeroIcon|Bebop}}: Base Bullet Resist increased from 0% to 10% | ||
* {{HeroIcon|Bebop}}: Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max) | * {{HeroIcon|Bebop}}: Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max) | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} range reduced from 40m to 35m | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} T2 increased from +25m to +30m | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut | * {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut | * {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut | * {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T1 increased from -10s Cooldown to -11s | ||
* {{HeroIcon|Bebop}}: Fixed hooking through veils sometimes not working | * {{HeroIcon|Bebop}}: Fixed hooking through veils sometimes not working | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb | * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} radius increased from 10m to 12m | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb | * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} can now be cast on self using alt cast hotkey | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} T2 reduced from +140 to +100 | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} spirit scaling increased from 2.4 to 3.0 | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} turn rate improved by 10% | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} nearby radius increased from 4.5m to 5m | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} nearby damage now does 25% less than the full amount | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} can now be canceled by using stamina instead of needing to manually exit first (pre T3) | ||
* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Kinetic Pulse | * {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Kinetic Pulse}} sometimes getting caught on stairs | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} now has a 0.1s cast point | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} width increased from 4.5m to 5m | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T3 increased from +115 Damage to +125 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} collision radius reduced by 10% | ||
* {{HeroIcon|Grey Talon}}: Fixed T3 {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: Fixed T3 {{AbilityIcon|Guided Owl}} not triggering correctly sometimes when the target has {{ItemIcon|Spirit Armor}} | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period) | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation | * {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T2 from +6s Duration to +5s | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation | * {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T3 reduced from +0.25 to +0.2 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T1 increased from +6 to +7 | ||
* {{HeroIcon|Ivy}}: Fixed melee still going through when casting {{AbilityIcon|Stone Form | * {{HeroIcon|Ivy}}: Fixed melee still going through when casting {{AbilityIcon|Stone Form}} after initiating a melee attack | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form | * {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} T2 stun reduced from 0.75s to 0.5s | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant | * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} T1 reduced from +15% Fire Rate to +10% | ||
* {{HeroIcon|Ivy}}: Now has a new ultimate ability, {{AbilityIcon|Air Drop | * {{HeroIcon|Ivy}}: Now has a new ultimate ability, {{AbilityIcon|Air Drop}}. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. {{HeroIcon|Ivy}} and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time. | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} no longer applies a Disarm | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} now slows Fire Rate (same values as slow) | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} max slow reduced from 90% to 60% | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} time to reach max slow increased from 1.2s to 2s | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} can now be cast while using {{AbilityIcon|Arctic Beam}} | ||
* {{HeroIcon|Lash}}: Health per boon increased from 37 to 42 | * {{HeroIcon|Lash}}: Health per boon increased from 37 to 42 | ||
* {{HeroIcon|Lash}}: Base spirit resist increased from 8% to 15% | * {{HeroIcon|Lash}}: Base spirit resist increased from 8% to 15% | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog | * {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} cooldown reduced from 30s to 25s | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog | * {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} T3 now also reduces Fire Rate by 35% | ||
* {{HeroIcon|McGinnis}}: Speed while shooting increased from 55% to 70% | * {{HeroIcon|McGinnis}}: Speed while shooting increased from 55% to 70% | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Mini Turrets}}{{sic}} now prioritize any heroes {{HeroIcon|McGinnis}} is shooting at | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} duration Spirit Power scaling increased from 0.09 to 0.12 | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 changed to Rockets apply 35% slow | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} T3 now affects all damage types | ||
* {{HeroIcon|Paradox}}: Base ammo reduced from 45 to 40 | * {{HeroIcon|Paradox}}: Base ammo reduced from 45 to 40 | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10% | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} speed duration reduced from 4s to 3.5s | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} no longer affects channels, cast times or things like {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.75s Max Stop duration to +0.5s | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T2 cd reduction increased from -8s to -10s | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall | * {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3.5s to 3s | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap | * {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10% | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} now respects line of sight | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp effect now shows on {{HeroIcon|Pocket}} | ||
* {{HeroIcon|Pocket}}: Base Bullet Resist increased from -15% to 0% | * {{HeroIcon|Pocket}}: Base Bullet Resist increased from -15% to 0% | ||
* {{HeroIcon|Pocket}}: Base Spirit Resist reduced from 0% to -15% | * {{HeroIcon|Pocket}}: Base Spirit Resist reduced from 0% to -15% | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} Amp per stack reduced from 10% to 8% | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 changed to +5% Amp Per Stack | ||
* {{HeroIcon|Pocket}}: Fixed the camera moving too slowly after teleporting with {{AbilityIcon|Flying Cloak | * {{HeroIcon|Pocket}}: Fixed the camera moving too slowly after teleporting with {{AbilityIcon|Flying Cloak|Cloak}}{{sic}} | ||
* {{HeroIcon|Seven}}: Fixed multiple instances of {{AbilityIcon|Static Charge | * {{HeroIcon|Seven}}: Fixed multiple instances of {{AbilityIcon|Static Charge}} not working correctly | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball | * {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} duration increased from 4s to 5s | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} stun delay reduced from 4s to 3.5s | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} base duration reduced from 2.5s to 2.25s | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T1 duration reduced from 1s to 0.75s | ||
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Splatter | * {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Splatter}} direct hits counting as the second hit | ||
* {{HeroIcon|Viscous}}: Fix Damage prevention after being hit by {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: Fix Damage prevention after being hit by {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} being reduced by {{ItemIcon|Debuff Reducer}} | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube | * {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} cast range increased from 25m to 30m | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube | * {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} T2 cooldown reduced from -25s to -22s | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} now deals light melee damage and is affected by melee items | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} Charge Delay increased from 0.5s to 1.5s | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} duration reduced from 12s to 10s | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} T1 duration reduced from +6s to +5s | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} cooldown increased from 80s to 90s | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} now deals 50% damage to bosses | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} spirit resist reduced from 80% to 70% | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} bullet resist reduced from 70% to 60% | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} can now only stun and damage a target once every 1.5s, up from once every 1.0s | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} acceleration lowered a bit | ||
* {{HeroIcon|Viscous}}: Stunning or immobilizing {{HeroIcon|Viscous}} now stops the ball from moving, and prevents him from doing damage and stunning | * {{HeroIcon|Viscous}}: Stunning or immobilizing {{HeroIcon|Viscous}} now stops the ball from moving, and prevents him from doing damage and stunning | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word | * {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} no longer drains 1 stamina | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask | * {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} cooldown reduced from 16s to 13s | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask | * {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 changed from -10s Cooldown to Drains 1 Stamina | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask | * {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T3 now also reduces cooldown by -7s | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word | * {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} immobilize duration reduced from 2s to 1.75 | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word | * {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} now has a quick cast behavior (same as {{AbilityIcon|Static Charge}}) | ||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick | * {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} now has 0.5s cd per cast | ||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis | * {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} T2 duration reduced from +0.75s to +0.5s | ||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto | * {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T2 changed to Imbues Bullets with +5 Spirit Damage (only affects {{HeroIcon|Wraith}}) | ||
* {{HeroIcon|Wraith}}: Fixed being able to melee and parry while stunned by {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis | * {{HeroIcon|Wraith}}: Fixed being able to melee and parry while stunned by {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} | ||
* {{HeroIcon|Yamato}}: Base melee damage increased by 10% | * {{HeroIcon|Yamato}}: Base melee damage increased by 10% | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike | * {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} T3 now procs after the ability ends, rather than when connecting to the target | ||
== References == | == References == | ||
<references/> | <references/> | ||
}} | }} |