Ziplines: Difference between revisions

Undo revision 8190 by 217.196.161.199 (talk) Park Line is called also called Purple, not Pink.
Tag: Manual revert
Update information about taking damage and ziplines
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When using a transit line the player gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a transit line refreshes a hero's air dash and double jump.
When using a transit line the player gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a transit line refreshes a hero's air dash and double jump.


If enough damage is taken while riding or attaching to the transit line, a hero will be stunned for 3 seconds and knocked off the transit line. They are then unable to get back on the transit line for several seconds. After being on the transit line for 3 seconds, a blue particle effect will appear to indicate that they can no longer be shot off the transit line.
If a hero takes damage from an enemy hero, they will be unable to use a Transit Line for 3 seconds.
 
=== Getting knocked off ===
If damage is taken from an enemy hero while riding or attaching to the Transit Line, a hero will take 15% of their max health in damage, be stunned for 3 seconds, and fall off the Transit Line. After being on the Transit Line for 3 seconds, a blue particle effect will appear to indicate that they can no longer be shot off the Transit Line.
 
Some sources of damage will not knock a hero off a Transit Line. Notably, effects considered as "damage over time" (DoT) effects will not knock a hero off. [[Mirage]]'s Djinn's Mark is considered a DoT effect for this purpose.


=== Zipline Speed Boost & Express ===
=== Zipline Speed Boost & Express ===